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Everything posted by Effacer
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(Port Request) TFUII Dark Apprentice
Effacer replied to Effacer's topic in Mod Requests & Suggestions
Why yes, somebody did indeed. And I could download it anytime. But I still wanted to request to have the real model itself ported. -
Managed to attain the model a while ago. (How I did this I don't really recall, as it was a year or two ago.) I've tried rigging the model myself but to no avail, as there aren't really any very informative step-by-step tutorials. http://www.mediafire.com/file/van6anhibbxbryj/darkapprenticev2.rar/file Note Initially this model suffered from lack of texture display, but at some point I fixed the UVs so the display should be all in order.
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Yes, I've noticed this--this shader file offers nothing in the way of transparency, it was an ingame issue on his model as well. UPDATE: I tried pasting my custom shader code over Toshi's for the cape, and it worked. I thought I needed the "cull two-sided" for the cape to be visible on both ends, but apparently I don't, and now I've established transparency in the holes.
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Still no dice.
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One thing that really bugs me about Toshi's Vader (or any of its reskins) is the capechain. I understand it's pretty much a microscopic issue, but it's just a 2d mesh with the chain textured on. I'd be fine with that, were it not for the fact that the holes inbetween the chains are either filled with white or black ingame. I opened the .png and carefully removed as many specks of interfering color as I felt was reasonable and tried it out again ingame; unfortunately I'd wasted my time, as nothing changed. I'm hoping someone else might be willing to figure out a solution, whether they do it via textures or even modeling a new chain onto the model. I know @@dark_apprentice has a Rogue One Vader model laying around with a modeled-on chain, but the texture for it is missing and I'm not sure I'd be able to affix it to Toshi's Vader properly anyway. Thanks
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@@dark_apprentice I've noticed there's tons of content here that doesn't seem to have been touched by anyone else (Pinball Kylo, TFU Vader, the last two models you just showcased, etc.) Do you/Punisher have a plan to release any of it at some point?
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It is for JKA. Thank you for the tips, I’ll see to them ASAP.
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Thank you for the kind words, so happy to hear you enjoyed! Sorry I was none too clear—I was referring to the audio distribution. What I mean by that is how it fluctuates between the left and right speakers, it seems to rise unevenly in either side throughout certain lines.
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Recently, I've been trying my hand at impersonating Kylo Ren's voice for brand new sounds in JKA. I've already done the editing in Adobe Audition. The trouble is I recorded the sounds from a phone, not an actual microphone (as I can't afford one ATM), so the audio phasing is a little all over the place. I'm hoping someone can help me figure out how to best center the audio--I've tried automatic phase correction and whatnot to no avail. https://www.youtube.com/watch?v=-T-Y4QBPQXg
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Is it possible to use this on playermodel textures?
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- 26 comments
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- Episode 7
- Botroute Support
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http://www.mediafire.com/file/3azys0s5ejy8aoa/Revan_Reborn.rar It's all just sitting there, unrigged! Anyone willing to give it a shot? (Thanks to @@ShenLong Kazama for this beauty)
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Recommended tutorial?
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I am currently working on a replacement pack for MBII and I couldn't find my SCIV Starkiller sounds anywhere but I noticed you had them here except the download link seems to be invalid. Is there anyone who could maybe upload them for me please?
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How can I import The Force Unleashed models to Jedi academy?
Effacer replied to JV Order's topic in Modding Assistance
I believe he requested an answer as to how to import the model, not a collective of unhelpful opinions. These responses might be more sensible if the thread were posted in the "Art, Media & Technology" forum and was titled "What do you think of the TFU Anakin model in comparison to JKA's?" or maybe, "What do you think of porting models to JKA?" This was quite clearly neither of the above. -
I'm more aiming to bring a new model into JKA, not just make a Frankenstein.
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If I could get a Blender version of this or some other useful form of guidance (maybe interactive) it would be highly appreciated.
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- 10 comments
- 15 reviews
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- Episode 7
- Star Wars Related
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(and 2 more)
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Looks like the Revan reborn model should be doable now. Source: http://www.moddb.com/mods/swtor-ultimate-war/images/revan-reborn
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Every time I try to import this model into Blender for my own personal use this error always pops up. "Bone number mismatch - gla has 53 bones, model uses 72. Maybe you're trying to load a jk2 model with the jk3 skeleton or vice-versa?" This problem has only occurred with this model and I've tried different versions of Infinity Blade's model but nothing has worked, I've seen others able to model it in Blender but for some reason it will not for me and this is the last piece to finishing my model, any help?
- 17 comments
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I think this would be a great idea to put into fruition. If someone would be able to make this request it wouldn't just benefit Lucy here but others would be able to use parts of the model like Jared Padaleki's head and make their own variants and such.
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Unfortunately no, at a standstill with this error and it'll most likely stay that way until I can get a viable fix/suggestion from someone.
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So I just recently got into frankensteining and I created a model. I went through everything, the .skin files, etc. All the necessities are finished, model works completely fine in ModView, icon works in game and I even see my model doing the walking animation on the profile screen but when I get into the game, all thats working is the sounds. The icon in the top right is Kyle as well as my model. I get this error in the console when I load it up WARNING: Attempted to load an unsupported multiplayer model <name of model>! (bad or missingbone or missing animation sequence). Not sure what this really means, I tried to export a .gla file and add it into the .pk3, nothing, tried putting in an animevents.cfg file in there, still got nothing. I saw there was another thread created by someone for this problem but the explanation in that wasn't so very clear to me, the most I could get out of it was importing the _humanoid skeleton, did that, and again no progress. I tried making another model, almost everything was successful, passed all the routine tests except for the in-game error which occurred again like the last model.Any suggestions on what I should do? Help would be greatly appreciated. Blender and Model file: http://www.mediafire.com/download/w99bgzwwaaj80hp/SyiOrion.rar