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Everything posted by minilogoguy18
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The Ethics of Paying for Models
minilogoguy18 replied to eezstreet's topic in General Modding Discussions
No ones charging anyone, he's offering to pay, no one told him he had to pay, he's doing it to get an incentive going to make someone want to make his model. It's not like the people that can model are demanding money for models. -
The Ethics of Paying for Models
minilogoguy18 replied to eezstreet's topic in General Modding Discussions
That's why I said he could get his model made then the part of getting it in the game will be solely on him, he wont be paying for a mod, he'll be paying for a model. -
The Ethics of Paying for Models
minilogoguy18 replied to eezstreet's topic in General Modding Discussions
I don't see why you're getting so upset eezstreet, don't think you'll ever really win this argument, there are tons of people that work freelance and get paid to do it but like Inyri said freelance artists don't make nearly the money you seem to think. I still say the OP should go to the paid job postings section of polycount and post his model idea there, people post small want ads there, sometimes even for a game mod project, he may get an answer. -
The Ethics of Paying for Models
minilogoguy18 replied to eezstreet's topic in General Modding Discussions
Well since it wouldn't hurt too many peoples feelings I think he should ask more places than here since he would have to put the model in game himself, he isn't going to find anyone to make it here. OP, search around, ask somewhere like polycount.com, you're like 10000x more likely to get any response there, lots of freelance game artists trying to make a living over there. -
Um, you can't really make out what that is, most of it seems like it would have to be up to the imagination.
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Is there anything special that needs to be set up like vendors and such or are the compiled into the maps? Thought it may be like lugormod where you can place these things wherever you want. EDIT: No wonder I couldn't find anything relating to making the server, I'm missing that zip folder. I'm trying to use the launcher to reinstall but it isn't working since the server it connects to for that info seems to be down and it's hung up on looking for updates, the only things I can click on is manual and website.
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^That things a mess
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Pic isn't working.
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Since this server is just labeled JKG maybe all things related can be posted here? I'm looking for the ded server info, the installer didn't seem to come with it and searching here and on the terran gaming site didn't come up with anything.
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The only thing that you're restricted to really is NPC class, for instance you can't make a ptyerodactyl or something that can fly and walk on land, something though that walks around and just attacks is simple, if there is a NPC that behaves similarly to what you're making then it will work.
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^Pretty sure this topic has been covered years ago, Almighty_gir I beleive got paid to make a model and there was nothing illegal about it at all. If you want to catch someones interest you should at least post what you want made, you might find yourself discouraged if someone contacts you but is totally uninterested in making what you want even if money is involved.
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I taught Ecplipse how to do it on MSN those years ago, his tutorial was a fairly bad one though, it can be done better than he shows in less time. I only mentioned the textures because if I'm gonna record a video I'm not going to do it with a base model or someone else's because I want to show from an earlier step, using a model that in no means was made specifically for this game, to show that there is no such thing as "modeling for JA". There is only modeling and taking any model and making it work for the game you want it to work for. Everyone here has me on steam or xfire just about but no one ever asked, those that did ask I showed them like Eclypse, Chalk, Archangel and Lasha(from GF). There are also many others that aren't even using Softimage but I try to help them out with other things pertaining to putting a character, animations or a vehicle in game. Like I said you can use the tutorial that came with the SDK but you have to learn the basic functions of the software first, doing this helps you understand tutorials that aren't written for a specific program, I follow Maya and Blender tutorials for modeling techniques all the time even though I don't have either program installed nor could I even tell you how to model anything in them. The main thing to learn like I said is basic functions, the explorer so you can set the heirarchy up, how to set/edit envelopes and the exporting process is covered in Spacemonkey's tut but is also still up on psyk0siths site.
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If there are no tutorials and it isn't possible then how do you suppose I or anyone else who knows how to put a model in game learned? We found tutorials pertaining to enveloping a model to bones in the program we're using then once we grasped the concept we got the skeleton file and fit our models to it, not sure about others but I personally followed the tutorial that comes with the JO/JA SDK written by Tim "Spacemonkey" Appleby on how to put a character into the game. Alora only has like 3-5 moves that are unique to her NPC class, the saber droid would need A LOT more than that. The rocket trooper doesn't fit, download Mod Tool like I said, actually import the models and compare. Even if you did envelope say the rocket trooper to the _humanoid skeleton SERIOUS clipping would occur. Find someone to texture my Kain model and I will dedicate my day off to recording a video on how to put a character model into the game starting earlier than most would, the model wont even be fit to the skeleton or segmented properly, will also show fast and easy cap creation and tools that can help quickly make LOD's as well as how to make them work using the main meshes own weight map saving TONS of time.
