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minilogoguy18

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Everything posted by minilogoguy18

  1. I don't like the cold, Florida FTW, it was 80F yesterday and I loved it.
  2. There's more than 1 assets file.
  3. Well I have been updating the progress bar so you can keep an eye on that to get a general idea but it's taking time, I update it every time I chisel away at the file.
  4. You should rip it to your PC and find any useful things that may be different between the versions.
  5. Well there is mapping in blender and I beleive ms3d can do it but what about other programs? I'd really like to map something but I can't stand the interface of radiant, if I could model everything in Softimage then just put it in radiant to do the small things to make it work then I'd make tons of maps. We need a coder to create some plugins for the major 3d apps to export to radiant.
  6. You already know I'm gonna say the textures look awesome, so close to being done, keep going.
  7. Since the topic is concerning the xbox version which I actually had first before I discovered the magical world of game modding. Anyone know where I can find the video that plays on the xbox version if you let the menu sit idle? It's a pretty cool video.
  8. I don't think any of those were meant to actually be levels in the game, probably just test maps for game dynamics, jedi trainer was probably using the AI for the reborn before they were even thought up.
  9. I think they're gonna have one hell of a time recreating the saber combat and it isn't JA without that important gameplay element.
  10. Better english needed, don't know wtf you're trying to say. My post stands, remaking a small portion of JA that has a SMALL community on a different engine is dumb. Recreating JA (although not smart in general) on a different engine would be better, then let MB be bassed off of that.
  11. ^The folder labeled "not porn" leads me to beleive it's a hoax...
  12. So are you gonna quit playing around and put this into JA or what? =p
  13. Sorry, had to bring it back, love my new pic.
  14. Well I'm actually not going to use it like the top video shows, going to create a 4gb ramdisk and allocate it to the paging file for speed up, similar to the SSD cache drive. Both posts above mainly seem aimed at data loss from storing on either a SSD or RAMdisk but what about using either as a cache that would just hold the temp files for fast read/write of frequently used files? The risk of data loss on these methods seems small. I'm no programmer but from an artist stand point the save/load times of huge Softimage, Photoshop and Mudbox scenes seems like a worthy thing to address since no amount of physical mem, video card or processor speed can fix, HDD is a 7200 rpm 1tb SATA 2 drive. I know there's SATA 3 but most say the difference isn't very noticeable and I definitely don't need anything larger than what I have.
  15. Just have to bump this, think I may have found a solution that is free... http://www.youtube.com/watch?v=vAdRsQJBEBE http://www.youtube.com/watch?v=LbknnDxhmwo
  16. I like the combat system, it's neat, so many of the newer mods these days are gun focused like gunslinger and JKG where as I <3 saber combat.
  17. I don't like the shader, gives it a metallic shine rather than plastic. You should play around with that some.
  18. Well a 512gb could be enough if I only installed what I use regularly which is why I'm curious about the cache drive. The PC itself has it's own cache for quick loading of thigs, the SSD will replace it and a program is installed to tell the PC to use the SSD rather than the conventional cache that is stored on a HDD. So hard to choose, SSD for top speed or cache for a balance of speed and storage space since the 1TB HDD will stay as the primary drive.
  19. Yeah, I'm really looking for someone who's used both. I mainly mod JA but I've fondled a few other games, one other though that sometimes get caught up in when I'm feeling it is SW Battlefront 2, proud to say with that game I got the first animated anything in it included characters and even caught the attention of the developers to work on mod projects but that's another story. Modding that game requires quite a bit of storage since it doesn't have the great system that JA has where you can drag/drop small things like characters and weapons into a base folder. Everything that you add is only usable with the map that it is compiled with, so you essentially release your asseets to be used in peoples maps or learn to map yourself although the mapping is much easier since everything but the terrain is modeled in Softimage. By the terrain I mean the actual ground, plains, hills and bodies of water, eveyrthing else is a 3d object like buildings and such. I could see the cache drive possibly being overworked and another thing that was pointed out by my GF's cousin is that write speed may not be increased with it. At the moment I'm leaning toward buying a 512gb SSD and of course keeping the HDD as the secondary backup, will keep it so that if needed I can boot from it.
  20. You'd be suprised at just how big of a speed increase a SSD can make. Also judging by what I've seen you may not feel the need for it but if you had Softimage, Photoshop and going in and out of a game that you're modding you find yourself being slowed down by load times. Right now even with the scene that I've been compiling of all of the _huamnoid animations the save load times are getting long with thousands of frames of animation and there isn't even any 3d information in the scene yet since I haven't taken the time to rig a model to the animated skeleton.
  21. Anyone out there rocking either solution? The chache drive is far cheaper than the actual permanate drive but with not as fast performance but still blows HDD's out of the water. SSD's seem to only come in 512GB currently which could easily be maxed out if I installed everything I had onto it (have 2 HDD's laying around from old PC that I randomly raid for files) and they currently are over $400 USD where as the cache drive is only $89 USD. The cache drive though is only 50GB and does what is sounds like it does, caches regularly used files so that load times are increased with limit since 50 GB is only a fraction of my 1 TB HDD. Thoughts? Seems to be one of the biggest performance enhancers for a PC only limited by processing speed, data access seems instant, boot times on newer PC's like mine is in like the 10 second range.
  22. No one said the acting in DF2 was good, just cool to have real faces on game characters, made the story much more interesting and I thought the story despite the acting was good. I honestly never read the books other than Shadows of the Empire, just thought that there's so much established 'cannon' that if they strayed away from it no matter what the opinions of some are would be a bad thing. I agree though that if they did anything considering it was episode VII that it should be focused on Luke rebuilding the Jedi order on Yavin IV, Mon Mothma re-establishing the senate and Leia discovering the force.
  23. If they base if off of the books/comics and don't stray away from what is already laid out as the story that goes past the movies it might be good. They're gonna have to do one hell of a job on look a likes since the original cast is far too old to relive thier roles. Maybe we'll get to see Kyle and Jan in the future? As long as they forget the horrid part of the DF series: Jedi Academy.
  24. I just added it to the thread on animation I recently posted, did the math on how many sequences I've processed versus the total to get a percentage.
  25. ^Yeah it'd be quite simple to do that. This file also wouldn't be restricted to the version of Softimage I'm using since I can just export the mixer that contains the animation sources and just export the skeleton file as a dotXSI 3 file then someone with an older version could just import everything and it would be just as good as my scene file. That has been actually one of the main reasons of doing this, an editable _humanoid file that anyone could dabble with in say something like Mod Tool that's freeware. I guess the blender plugin could import the _humanoid.gla but it wouldn't have all the sequences labeled with character rigged to it, which will probably be Kyle.
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