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minilogoguy18

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Everything posted by minilogoguy18

  1. It's pretty unlikely anything will come from this thread. Don't know why it even got bumped.
  2. Yeah, it would be good to have MotionInJoy support since it supports multiple controller types, I don't own a 360.
  3. Optimized for controllers how? I've been using a PS3 controller for JO and JA forever since I originally owned them on consoles but could never get used to mouse and keyboard for saber fighting. The main thing that was missing was joystick sensetivity. The game treats up, down, left and right as buttons, leaving out diagonals. If you could get full functionality with a program like MotionJoy that would be awesome. These visual effects look better btw, the QEffects was way too strong. Don't forget about volumetric shadows.
  4. Ah then I misunderstood. I also agree that viewing user profiles is not needed for unregistered people, even if it wasn't a potential security risk.
  5. I'm always tempted to plug up one of the TV's to my PC, my GF would end up complaining though but having a huge monitor sounds fun.
  6. Well people will love this, my GF being a nurse and having nothing to do with 3d applied for a student license with Autodesk and shockingly they approved. I have full versions of Softimage, 3DS Max, Maya and Mudbox, all 2013. Maya and Max aren't installed though since I don't care for either, maybe if I come across some usefull tool they have that I can just use Crosswalk to use all the programs in a pipeline but so far Softimage and Mudbox do everything I need. Updates to the program are also free, rather than doing a x.2 or x.5 version they just call them service packs. Suck on that pirates.
  7. Why download something that's full of virus's and may not even work when you can get it straight from the Adobe website no strings attached? It's not like CS2 is so outdated it isn't capable of making game textures.
  8. Those chicks you mentioned are just famous white chicks, Jan is asian. Linda Park would be more fitting.
  9. I would like to think there is some safe way of letting non registered people download, it would really help the community by having the same freedom we had back in like 04 which I would consider the golden age of jk3files. Block unregistered users from seeing profiles I can understand but downloading a file shouldn't be a big deal.
  10. I made a head a while back but didn't want to feel like a dick and compete but since he's gone maybe I'll work on it again.
  11. What Jora showed is plenty enough, if it isn't then those wanting more may need to learn the program better. Setting envelope deformers is the same no matter what skeleton you're using.
  12. Everything is just so gray and dark though, even in all the pics I looked at in the download section. I think the regular games look better with dynamic glow, dynamic lighting and volumetric shadows all enabled.
  13. Who knows, hasn't been on MSN since his last post.
  14. The good thing about stances is that you can merge them with _humanoid like usual but for a weapon like this you wouldn't need to overwrite to make it work, just let the .sab file tell it what stance to use. Which I embarrassingly forgot the code for how that works... :blink: Oh found it, readyAnim YOUR_STANCE
  15. Hows that? Took 10 mins counting the few times I stood in the pose to get a feel on how it should be. =p
  16. Just updated Softimage tutorial including animation, also submitted raw scene file of the rig, hoping to see some new animations by the community!

  17. Updated Softimage tutorial to include a video on using the rig to get animations in game, does not show me making an actual animation since that would be too long to be uploaded to youtube. Also submitted the BETA rig to JKhub so it should be up for download as soon as a admin approves.
  18. Version BETA

    1,563 downloads

    This is a custom biped rig I made in Softimage Mod Tool 7.5 to make animations for Star Wars Jedi Knight: Jedi Academy and Jedi Knight II: Jedi Outcast. This rig uses a highly complex set of constrained controllers, animated parameters and linked expressions to achieve realistic movement without having to pose every bone 1 at a time. You will need some knowledge of Softimage to fully utilize this biped as the file alone wont make you a master animator overnight. To see a video tutorial on how this is used to make a working animation in Jedi Academy look here... http://jkhub.org/tutorials/article/90-softimagexsi-joja-skeleton-bonestags-and-compiling-guide/ If you want the model to load with textures applied the scene will look for them in C:/base/models/players/kyle/
  19. I didn't event think to look in those files, just remembered they have descriptions next to most of the animations.
  20. A bit too gray, the once navy/gray floor is now dark gray almost black.
  21. I couldn't deal with 6gb, you must not use your PC for anything but web browsing, I had to go to 16gb. Nice not having to deal with slowdowns due to all my RAM being used up. I'm using 2.87gb of my paging file now without even having anything but steam, firefox and windows live messenger running, don't know how you live with so little.
  22. Gah, just recorded the video and the settings in camtasia seemed to somehow have changed and I got no audio recorded. Was hoping to do this today but I may have to put it off until Sunday when I'm off again, got other stuff I need to do today.
  23. I did absolutely nothing to make it run on this 64 bit win 7, not running as administrator or in compatibility mode. Works just like it did on 32 bit XP.
  24. Weird, I'm using win7 x64 and Modview as well as all things included with both JK2 and JA SDK's work for me.
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