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Everything posted by RancorSNP
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I have just uploaded few maps from my... well pretty old Archives, cos few Mount and Blade clanmates of mine want to play JKA, I was going to link them every one of these maps but, well I find your lack of maps very disturbing ^^ I didn't manage to find only three of my old maps : The five gates Naboo hills 2.1 (This one I must have missed, Impossile it wasn't yet uploaded) Surf Turbo 2 This list will problably grow, after I'll expand servers maps arselnal.
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Lesser known JA Commands (SP)
RancorSNP replied to eezstreet's topic in Jedi Knight General Discussions
Yes it does work, and it WOULD make NPC spawn useless if someone found out how to give values to the spawn command. npc spawn ID name is nothing compared to spawn NPC_KYLE witch allows to disable Ai, make NPC a cinematic one, or fully script their AI. No one know how to do it though, so you can only spawn an default entity. -
Lesser known JA Commands (SP)
RancorSNP replied to eezstreet's topic in Jedi Knight General Discussions
this Actually for entity spawn, you can spawn NPC's cos they are entities, but you can also spawn everything else with it. -
Well... I turned JKHUB on, like I do every day, and quickly checked newest posts. Than I saw Topic named Rancor's Site (My reaction was something like O.O) than I read first post and I fell from my chair. I had no idea anyone still reads my old site. Especially it was never fully translated to English. Anyways I was preparing Multiplayer cmd list, or cvar list, I don't remember now but never finished it, it is probably still on my PC among many other unfinished documents. Also, I'll be requesting to have my site added to resource list soon, if you really want me to. Thanks for the support dusty, you really made my fall from my chair (Still writing this crouching on the ground for some reason, its kinda stupid when I think about it since my chair is few inches to the left) Cheers.
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Jedi Academy... Is not a JK3, sequel announced?
RancorSNP replied to RancorSNP's topic in Jedi Knight General Discussions
1. Raven Studios only had rights to the Star Wars mark till 2004, that's why they released JKA even though it was not completed. Raven studios have nothing to do with it, they don't have to be developers of every game from Jedi Knight. (Eg. Heroes of might and magic, 3 or 4 different studios worked on it?) 2. Well... This argument is nothing until you can show us some proof, and as we all know Lucas Arts generally don't care about e-mails they receive, so I doubt you will show us any. and yeah, I was going with same stuff as you... But show me one official info where Jedi Academy is reffered as JK3, you will not find such info : In game, in the guide book added to the original CD from 2003, nor on its box. Just because it was released after Outcast don't make it next part. Another Eg. The Elder Scrolls 3 : Morrowind is actually fifth game of the Elder Scrolls Series. (Just in case you are unfamiliar with that title, that makes Skyrim TESVII) But Redguard and Battlespire, were not officaly named TESIII, so Morrowind took this title. -
Jedi Academy... Is not a JK3, sequel announced?
RancorSNP replied to RancorSNP's topic in Jedi Knight General Discussions
Um... However awkward can it be, feel free to do it until any one proves that this really is fake. Maybe Affinity will find this proof when he'll have time. But for now, I'm still positive that this is plausible. Whats more, I have another link for you guys : http://www.gry-online.pl/S013.asp?ID=62147 Since you don't understand Polish, you'll have to believe that I translated it correct, or try to copy it into google translator. On this site, in september 2011 was posted that LucasFilm is recruiting to three games : First Person Shooter , Flying action something, (don't know how to translate powietrzna gra akcji Star Wars Starfighter is from this genre) , and Action-Adventure. It was almost two years ago, so FPS is most probably SW 1313, Flying Action MAY be this whole SW First Assault, and Action-Adventure MAY be JK3. Not any proof but, its another piece of puzzle. These may refer to completely different titles of course. @@minilogoguy18 Of course there is a great possibility that IF this game will be released, it will be screwed badly and have some stupid engine that will make it almost impossible to mod. But lets hope for the best. -
Jedi Academy... Is not a JK3, sequel announced?
