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RJA

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  1. 1490008525-monthly-11-2015-9efa993090dfb

     

    EPIC CHALLENGE MOD II

     

    Epic Challenge Mod II is the second single-player mod based on action, adventure, platform, skill and ability to find secrets. It follow the first one in the graphisms, with more various environments and ennemies, and a better lightning and mapping in general.

     

     

    The Story

     

    Like the first one, ECM is based from an old platform adventure game. While the first one was based from Croc: Legend Of The Gobbos, ECM II is based from Rayman 2: The Great Escape. 

     

    The story deals with the invasion of The Destroyer, a dark jedi who has retrieved Marka Ragnos's scepter and his minions, the Death Soldiers. Kyle must stop this new villain and to get to his secret lair, he must reunite 4 crystals, hidden in 4 majestic sanctuaries.

     

    The story is a pretext to action and adventure. 

     

     

    The Ennemies

     

    With the Reborn and Stormtrooper/Rockettrooper from JKII, you will find new ennemies.

     

    - The Dark Mercenaries: These black reborns with yellow lightsabers are those who follow The Destroyer because of his known richess. The legend says that in his flying ship, he got a pirate treasure so big that you can litteraly walk in.

     

    The Death Soldiers:

     

    They are soldiers with force abilities who are designed based from New Reborns from Jedi Academy. They are the troopers of The Destroyers and believe he is a God.

     

    - The Prime Soldiers: Red and White with red lightsaber, they are sent in the begining, helped by the dark mercenaries to kick your ass... but they will fail, of course. They are weak and easy to beat, but less than the dark mercenaries.

    - The Ice Shadows: Blue and Purple with blue lightsaber, they are specialized in dark areas for basic assassination. They also can survive in really low temperatures and they are more connected with the force if the ocean is not far from them.

    - The Spirits Of Darkness: Green and Brown with green lightsaber, they are more force users and have better skills. Years of meditation in the nature give them a true connection with the force and the nature. 

    - The Fire Razors: Yellow and Orange, they have yellow lightsaber and their skills with the weapon is far stronger. Deeply in the dark side of the Force, they are sent in the most unpracticables ways, like in the air or in the Fire and Lava Sanctuary.

    - The Wise Masters: Black and Red, they have red lightsaber. They are the masters of the Death Soldiers, sent in the final case to destroy Kyle before he acces to The Destroyer's Ship.

     

    The Shadow Troopers

     

    Initially the minions of Desann, and after this of Darth Lawn (ECM I), those who have survived decided to work for The Destroyer as his guards.

     

     

    SECRETS

     

    In this one, secrets are randomly placed and allow you to find new maps. In you have all the secret maps, you can have a complete code to type in the console. Because in every secret map, you have part of the code. The only thing I have to tell is that at the end of the code, you must add " 90" after.

     

     

    LINK TO DOWNLOAD THE MOD:

     

    https://jkhub.org/files/file/2525-epic-challenge-mod-ii/

    SomaZ and Mizore like this
  2. Times for pics... And this time I come with some generosity...

     

     

     

    1489803291-castle1.jpg

     

    Now under the Castle, ready to enter Darth Lawn's sumptuous and scary Lair...

     

    1489803307-castle2.jpg

     

    But before you need to beat them down !

     

     

    And now, pics from Inside The Castle

     

    Inside, you will play three different characters with the same mission but doing different things to achieve it.

     

     

    First Of All, you'll go through the common way and in some lost places with Duncan...

     

    1489803306-castle3.jpg

     

    Enter of the Castle...

     

    1489803300-castle4.jpg

     

    This prison seems really funny.

     

     

     

    After, with Kyle, you'll go though the spectacular way, looking at Darth Lawn's mad mind achievements...

     

     

    1489803308-castle5.jpg

     

    Strange ways...

     

    1489803307-castle6.jpg

     

    Remaking of a Garden, with a statue and new ennemies photobombing it.

     

    1489803299-castle7.jpg

     

    Here you'll have one of the hardest fight of the Mod... in the green Cube...

     

     

    With Lana, you'll go though Lawn's personnal appartements, including the darkest parts of the Castle... completely FORBIDDEN...

     

     

     

    1489803304-castle8.jpg

     

    This Zone with a Cathedral's Aspect.

     

    1489803308-castle9.jpg

     

    And a really funny evening room... at least, there is a piano !

     

     

     

    ONLY 6 MAPS + BOSS LEFT BEFORE DOING THE FINAL MODIFICATIONS TO THE RELEASE

    therfiles and Mizore like this
  3. The New Screens

     

    1489540595-duncan5.jpg

    New part of the game... when you play... another person... Duncan... challenging others villains...

     

    1489540592-duncan1.jpg

    As I understand the passions of everybody about Royal Guards (I've been asked more than twice why there isn't royal guards in ECM one,), I decided to give them better part... for bosses...

     

    1489540587-duncan2.jpg

    You definitely have the HIGH GROUND.

     

    1489540582-duncan3.jpg

    Trust me, there are difficult to beat down... you'll need some skill...

     

    1489540596-duncan4.jpg

    And this scary map is coming from nowhere...

     

     

     

    Now doing the final rush to the final boss !!!

     

    New characters every map...

    Mizore likes this
  4. Hi everybody

     

    Hi sir

     

     

    Let me tell you something. You have coded two of the best games I ever played. Jedi Academy and Outcast did my childhood, my teenage years and my young adult life on videogames.

     

    I don't know how much I can thank you, and what can I do, but you have made gold. Still playing and modding for this JA, 14 years after the release. 

     

     

    I think I know every single cheat code, every single g_something of SP game, every single trick of the "playermodel" function and now coding, I understand what I have played. And I think I will play this game until the end of computers.

     

     

    I am creating mods for SP, with 45, 55 maps, it requiers me years. But the biggest project of all time we all want here is Jedi Knight III. We want Kyle Katarn to come back. And If I had enough time and energy, I would have contacted the best mappers, modelers, coders and would have launched the project, because I am the kind of modders who finish what they start. 

     

    Seeing you here Sir, is like having the announcement of JKIII. It show us that, 14 years later, peoples who made the dream still care about Jedi Knight, and I think that means a lot to all of us.

     

     

    Thank you for all.

    MGummelt, Smoo and Asgarath83 like this
  5. No worries, I already coded ECM IV, with 2 new weapons and 30 new saber colors . :P (yes 30 almost)

     

    But for ECMIII if you want to deal with force speed graduation and switch weapon for NPCs it would be cool. 

     

     

     

    And yes, blades works but we I do r_dynamicglow 1, the lightsaber doesn't change, like in OpenJK and even in ECMIV version of the code.

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