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minilogoguy18

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Everything posted by minilogoguy18

  1. That should be easy since it's all based on the Jaden model, adding support is easy since all you need is notepad and a something like pakscape (preferred) or winzip to edit the pk3.
  2. Bumpmapping while still useful is generally only in grayscale, tangent space normal mapping is superior since it stores actual polygon normals of the high resolution source model rather than using displacement. If possible normal mapping should be looked at rather than bump.
  3. HAHA, you just found this out? Tavion style is a bit better in a way, it's fast, does medium damage and can be chained indefinitely like the fast style, also breaks blocks. Both are why Tavion and Desaan put up a good fight in JK2.
  4. DF2 mod anyone? Oh and are you guys gonna re-host on jkhub? I never trust random DL site links to last forever.
  5. It is good that they'll outsource to other studios, could make future games much more moddable since it'll be up to the studio producing the game whether to make the games moddable and most games run on already sandbox engines like source, UDK and crytek.
  6. I'm wary of the steam version, I've heard of some bugs and limitations that the disc version doesn't have. I'm super organized, I never lost my discs, same copy from when the game was released, the big cardboard box and book though are packed away in storage, even still have that much and not just the jewel case. On a side note, DF2: Jedi Knight, JK: Mysteries of the Sith and JK2: Jedi Outcast (which I'm playing on knight diff atm) are all in original CD form with cases.
  7. JESUS TAP-DANCING CHRIST! GRAPHICS UPDATE PLZ SOMEBODY!!!! NORMAL MAPS????????????!!!!!!!!!
  8. Whatever modification is done is done so that it will export from Max correctly of course since you can use any version of Softimage from 2.x up to 2013 and get a proper dotXSI file. Seems that any source you can find on the crosswalk converter would be probably the most useful since looking at a dotXSI 3.x and 6.x in notepad there really aren't a whole lot of differences. I of course have tried to see if carcass would accept a 6.x file edited so the header said 0035 and it wouldn't take. Skimming through the file though in notepad only really showed small differences though so perhaps knowing how max handles the dotXSI 6.0 export could help with exporting dotXSI 3.x.
  9. Modview is only so useful, best to just pick up a 3d package if you want to view multiple models at once.
  10. I've always wanted to make a new Gray Fox model but it's hard to tell if anyone would really be interested in it.
  11. Saber lock seems to be set the way it is intentionally so that it's not too easy to win locks, it's already stupid easy.
  12. ^Maybe try registering on si-community.com, it's a pretty active Softimage forum, The Area is dead in the Softimage section since most Softimage users don't like how Autodesk has slowed Softimage's development ever since it was acquired.
  13. Bump, I just finished posing this model to the skeleton which was annoying and the main reason why this model never went anywhere and have started on the weights. Not saying it will be done this week since I have another JA project close to fruition, mainly becuase I want to make LOD's and just general fixing before release can take time to troubleshoot all the small things.
  14. Yeah, Vista is total garbage, I consider it a very buggy beta for 7 rather than a real OS.
  15. Is anyone even running a 32 bit OS anymore? 64 is becomming more standardized these days, mainly because the max amount of RAM in 32 bit is so low by todays standards.
  16. Just pulled a pile of old models off my old HDD's that I forgot about, some are finished and just need to be set up for JA

    1. Show previous comments  1 more
    2. minilogoguy18

      minilogoguy18

      Yes, 2 but only 1 has UV's and textures.

    3. eezstreet

      eezstreet

      What sort of models we looking at?

    4. minilogoguy18
  17. Try as they might, they'll never be as good as the original. It's just a copy/imitation, I want the real Jerry C to make a come back.
  18. All you need to do is go into the help in ModView to see it was written by Ste Cork...
  19. Why not just mod Battlefront 2? It has a pretty healthy community, everything is done with freeware, need to know how to model in Softimage for mapping since any rigid structures are modeled, only terrain and water are mapped.
  20. Kinda need to know how much interest there is for making gun animations, right now I have saber models set as the control objects for the hang_tag_bones so that you animated the saber to see it in real time in turn will animated the proper bones via constraints but it could be changed so that the Kyle model in Softimage is holding a gun rather than a saber.
  21. Yeah, people are working on newer compiles of the dotXSI exporter, there never was one ever since Crosswalk pretty much took over and newer game engines took files from it (dotXSI 6.0) rather that the old 3.x format that carcass takes.
  22. Just remember, this model and textures belong to Corto (Agustin La Via), I just uploaded with his permission. Look at his blog since it contains another couple of nice character models that I may put in game and release for him.
  23. ^Hey I was the same way a few years back, my younger brother didn't want to help pay for internet at our apartment so for a year we had no internet and rocked the rabbit ears on the TV, wasn't bad though, made me skate more.
  24. Yes, even if you doubled each face mesh you could still probably be under the 1k limit, if you wanted to keep it under 500 splitting it into 2 meshes would instantly solve that.
  25. Updates to rig: Added control object for the eyes so that they always look at the object and used a spine curve for the neck so that only the head controller has to be moved and the neck will twist on it's own.

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