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SanadaSan

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  • Content Count

    4
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  • Gender
    Male
  • Location
    United States
  • Modding Interests
    Shaders
    Texture Artist
    General Modding
  • Operating System
    Windows 10 Home

Contact Methods

  • Email
    gamma097@gmail.com
  • Steam
    sanadasan
  • Discord
    sanadasan#9238
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    sanadasan

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  1. 18 downloads

    Did you know they're canonically called Bespin Wing Guards? JK2 coined the term "Bespin cop" and JA kept it like it did a lot of player models from JK2. Nevertheless, "Bespin cop" is quite ingrained in my mind from all my time playing JK2 and JA, so I'll be referring to them as such here. This is a reskin of the Bespin cop for Jedi Academy, cleaning up his uniform and adjusting its colors to be closer to canon without outright making a new model. This will overwrite the existing Bespin Cop in the base game, team skins included. Like before, the readme has a complete list of changes. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. I've found that turning off Detailed Shaders still shows the RGB tinting, though it covers entire textures instead of using the alpha channel as a mask--it doesn't look great. Please let me know if you'd like a JK2 version--I'll make one if there's interest.
  2. 25 downloads

    A reskin of Mon Mothma for Jedi Academy, in the same vein as my previous reskin of Kyle, although the changes aren't as drastic this time around. I primarily wanted to clean up her appearance and add fancy shaders. This will overwrite the existing Mon Mothma in the base game, team skins included. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. Please let me know if you'd like a JK2 version--I'll make one if there's interest. It's not particularly apparent in the screenshots, but I gave Mon's eyes a similar specular shader to what I gave Kyle last time.
  3. 33 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screenshots. I made this for Jedi Academy, as it takes advantage of JA-specific effects like RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can handle it. Please let me know if you'd like a JK2 version--I'll make one if there's interest. The changes not apparent in the screenshots are: Kyle's textures were cleaned up via waifu2x-caffe before editing to improve visual fidelity The addition of a second armband underneath his shoulder pad His pants have white stripes down them Several of Kyle's sounds from JK2 are included, replacing JA ones
  4. I make machinima-esque videos with Jedi Academy on occasion. To create a more cinematic camera (for lack of a better term), I use the command "cg_thirdpersonvertoffset" to lower the camera to a more reasonable height for "filming". On a map with cheats enabled, I used to use the keys "kp_slash" and "kp_star" to switch between the default camera height (16), and the lowered camera height (-12). In OpenJK, with the commands still bound to their respective keys, nothing happens. Num Lock doesn't change anything. The rest of the "kp_" keys appear to work fine. Since "cg_thirdpersonvertoffset" requires cheats to be enabled to be changed, doing the same thing on a map with cheats disabled reveals that "kp_slash" is treated as the same key as "slash", while "kp_star" still doesn't do anything. The issue appears to be the keys, not the commands. I can change the vertical offset by typing out the command in the console without any trouble. I primarily "film" in singleplayer, but the issue is also present in multiplayer. I'm running Windows 7 Home Premium, 64-bit.
  5. Since I've recently happened upon Hapslash's Imperial officer reskins for Jedi Outcast and Cryptaea's adaptation of them to Jedi Academy with working rank insignia, I'd like to have Galak's head put on one of Hapslash's Imperials for consistency's sake--specifically, the Vice Admiral version, which one can get here: http://www.gamefront.com/files/6109441/Original_Trilogy_2_Navy_Imperials. As I'm only aware that this sort of thing is possible, I have no idea how large of an undertaking this would be, but I would greatly appreciate the assistance of someone who knows how to achieve this. Thanks in advance!
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