RancorSNP replied to RancorSNP's topic in Jedi Knight General Discussions
Well gents : This anonymous piece of paper is actually copywirted, and it was posted on the internet in 2010 showing an actual of the E3 2010. It was also posted by a reliable site There was no plan for SW1313 back then So you actually have seen this, before ANY of this games was released, 90% of them IS released already. (my mistake wrote was for the first time) Whats more, you guys have to remember that no one in the whole world knows what Jedi Knight is, so there is really no reason for such a site to add it and post pseudo photo, since only 0,001 % of players would even notice anything strange about it. Remember there are also other games that have appeared not only SW. And like SiLink just said, he saw it few years ago. So it was not forged after releasing of this games. Since JK3 is in queue right after The Old Republic, which is pretty new for a game, na Lucas have nothing to do except SW 1313 i really do believe they may be working on this game. Feel free to disagree with me anytime, the more points we have, the closer we are to the truth Maybe you will convince me this is nothing, but for now, I am relly sure of my point, and will try to convince you. Cheers . -
Well guys, my fellow from Reviving Siege have sent me this low quality photo : This is supposedly from E3 in 2010 . Like you can make out here. There are : - Lego Star Wars - The Clone Wars - finished- Star Wars The Force Unleashed - finished- Star Wars The Old Republic - finished- Star Wars Jedi Knight III- Star Wars Battlefront III - canceled. As you can see this is the exact order these games have been released. So it seems it's time for JK3 to be released soon. If you read really carefully you'll notice that nowhere in the whole game it is said that Jedi Academy was named Jedi Khight III . And well, this piece of paper proves that Jedi academy was more like standalone addon, than the actual game. Looks pretty reliable to me. Well to be honest RS'Grab has convinced me to this point of view... But what with you guys? What are your thoughts on it? ~EditOh yeah, most probably we will be forced to play as Kyle Katarn once again, since he is the lead character of the whole series, and plot focuses mainly on his adventures.
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@@eezstreet While I do agree, that "fixing" is a wrong term. Something that doesn't really exist can't be broken, I have to disagree its just a leftover. Don't know how bout the code, but strings point Jedi Academy direction : REFERENCE 40MOM019LANG_ENGLISH "Ace award" REFERENCE 40MOM020LANG_ENGLISH "First Strike award" REFERENCE 40MOM021LANG_ENGLISH "Jedi Master award" Anyways, you are probalby right that improving graphics would be enough for almost everyone, but if we are dreaming (creating new models and making them all compatible + everything else would require too much effort for any team to make) we can always dream about more eh? @@Fighter I am novice when it comes to C, but I don't think you can add slope to Disruptor which is traceent. Thanks for your links, I'll sure have a look at them.
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This is NOT a Teaser, this is NOT a project it will NEVER be done. This is just my thoughts, very old thoughts, on making this game more interesting, nice, good looking etc. Well, I think I'll start with the gameplay :, generally I really do like its vanilla gameplay but it could use some improvements. 1) For example I think that weapon shooting is a little bit boring, adding more dispersion to the guns, not just some random values but depending on player state, should do just fine. For eg. if playerstate == walk angs[YAW] += (WEAPON_SPREAD + 0.5f );angs[PITCH] += blah blahelseif playerstate == run Of course this code is entirely wrong, but I guess it shows what I have in thought. 2) I do not have any objections to to saber fighting system, but maybe fixing some of the special features like ground stab or saber locking, would make them actually worthwhile and they won't be a mere annoyance when enabled (well only one of them can be disabled) Also fixing force requiring moves like pull stab, slashing would be good in siege mode (any in siege mode only) 3) Fixing votes so hackers can't access server files and than finishing the development of team votes which were supposed to be implemented. 4) Fixing in game award system, 5) Making animals work in multiplayer (yay, that's a part of my old JAE project. Well I plan on fixing howler with my friend, when I will finally learn C language). Adding them full AI support for their animations (like rancor's attack against high targets, which would finally make rancor any threat) 6) General fixing, adding features and fixmes, that are in code and they seem possible , have sense. For eg. there is a comment that shows that unlimited staff chain is only temporary, but changing this, and thinking of new chain limit, would just discourage players to use it, On the other hand lots of other changes mentioned in code, would be a nice addition to our game. This of course would require a skilled crew, eezstreet maybe? Don't really remember that much coders. Graphics and immersion : 1) When it comes to the graphics, shadows need a little bit fixing, don't know if its possible though. cg_shadows 2 looks really nice, but they are often created on player in very unnatural way, that makes it look extra weird cg_shadows 3 on the other hand , are way to dark, and act like static, shadow can just flow in air. 2) Retexturing the game... Not really. While new textures are sufficient for player models, I use JulioC's characters (except of jawas), just textures don't really cut it when it comes to general look. Using Graphics overhaul, and Better graphics combined, can give you great textures and amazing look, but its still squarish and there is a contrast between quality of textures and 3) models. Yeah, what this game needs is a general reworking of models for objects and litter, bottles, cards, chairs , that kind of stuff.They'd have to be a high quality like Szico's or Inyri's. Right use of glass effects , and shine, reflections is crucial. 4) General map improvement, maybe adding some new maps, to each gametype. At least one per type. 5) Using better sound really makes you feel a lot nicer. I have made one mod, Rancor's Sound overhaul I think , for sure it starts with Rancor's and have sounds in name, it really makes you feel way better playing the game, also changing sounds text file to make some of them audible in wider spread worked just fine. Hearing waterfall before you see it is good. This mod is NOT download able, as I have used sounds from Oblivion, Left 4 Dead, and some from internet, WITHOUT permission of original owners, therefore I have no right to upload it anywhere.It's just for my use, sorry. That's all I can remember for now, but I sure have more ideas how to improve the game, which I will post somewhere here. Doing something that big would require a lot f skilled modders, (which are actually reading it), and I repeat, I have NO intention of making such a thing. It's just an idea box for you guys. Well I'll probably post some more soon. Cheers. (Oh well, you can sure share your own ideas, or to (dis)agree with mine. Don't feel bad about it, its a forum afteral)
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I'm creating Amazing Taun Tauns fix now, and multiple race reborn's skinpacks and I have reopend SNP academy.
