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Everything posted by Effacer
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@HUM-3154Any chance you can do TROS Kylo Ren, either from Fortnite or BFII?
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I know it's a tall order but if I don't ask, I'm not sure anybody will. Pretty pretty please—anyone willing to take a crack at these models? I'd also be most grateful if they were both part of the same .glm with interchangeable assets in the .skin files. https://p3dm.ru/files/characters/13495-star-wars-battlefront-ii-kylo-ren.html https://p3dm.ru/files/characters/14638-star-wars-battlefront-ii-kylo-ren-episode-9.html EDIT: There's a TROS hood-up mesh that I should be able to acquire too.
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Beauty's subjective but I'd love to see the full SWTOR-HK model too.
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You planning on doing multiple variants? HK-47, HK-50s, HK-55, etc.
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Didn't there used to be a Kylo soundset from Lego TFA? Anyone mind reuploading?
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Can you upload the full dark apprentice model?
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- 10 comments
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- Episode 7
- Star Wars Related
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Thanks to @@DarthValeria and some of my own work, the ported Kylo Ren model from SW Pinball was rigged to the JKA skeleton and the verts were reduced. It can be used ingame, but there are a lot of serious issues with how it deforms in animations. To list what I've been able to see: The kilt splits open horizontally from behind and in front in wide-legged stancesThe underkilt also splits open below in certain animationsThe half-cape tends to detach from the hoodThe arm mesh tends to collapse into the elbow area when bentThe hood slightly detaches from the scarf around the neck areaThe shoulder area splits openThe lighting in these screenshots off since my Modview has really odd gamma problems, but I tried my best to tone it down reasonably: https://imgur.com/a/kS0yLQT I would've uploaded the images into this post but the "" functions don't appear to be working for this site anymore, nor the Image button. Anyone willing to provide some tips/help so we can get this model working? (Ideally in a way that wouldn't require rigging it again, but I'm all ears regardless.)
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https://www.deviantart.com/jakegreen163/art/Star-Wars-The-Force-Awakens-Kylo-Ren-583946267 Someone here uploaded screenshots of this model weighed & rigged into JKA but decided not to share it. Is anyone else willing to try, or even guide me through the process of doing it myself?
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Today I voiced & recorded a soundset for JKA. No real technical issues—the audio is clear, in mono, and the effect running over it is fine. The only problem is, since my more specialized recording software has been broken I've had to record with an iPhone and hope for the best. For the most part it turned out okay, but I'm bothered by the slight reverb of the room I was recording in. Does anyone have specialized tips on reducing said reverb without obstructing the base quality of the sound? Something niftier than Audacity noise reduction. I've got access to that and Adobe Audition, but my ears are open to any recommended programs.
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I haven't tested it out in-game but I got it to work on Modview. I was trying some things out and I came across it sort of by accident. If anyone else has this problem I'd be willing to help them out if requested.
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I've gone through every single part and renamed everything accordingly but to no avail.
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Hello JKHub. I've been attempting to merge DT85's First Order Stormtrooper and his Captain Phasma into one model with Blender so I can easily replace the models on Movie Battles II with a project I'm working on. I was going off of an example from one of Peneke's models where he managed to merge three different models together and I copied exactly how he sorted his but I'm getting the hierarchy error when I put it through Modview. I've had this error before but have since learned how to solve the problem with some help from the community here and my own intuition. The problem here is I've never merged two models together successfully. I have tried before relatively the same way and failed. Any help on how to approach this or how I should specifically construct the model would be very appreciated.
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In other words, mainstream fanfiction at its finest?
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Looks like the same old VM model everyone's seen for years.
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Anyone have the model he refers to?
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Are any of these Kylo assets gonna be released in their entirety at all? They're actually well-shaped and not complicated frankensteins with horrible vert errors and quake2-level modelling
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I've been trying to combine models for MBII by replacing the skins for them with actual other models i.e. replacing robed variations of Maul with maybe Vader and Sidious for an example. Doing this in the first place goes against everything I've known for frankensteining in Blender such is having to get rid of stupidtriangeoff but regardless of all that I know how to do it I just can't seem to figure out why when I export it from blender, blender renames the other model components and it combines everything and messes the entire model up. Sorry if this explanation is tough to follow but any help would be appreciated, maybe I'm doing the actual process wrong? I've followed the exact examples from other modders yet mine does not export how theirs does.
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(Port Request) TFUII Dark Apprentice
Effacer replied to Effacer's topic in Mod Requests & Suggestions
Well, that one doesn't hardly have anything to do with what I'm requesting. -
(Port Request) TFUII Dark Apprentice
Effacer replied to Effacer's topic in Mod Requests & Suggestions
Where is it?