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Posts posted by RJA
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It can get awkwarder.
(NSFW)
o_o
the_raven likes this -
Not that one (which is good for sure ! ). Mine is exterrior, like a huge version of deathstar trenchs, with the reactor. REALLY HUGE.
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Kyle is force sensitive. Just alone, he blows everyone.
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Atlantica
Zion
One very old map of the DeathStar, lost in PcGamemods (RIP)
And... my awful hogwartsv4.
Smoo, TheWhitePhoenix, Onysfx and 1 other like this -
Pic or fake.
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Sorry, but there is no way. Just make a "bind # noclip" and you just have to press a button to switch on/off noclip. Faster to use powers without falling when you put of noclip.
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A surprise, to be sure, but a welcome one.
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Honestly, NPC pack is done for a while.
But searching for every credit and readme is really the hard working.
I don't know If I will find the courage to search for all credits, so I don't know If I could release it before a looooong time x)
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Thanks !
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My contribution (old videos bases on the same concept):
Kyle Katarn VS All Sith:
Kyle Katarn VS All Sith 2:
Kyle Katarn VS All Sith 3:
Kyle Katarn VS All Sith 4:
Kyle Katarn VS All Sith 5: Grapple City Battle:
Kyle Katarn VS All Sith 6: Kyle & Luke:
Smoo likes this -
Still alive !
Dealing with personnal projects at the moment
therfiles likes this -
Working on the code with friend @@Kabay
Kabay and TheWhitePhoenix like this -
Hi,
You don't know about it ? Just put a trigger_once in the same area of your cinematic trigger, or anywhere you want your music to change. In the values your enter "target music1" for exemple. You can also edit a NPC to give him the value "NPC_target music1", so when he will die it will do the target.
And you place anywhere (position don't affect anything) a target_play_music, editing it with "targetname music1" and "music music/nameofthemusic.mp3 or wav".
NOTE: A wave file always display a yellow line in the corner of the game everytime it loops, so I recommand, if you use wave, to have in your config files "cl_noprint 1" to avoid stupid yellow lines during the game.
Asgarath83 and General Howard like this -
Yes, that's Gary Oldman ! That the actor I asked YasuakiNk to recreate because I never had it in JKA ^^
TheWhitePhoenix likes this -
Showing you two playable characters... Djalla
And Keiran...
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Someone to add to the list:
- Kabay (Code and Organisation)
So, let me refresh the complete team:
- Asgarath83 (Code)
- Kabay (Code and Organisation)
- YasuakiNk (Modeling)
- RJA (Mapping, NPCs, Code, Cinematics, Scripts, Skinning, GFXs)
Kabay likes this -
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Mapping will start very soon I think...
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Hello there,
Well here are the first names of the team and their participations:
- Asgarath83 (AI code)
- YasuakiNk (modeling)
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I am creating a team. I will list all persons involved when it will be clear, soon.
It looks like I'm gonna learn animation because it's hard to found someone interrested about it ^^
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Feel free to PM me If you sign for the mod
What's the biggest, most open map you can think of?
in Jedi Knight General Discussions
Posted
Yes, the reactor. Without a lie, it was not a beautiful map... but sure a HUGE one. A lot of fun to play, doing g_speed 5000 in SP, racing swoops with stormies and flying X-WING or TIE-FIGHTER.
Good ol' times :|
Jedi Academy will never be replaced.