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RJA

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Posts posted by RJA

  1. You realize that with Rogue One, they'll have to either skip the Death Star plans' part from his biography, or remake his story outright, if they do decide to make him canon, right?

    I wanted them to keep KOTOR, but set it some 200 years before the prequels, that'd make sense in what concerns technology, but then they had to go and make a different Malachor and remake the Mandalorians (though I suppose the latter wasn't such a serious change, Mandalorian society could just as well have become humanocentric at some point -_-)

     

    Of course I'm not so dumb haha ;)

     

     

    Stealing the plans is just a little part of his biography. Class, badass, but small. I prefer DFII, MOTS, JKII part, a lot more intense and ambiguous.

    Cerez and LucyTheAlien like this
  2. I was in High School during these times. This day I was home with me new girlfriend (I'm still with her and she tests all my mods <3 ), and I remember at these times she wasn't into Star Wars but I was so happy about the new trilogy that I was just saying to myself "I understand why they do this". But I was sad just for one thing... my favourite SW Character was, is, and will always be Kyle Katarn.

     

    GIVE HIM THE MOVIE HE DESERVES !!! :

    Cerez likes this
  3. Well,

     

    ECMI is and always will be in this way I think, because the disk whenever it's located has crashed years ago... so I don't have .map files anymore... or any of the files of the mod...

     

     

    ECMII is on my computer, and I think the most important to do for it is a TEXTURE PACK for all gray squares you get playing with it !

     

     

    I am listing all the bugs of ECMIII. It will allow you to not be blocked in strange areas. 

     

     

    By the way, I am fixing those who need real fixing. Yesterday, my girlfriend found an item_seeker in the Vinegar Sith HQ... which caused the maptransition to do an error report. So step by step, I am fixing some problems. 

     

    Some others which can't be really fixed without an ammount of time I don't have unless months will be released. 

     

     

     

    My way of thinking is that if the bug doesn't block you to progress through the mod without cheating, it is not a primary necessity. So when the third will be released, you will be SURE you never have to use noclip. NEVER. 

     

    Sometimes I will write down If there are difficult platforms which need a certain ammount of tries, particular ways to get to an area. All those minor bugs will be in the download file. All will be precised, for those who have difficulties. All will be playable.

     

     

     

    I remember the only one thing REALLY not playable was in the last secret map of ECMII called "Dream". The player was so much tall he couldn't get the little area. Awkard.

     

     

    The list will prevent the player from minor problems. It only concerns a part of the mod, not the entire mod. It concerns the part with a central map which allow you to visit all ancient maps updated by your progression. Because I have compiled too many versions, If I have to modify one at this state, it will take months and months late. So I would only modify MAJOR problems in the maps of the "Zone Of Trouble" area. ^^

     

    Others maps, like Lawn's Castle or the Land can easily be updated and fixed. :)

     

     

     

     

    To the question of MP, a coder from here is trying to port the mods to MP... can't tell more... I don't know what's going on, as I'm specialized in SP. ^^

     

     

    I know the mods are playable with OJP but... the keys remind the essential problem. We always have to use noclip to pass the doors which need keys. 

     

    By the way, any update or new content will be slowly released, because unless one or two coders help me with the source code, I remain alone to do all the mods. That's why I took my a year and a half to get ECMIII done. ^^

    Aldro Koon and Mizore like this
  4. 1490008525-monthly-11-2015-9efa993090dfb

     

    EPIC CHALLENGE MOD II

     

    Epic Challenge Mod II is the second single-player mod based on action, adventure, platform, skill and ability to find secrets. It follow the first one in the graphisms, with more various environments and ennemies, and a better lightning and mapping in general.

     

     

    The Story

     

    Like the first one, ECM is based from an old platform adventure game. While the first one was based from Croc: Legend Of The Gobbos, ECM II is based from Rayman 2: The Great Escape. 

     

    The story deals with the invasion of The Destroyer, a dark jedi who has retrieved Marka Ragnos's scepter and his minions, the Death Soldiers. Kyle must stop this new villain and to get to his secret lair, he must reunite 4 crystals, hidden in 4 majestic sanctuaries.

     

    The story is a pretext to action and adventure. 

     

     

    The Ennemies

     

    With the Reborn and Stormtrooper/Rockettrooper from JKII, you will find new ennemies.