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What your saying about the saber droid would NEVER work, the reason being is the game calls animations by using a simple naming convention of the sequence. What do you think would happen if you wanted the droid to crouch and call the correct sequence? Let alone not have a name mismatch for a player model calling an animation that belongs to the droid that has different proportions and structure? It'd require I'm sure a ton of work coding wise to make it call the correct sequence while knowing that the player is using the droid and not any other model. I think all this so far is a huge waste of time, if you want ragnos to work in MP it's retardedly simple, rig him to the _humanoid skeleton the way I proposed and compile, anyone can do it, it's easy. The saber droid can be done the same way but it'll likely look retarded since the skeleton doesn't fit, I still say the best shot is to get NPC files working in MP the way they do in SP. I don't know why anyone would want to fight an NPC or BOT anyway, a mediocre human is more of a challenge than the hardest AI from my experience but I did a whole lot of 1 on 1 no force dueling in my day.
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They're obviously quite different, anyone with modview can see that. The problem is not the bones or heirarchy, bones can be named whatever you want and placed however you want, the thing that is limiting in the game is the NPC classes and the fact that everyone knows that you cannot play as something that does not use the _humanoid.gla in MP. Bots if I'm not mistaken are treated like players and must use the _humanoid.gla, what would make the saber droid usbale in MP would to be either rig it to the _humanoid skeleton and recompile or fix the problem MP has with NPC's. The latter of course still wouldn't let you play as them since the issue with the _humanoid skeleton still being there. Any of the games models with all animations applied can easily be viewed in just about any program, if someone wanted any of these for their viewing pleasure it can be done quite easily.
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Well FM3 made ragnos work and it's easy to do for someone like me, just rig him to the _humanoid skeleton and make fake legs that have transparent textures so that the bones down there have something weighed to them so you don't get errors. The saber bot of course does not use the _humanoid skeleton either, if it fits decently enough it could be weighed and recompiled, I merely just meant getting the AI to behave properly as an NPC.
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Legit free Photoshop CS2
minilogoguy18 replied to minilogoguy18's topic in General Modding Discussions
I downlaoded it, gonna try to install tomorrow and see what happens. -
I wish this function could be fixed in MP but no one has done it yet. They'll spawn but wont behave right.
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^Whatever you did I can't see it. Web browser, firefox, home PC so images are not blocked of course.
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Read some info here http://gametoast.com/forums/viewtopic.php?f=36&t=28814 Even though it's an outdated version it could still be useful to many who don't have Photoshop http://www.adobe.com/downloads/cs2_downloads/index.html
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SWTOR goes Free to Play today!
minilogoguy18 replied to CrimsonStrife's topic in Art, Media & Technology
Something that I didn't mention either is that the maps don't feel like worlds, they're small in comparison to SWG planets and there is no night/day or weather. I think the level progression speed is better for the free to play people as in for the subscribers it seems like it would be too easy to amass levels and money, it should be something that takes a LONG time to keep the game interesting. Once you're maxed out it would get boring really fast. While you can play by yourself some missions you either need a group or need to level up a bit then come back to if you wanna finish them. -
SWTOR goes Free to Play today!
minilogoguy18 replied to CrimsonStrife's topic in Art, Media & Technology
The story doesn't seem to fit well with the KotOR games, huge problem is the mandalorian armor that the republic soldiers wear. It is SEVERELY lacking in classes and what goes along with that, game dynamics. You can't do nearly as much in this game as you could in SWG. Not everyone wants to have a combat profession and even on the free account that gains exp slower it's pretty easy to level up. SWG at least let you learn skills from other professions and wasn't level based. Oh yeah, space combat is so terrible I don't even know why they added it into this game, it should be free roaming like SWG was. -
I don't use radiant and this would be the worst time to even try to learn the most basic function it has since I'm trying to get proficient in Mudbox for 3d painting.
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SWTOR goes Free to Play today!
minilogoguy18 replied to CrimsonStrife's topic in Art, Media & Technology
Well I'm bumping this cause I downloaded it and tried it out mostly cause my old roommate who loved KotOR just as much as the next guy despite not being much of a SW fan. I find it mildly amusing for the moment but I doubt I'd pay for it just because it's not nearly as good as SWG (Pre-CU, not that start as Jedi crap) was and the emulator for that which is free to play and unrestricted is already nearly finished and playable, though not everything works. -
^Fail