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minilogoguy18

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Everything posted by minilogoguy18

  1. Why is the trigger just a big piece of metal? It's not that way in the prop, I mean it sort of might look like it but that's just shadows being cast.
  2. @@Archangel35757 Did everything pretty much, I just made a script that will give you a tag primitive and it's local axis matches the axis the game uses. I mainly just helped him find his way around SI and did some testing. I LOL'd when he said it was much easier to make plugins for SI than Max which is funny coming from a hardcore Max lover.
  3. The advantage of a viewmodel is you can put more detail into the areas you see since the game wont be rendering an entire character model, performance will be better.
  4. You could just use Face Robot, it already exists and does a pretty good job, it's not just for MOCAP.
  5. Man, I thought I was late to the 16:9 party years ago, can't believe people are still using 4:3. You guys should upgrade, there are always deals out there to be had.
  6. The nastolgia factor is great for the old cutscenes but redoing them would almost equal the work on the core game itself. It'd be nice to have them done in CGI or use like the Unreal movie thingie like the JK2 movie did to get a higher quality result. GLA animation isn't that awesome to use when looking at things up close and detailed.
  7. No, I mean having ONLY widescreen choices in the menu, there is no more 4:3.
  8. You could maybe gather some reference from the cutscenes also. The game model was too big.
  9. @, it's gone further than that, the DF2 renderer supports widescreen only with actual toggle settings in the menu to choose a variety of resolutions as if the game shipped that way. Pretty sure 4:3 support has been removed since no ones using that type of monitor anymore.
  10. I meant more like a creature rather than a player model. Like with custom animations using the Howler NPC class as a base.
  11. A Xenomorph would be cool, always wanted to make one but it'd be hard with all the other things I've got going on.
  12. Looks like a very realistic brick.
  13. ^This, most of the highly skilled modders are moving to the newer render engine since they were all pretty burnt out on modding 2004 graphics. I know graphics don't make the game better but the artists need more of a challenge at this point.
  14. The textures and shaders are pretty poorly done on a lot of those models.
  15. https://jkhub.org/files/file/1261-%7B%3F%7D/ https://jkhub.org/files/file/1257-%7B%3F%7D/ There are a couple of my really old ones that I spotted in those pics. A lot of the stuff up there was Hatrus, I helped him put a lot of those in game but I don't have any of them anymore. I had a Naboo N-X Police Cruiser that I made back in the day but I lost it. =(
  16. Watching non stop ZBrush tutorial videos and live streams.

  17. Only good thing about blender is that it's free, it kinda stops there. You could copy over the weight map with just about any software.
  18. It'd be much better if someone just made the face based off of a young Ian McDiarmid to make the cloned emperor.
  19. I'll just leave this here... Someone should get a hold of that guy.
  20. When this works can someone extract the demo movie that plays when the controller is left idle at the menu on JA? It's a very neat little gameplay demo.
  21. I just don't see why you'd go backwards in tech. It's like converting a fuel injected engine into a carburated one, totally backwards, no pros, only cons.
  22. Seems like the tag_parent needs to be adjusted, the hands clip through the model, it can be easily fixed.
  23. minilogoguy18

    Quickturn

    The animations do exist, there are turning animations in the GLA file that was used in JK2 SP but not in JA AFAIK. It's just a simple shuffling of the feet and rotation of the hips. I made them for my high def AT-ST and they work in JK2 SP, the player has them as well. Seems like you'd just have to figure out a proper combo of buttons, much like how the backwards slash works and program the rotation of the character. The games I've played that had it didn't have a dedicated key to do this but rather 2 that were pushed simultaneously that were already bound to something else.
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