     

    - The Dark Mercenaries: These black reborns with yellow lightsabers are those who follow The Destroyer because of his known richess. The legend says that in his flying ship, he got a pirate treasure so big that you can litteraly walk in.

     

    The Death Soldiers:

     

    They are soldiers with force abilities who are designed based from New Reborns from Jedi Academy. They are the troopers of The Destroyers and believe he is a God.

     

    - The Prime Soldiers: Red and White with red lightsaber, they are sent in the begining, helped by the dark mercenaries to kick your ass... but they will fail, of course. They are weak and easy to beat, but less than the dark mercenaries.

    - The Ice Shadows: Blue and Purple with blue lightsaber, they are specialized in dark areas for basic assassination. They also can survive in really low temperatures and they are more connected with the force if the ocean is not far from them.

    - The Spirits Of Darkness: Green and Brown with green lightsaber, they are more force users and have better skills. Years of meditation in the nature give them a true connection with the force and the nature. 

    - The Fire Razors: Yellow and Orange, they have yellow lightsaber and their skills with the weapon is far stronger. Deeply in the dark side of the Force, they are sent in the most unpracticables ways, like in the air or in the Fire and Lava Sanctuary.

    - The Wise Masters: Black and Red, they have red lightsaber. They are the masters of the Death Soldiers, sent in the final case to destroy Kyle before he acces to The Destroyer's Ship.

     

    The Shadow Troopers

     

    Initially the minions of Desann, and after this of Darth Lawn (ECM I), those who have survived decided to work for The Destroyer as his guards.

     

     

    SECRETS

     

    In this one, secrets are randomly placed and allow you to find new maps. In you have all the secret maps, you can have a complete code to type in the console. Because in every secret map, you have part of the code. The only thing I have to tell is that at the end of the code, you must add " 90" after.

     

     

    LINK TO DOWNLOAD THE MOD:

     

    https://jkhub.org/files/file/2525-epic-challenge-mod-ii/

    Mizore and SomaZ like this
  5. Times for pics... And this time I come with some generosity...

     

     

     

    1489803291-castle1.jpg

     

    Now under the Castle, ready to enter Darth Lawn's sumptuous and scary Lair...

     

    1489803307-castle2.jpg

     

    But before you need to beat them down !

     

     

    And now, pics from Inside The Castle

     

    Inside, you will play three different characters with the same mission but doing different things to achieve it.

     

     

    First Of All, you'll go through the common way and in some lost places with Duncan...

     

    1489803306-castle3.jpg

     

    Enter of the Castle...

     

    1489803300-castle4.jpg

     

    This prison seems really funny.

     

     

     

    After, with Kyle, you'll go though the spectacular way, looking at Darth Lawn's mad mind achievements...

     

     

    1489803308-castle5.jpg

     

    Strange ways...

     

    1489803307-castle6.jpg

     

    Remaking of a Garden, with a statue and new ennemies photobombing it.

     

    1489803299-castle7.jpg

     

    Here you'll have one of the hardest fight of the Mod... in the green Cube...

     

     

    With Lana, you'll go though Lawn's personnal appartements, including the darkest parts of the Castle... completely FORBIDDEN...

     

     

     

    1489803304-castle8.jpg

     

    This Zone with a Cathedral's Aspect.

     

    1489803308-castle9.jpg

     

    And a really funny evening room... at least, there is a piano !

     

     

     

    ONLY 6 MAPS + BOSS LEFT BEFORE DOING THE FINAL MODIFICATIONS TO THE RELEASE

    Mizore and therfiles like this
  6. The New Screens

     

    1489540595-duncan5.jpg

    New part of the game... when you play... another person... Duncan... challenging others villains...

     

    1489540592-duncan1.jpg

    As I understand the passions of everybody about Royal Guards (I've been asked more than twice why there isn't royal guards in ECM one,), I decided to give them better part... for bosses...

     

    1489540587-duncan2.jpg

    You definitely have the HIGH GROUND.

     

    1489540582-duncan3.jpg

    Trust me, there are difficult to beat down... you'll need some skill...

     

    1489540596-duncan4.jpg

    And this scary map is coming from nowhere...

     

     

     

    Now doing the final rush to the final boss !!!

     

    New characters every map...

    Mizore likes this
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