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Well... It's flattering that someone still remebers about JAE, I think I wanted to do a little bit too much for my possibilites.
For now this project is closed, but maybe one day I'll return to it with new knowledge that'll allow me to do it.
I am sorry, but I can not guarantee that JAE will be ever playable, you can allways download my mnor fixes and mods that will apear from time to time.
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I'm worinkg on it. I still don't have any informatican so I have to do it alone.
I ensure you, that the League will be launched one day, just don't know when.
Like alwyas doing too much things at the same time.
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Hi, well most of you probably already know me so I don't need to introduce that much. What you may know, or may not know is that I spent a lot of my time reviewing maps in the past, and some may have realized, that I'm back to it : reviewing every new map I see uploaded on this site. Generally I would like to ask you to rise amount of stars, 1-5 scale is much inaccurate. In my reviews I always use 1-10 scale (with halves sometimes). So if you would add 5 more stars, or a possibility to add half a star, it would be great. Why does is matter? Well if I have to give my rating to the map, average but good map, get the same amount of stars as almost perfect one, pretty dull isn't it? The second improvement is more like an idea, it may be good idea to add option, do uploader agrees to have his file reviewed. This way I will sadly have less maps to check out, but won't write lenghy to do lists for someone who doesn't care about what I think should be improved or isn't really good enough. So yeah that's it. Cheers, have a happy new year.
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Yeah thats right! Tell'em Inyri! You guys wanna fight?! Jk. But its true people here are being too hostile sometimes. I was kinda dissapointed to JKG but not because of its aspects. It was because player assistance. I joined serwer after the first release. But all my questions were ignored by staff member, if he had answered, I wold realise its not installed properly, and I wold probably play it.
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Rancor's Review Well this one took me a while to review. It was tricky because my aim was not to review a map, but its Christmas special. Generally, one can not deny mapping skill of that map, I haven't review anything for a loong time, lets say 2 or 3 years. But I have still rated dozens or maybe hundreds (two or three at max) Still It's really rare to see map with ice, well working ice at least. The most rare thing of all were reflecting mirrors, witch I have only seen two times, but they aren't part of this review. Another great thing is snow, I'm impressed really good job done with just a few layers of weather. There are few places where snow comes into the house, but that's not important. Still, I don't really feel this whole Christmas atmosphere, its snowing yeah, and there are some cuboids with festive textures, but still... There I was going to say that it may be the music, but then I realized I may just plaied with having it muted. If there is some X-mas music, don't care about that one. If there is none, consider adding it next time . Well I don't really know how to rate it, if I was going to rate the whole map, I would give 8,5 out of 10, but since its just a review of new face of it... I think that this isn't bad, but well... I'll give it 7,5/10. Have a happy New Year!
