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Effacer

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Everything posted by Effacer

  1. Seeking assistance regarding UV mapping & model compiling.

    1. minilogoguy18

      minilogoguy18

      In what software?

    2. Effacer
    3. minilogoguy18

      minilogoguy18

      UV mapping you can find tons of videos on youtube, for the other part I'd start a thread in the modding assistance area. I don't use Blender.

  2. Version 1.0

    294 downloads

    FIRST ORDER SPECTRE UNIT Features: Three new original First Order Stormtrooper skins Edited sounds File size: 21.6 MB
  3. Version 1.0

    1,784 downloads

    KYLO REN - REVAMP Features: Three new variations including new unmasked model inspired by appearance from Star Wars: The Last Jedi New sounds Texture color correction File size: 9.76 MB
  4. Looks like the Revan reborn model should be doable now. Source: http://www.moddb.com/mods/swtor-ultimate-war/images/revan-reborn
  5. Every time I try to import this model into Blender for my own personal use this error always pops up. "Bone number mismatch - gla has 53 bones, model uses 72. Maybe you're trying to load a jk2 model with the jk3 skeleton or vice-versa?" This problem has only occurred with this model and I've tried different versions of Infinity Blade's model but nothing has worked, I've seen others able to model it in Blender but for some reason it will not for me and this is the last piece to finishing my model, any help?
  6. I think this would be a great idea to put into fruition. If someone would be able to make this request it wouldn't just benefit Lucy here but others would be able to use parts of the model like Jared Padaleki's head and make their own variants and such.
  7. Unfortunately no, at a standstill with this error and it'll most likely stay that way until I can get a viable fix/suggestion from someone.
  8. So I just recently got into frankensteining and I created a model. I went through everything, the .skin files, etc. All the necessities are finished, model works completely fine in ModView, icon works in game and I even see my model doing the walking animation on the profile screen but when I get into the game, all thats working is the sounds. The icon in the top right is Kyle as well as my model. I get this error in the console when I load it up WARNING: Attempted to load an unsupported multiplayer model <name of model>! (bad or missingbone or missing animation sequence). Not sure what this really means, I tried to export a .gla file and add it into the .pk3, nothing, tried putting in an animevents.cfg file in there, still got nothing. I saw there was another thread created by someone for this problem but the explanation in that wasn't so very clear to me, the most I could get out of it was importing the _humanoid skeleton, did that, and again no progress. I tried making another model, almost everything was successful, passed all the routine tests except for the in-game error which occurred again like the last model.Any suggestions on what I should do? Help would be greatly appreciated. Blender and Model file: http://www.mediafire.com/download/w99bgzwwaaj80hp/SyiOrion.rar
  9. I think it would be absolutely sweet to see a model of Shado Vao in JKA, he's always been one of my favorite Star Wars characters and it seems like there is a lack of twi'lek male models (aside from the Kotor ports). Anyway yeah I just think it would be pretty cool to have a model of him in game, I personally would put it to good use. Reference Images:
  10. Anyone still have the model, and if so can you upload it and PM me?
  11. These stances are amazing, you should try to update it for MBII, I would be very greatful!
  12. This is just amazing Kualan, thanks to you I actually have started liking Plo Koon! I use this in Movie Battles II all the time, fantastic work.
  13. I don't understand how you would change up the idle anims for separate single styles like blue, yellow and red since SWTOR only has one anim for single saber. Would you just make put one anim for all the styles?
  14. I'm surprised no modeler has done this yet, that would be really great, then the MBII developers can put it in as a model for a bounty hunter!
  15. Effacer

    Zyk OpenJK Mod

    Hey Zyk, really cool that you finally uploaded this to jkhub.org and i'd like to say to everyone that this mod is just fantastic and it adds so many cool new features to Jedi Academy along with a really cool quest system, classes and special abilities! I think anyone who downloads this mod will be very happy.
  16. I'm very glad to finally have a Savage Opress model that isn't some low res port, and who better to make a model than you DT! This model is amazing and is probably one of your best works of art, I will be glad using this!
  17. I absolutely love your second idea. It feels like a Star Wars version of Assassin's Creed Unity but without the four player Co-op, but you still could add an idea to it like "You can create your own squad of Bounty Hunters and have clan wars in the slums of Coruscant and place bounty's for other Bounty Hunter squads to help you fight another squad, for a price of course." Another idea is "You could place such a high Bounty on them and then anyone who accepts it goes after them and may run into another squad or maybe even another and end up having like a four way war on the streets of Coruscant"
  18. I meant estimate. I know Archangel is going to do it later on, I'm just eager to know how much time he is going to estimate. I'm not demanding it on the spot. That was kind of condescending.
  19. So how soon or when can we expect this to be made?
  20. I agree that this model be built since there hasn't been one yet, it would also be great for the fans to make user mods out of it but if you're going to start him off from Maul, please make him more bulky and stronger looking...
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