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SanadaSan

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Everything posted by SanadaSan

  1. 88 downloads

    This reskin of Jedi Academy's Tusken Raider adds extra dirt and grunge to the textures while the team skins are recolored to look more natural while still appearing clearly red and blue respectively. It will overwrite the existing Tusken model in the base game, team skins included. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders (though admittedly those effects are on the subtle side here). That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game
  2. 80 downloads

    This reskin of Jan Ors for Jedi Academy tweaks her colors and fixes minor issues with her model without departing from her original design too heavily. It will overwrite the existing Jan in the base game, team skins included. The changes are admittedly not too dramatic, akin to my previous Bespin Cop and Mon Mothma reskins. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by no
  3. 34 downloads

    This is my reskin of the Bespin cop for Jedi Academy, adjusted to work in Jedi Outcast. Same as with my recently-posted Mon Mothma reskin, it's identical to the JA version, only the specular shaders don't produce dynamic glow and the RGB skin is omitted.
  4. 34 downloads

    This is my reskin of Mon Mothma for Jedi Academy, adjusted to work in Jedi Outcast. Aside from removing the extras that only work in JA, it's the exact same reskin. That said, the icons still use JA-style backgrounds (which were made by Ruxith here on JKHub). The hologram of her that appears in the opening cutscene (after the opening crawl and the Raven's Claw flying towards Kejim) is untouched, since that appears to be one of three ROQ files (the ones used for pre-rendered cutscenes) and I have no idea how to edit those. For the record, loading the JA version in JK2 doesn't crash
  5. 49 downloads

    Did you know they're canonically called Bespin Wing Guards? JK2 coined the term "Bespin cop" and JA kept it like it did a lot of player models from JK2. Nevertheless, "Bespin cop" is quite ingrained in my mind from all my time playing JK2 and JA, so I'll be referring to them as such here. This is a reskin of the Bespin cop for Jedi Academy, cleaning up his uniform and adjusting its colors to be closer to canon without outright making a new model. This will overwrite the existing Bespin Cop in the base game, team skins included. Like before, the readme has a complete list of changes.
  6. 56 downloads

    A reskin of Mon Mothma for Jedi Academy, in the same vein as my previous reskin of Kyle, although the changes aren't as drastic this time around. I primarily wanted to clean up her appearance and add fancy shaders. This will overwrite the existing Mon Mothma in the base game, team skins included. Since I made this for Jedi Academy, I took advantage of the fancy effects it has and JK2 lacks: specifically RGB tinting and dynamic glow from specular shaders. That said, I recommend you have Detailed Shaders and Dynamic Glow enabled. The game is plenty old by now--I'm confident your machine can
  7. 96 downloads

    A reskin of Kyle Katarn for Jedi Academy, revising his color scheme and design into something I think is aesthetically pleasing. This is most definitely not my first attempt at making a reskin, but it is my first time actually posting the end result. It will overwrite the existing Kyle in the base game, team skins included. In short, I made Kyle's outfit mainly black and white, with the accoutrements (shoulder pad, bracers, armbands, gloves, belt, boots) made a consistent shade of brown. In long, check the readme in the zip file for the complete list of changes and/or look at the screensho
  8. I make machinima-esque videos with Jedi Academy on occasion. To create a more cinematic camera (for lack of a better term), I use the command "cg_thirdpersonvertoffset" to lower the camera to a more reasonable height for "filming". On a map with cheats enabled, I used to use the keys "kp_slash" and "kp_star" to switch between the default camera height (16), and the lowered camera height (-12). In OpenJK, with the commands still bound to their respective keys, nothing happens. Num Lock doesn't change anything. The rest of the "kp_" keys appear to work fine. Since "cg_thirdpersonvertoffs
  9. Since I've recently happened upon Hapslash's Imperial officer reskins for Jedi Outcast and Cryptaea's adaptation of them to Jedi Academy with working rank insignia, I'd like to have Galak's head put on one of Hapslash's Imperials for consistency's sake--specifically, the Vice Admiral version, which one can get here: http://www.gamefront.com/files/6109441/Original_Trilogy_2_Navy_Imperials. As I'm only aware that this sort of thing is possible, I have no idea how large of an undertaking this would be, but I would greatly appreciate the assistance of someone who knows how to achieve this. Than
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