- 8 comments
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- .map source file included
- botroute support
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Hi there guys! I have just finished another command list, this one does NOT contain cvars, but there is still a lot to read. There ARE explanations Please inform me about any mistakes I have made. Every new article on my site will be in English, and I;m going to translate the old ones, so stay tuned There you go guys : http://jediacademy.c...s.php?cat_id=15 (The site is being incredibly slow since I tried to make achievement system, sorry dudes)
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Rancor's Review : I ain't really keen on duel maps, but I thought it was worth a try, when map is small, review is also smaller Actually : I haven't review so enjoyable map since Naboo Hills or Sith Council v2. You got two scenarios on this map, first one (the FFA version) is more like single player action. - You get three minutes to defeat a bunch of suicidal Reborns, - There is lava , so watch your step (or jump) - Glass on the middle of the room, is actually four layer breakable floor, this allows player to use some dirty tricks. - Thanks to the fans that swing beneath, you MAY not die if you time it right. - After three minutes of gameplay (you will be informed about remaining time) core reactor will blow up, no matter you defeated the bots or not. - Killing all enemies allows you to take shelter, and watch explosion from safe place, keep in mind that this door will take a long time to close - Than the room will be all destroied and scorched, when fighting other players, you have to be very careful about electricity. Second scenario is just a duel map, its exactly the same, but there are no bots, and when you run the reactor, there is only one minute till it blows. It was a very good map, but It could be a little longer. Some minor and major problems in your work : - If you get to the shelter, there is no way to get out - Under the flor, where fans swing, there are two metal supports, but they kill player for no reason. - Invisible walls, I know it would be problematic if player could jump there, but well it is just an obvious gap in the world, still you cant land on it (talking about the walls, where the cables are.) So yeah, to sum up : This map is very good, creative , nicely made , and gives you a little adrenalin shot. You get strong 8 and half from me. Good work BactaBoy (4/5 in JKHub stars)
- 2 comments
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- JKHub Exclusive
- Containing NPCs
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Rancor's Review ; Generally, its a very useful mod. Simple, easy to make (for someone who knows how to), lore friendly and its awesome modder resource for a player who wants unfinished game features. Whats more, you don't have to do anything, because Minilogoguy have already added *.sab files - your staff sabers can be broken now, makeing you play using dual wield. I have never ever given five stars before, but there is really nothing to lower his score. This mod does all it should do, and does all it could do. 5/5 Still, next time you should make screens using bind command, unless you want us to read that Penis was sniped.
- 9 comments
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- JKHub Exclusive
- Single Player Support
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League beta starting in few days? Maybe. We are also planning Christmas siege event on special mod.
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There actually is a command for toggling huds, you can find it in articles on my site www.jediacademy.cba.pl artykuły - komendy -> lista komend jk3. Writing from phone so can't link directly. The only problem is to figure out how to name your hud so ingame cmd finds it. Search for something like nexthud
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Adding spawn flags in game? (entities)
RancorSNP replied to RancorSNP's topic in General Modding Discussions
I can't make radiant work on my pc (win 7) so I cant edit bsp files, as far as I know at least. Spawn entity command has incredible potential, and with additon of little scrypting you can do just any scenario come true. Npc spawn id name would get useless too, cos there are a lot of entity npc's spawning them. Using spawn ent, allows you to program unique behavior for every one of them. -
Adding spawn flags in game? (entities)
RancorSNP replied to RancorSNP's topic in General Modding Discussions
No that's not what I mean. Probably "adding" in the main title deceived you. I want to use already existing flags like "STARTOFF OPEN NO_KNOCKBACK ONE_SHOT NO_IMPACT" etc using ingame spawn command. -
Hi, lets just treat this as a modding question. I spend ages playing with JKA, JKA mods , JKA coding (this is actually fun to read even if you don't know C language) but some things i have never figured out ad they always bugged me. This was to be my best achievement ever, but I just can't make this out! Its forth, maybe fiftht time when I try and try and I fail. Does any of you know how to add spawn flags in game? (Don't know what I mean? Here's an explanation) But how to add flags, of specified options using spawn command? I tried many many way but I always get no such spawn function or just default set entity. PLEASE HELP!
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Well... This one has really interested me. I turned on my JKA , launched this map. And sadly got disappointed. This is standard quake ctf map. Nothing fancy, just some free space to fight, pick up weapons and med packs. If you are just looking for a map to play ctf - this is a good map. But if you want something more, sadly it lacks quality. The whole place is squarish and empty. I guess if you have good sense of Role play you may actually feel like being in stronghold but there is really nothing special to tell about it. Pros : - Nice, straight CTF map. - Good size, its not too short, nor too long. Just perfectly fit. - Balanced. - Places where you can fall, etc. - Two floors to fight on. Cons : - Just an average map. - Squarish and plain. - Not too much of a stronghold, nothing that makes you feel like on Dathomir. - Mysterious light from no source on ramps. All in all this IS a good map, but only for straight Capture the flag game. My rating 2.5/5 (3 stars)