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Posts posted by RJA
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Some good things to test !
Thank you, I will see what I can do with it
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I used to have mods which changed every moves, stances and single movements with the lightsaber but i just find new standing positions on the site.
So, any link please ? ^^
Or if you are an animator, wanna try new things ?
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Hello there,
Well I'm already working on the next chapter of my SP mods journey, Epic Challenge Mod IV: Temple Of Time.
Asgarath83 already created two new classes (really good ones), but I would like to create new classes because I was thinking about:
- A character (an old and wise jedi) who will always wait you to attack (never move and attack first) but who will always look at you, lightsaber on, and wait for your attack to strike you down. He will be strong (as strong as the desann class) but with less moves (his moves need to be violents and efficient, like Obi in Rebels).
- A Vader class, who will always walk and will jump really really few but will be very skilled with lightsaber and use grip and push/pull really efficiently.
Anybody who wants to be involved in the mod ?
Smoo likes this -
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Thanks for everybody that helped me and followed me during all the production of Epic Challenge Mod III, it was a lot of fun !!!
Now, time to a new topic...
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Go under and find something like
"nameofthesaber
{"
Kyle_enhanced
{name "Katarn Enhanced"saberType SABER_SINGLEsaberModel "models/weapons2/saber/saber_w.glm"soundOn "sound/weapons/saber/saberon.wav"soundLoop "sound/weapons/saber/saberhum4.wav"soundOff "sound/weapons/saber/saberoff.wav"saberLength 40numBlades 2saberStyle strongthrowable 0singleBladeStyle desannsaberColor bluesaberColor2 green}it's in the saberstyle lineSmoo likes this -
Open the .pk3 (assets0 or 1) with WinRar or 7Zip, and go in "ext_data/sabers/"
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Yeah, it would be very difficult to get a good representation of Scarif in JKA. Other big maps like Hoth or Geonosis have the benefit of being able to use mountains/other impassable terrain to help block off the horizon and cover the transition from map-to-skybox. Scarif however is surrounded by nothing but open water so you'd just end up wading out to sea and hitting the skybox in short order.
Szico found an amazing trick about this in Atlantica. ^^
Archangel35757 likes this -
You just have to edit .sab files and set:
saberStyle 4 (desann) or 5 (tavion)
z3filus likes this -
Pending approval
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60%...
Aldro Koon likes this -
I'm a fan of all. Fine with it.
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Maybe it will works, I'm uploading on a website, it's 8% and I started it less than 20 minutes ago.
Aldro Koon likes this -
HAAAARD to upload. My google upload has failed last night. I'm trying with another website but it's very long... does anybody have site which I can upload 1,3GB without taking 6 hours because I'm not premium user ?
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File is huge, don't expect it to be uploaded until tomorrow !
(1,2GB to host with my connexion, it takes time ! I'm gonna sleep, hope it will works ! )
Aldro Koon likes this -
Uploading it
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I had connexion problems...
Now it works, but I need to sleep (France hours).
I don't want to do it too fast. I'm gonna take screens tomorrow and upload it tomorrow.
I just need to take screens, make sure everybody is credited and do the .exe.
Mizore and Aldro Koon like this -
I think it will be ready to submit it in one hour or two !
Aldro Koon likes this -
You realize that with Rogue One, they'll have to either skip the Death Star plans' part from his biography, or remake his story outright, if they do decide to make him canon, right?
I wanted them to keep KOTOR, but set it some 200 years before the prequels, that'd make sense in what concerns technology, but then they had to go and make a different Malachor and remake the Mandalorians (though I suppose the latter wasn't such a serious change, Mandalorian society could just as well have become humanocentric at some point )
Of course I'm not so dumb haha
Stealing the plans is just a little part of his biography. Class, badass, but small. I prefer DFII, MOTS, JKII part, a lot more intense and ambiguous.
LucyTheAlien and Cerez like this -
I was in High School during these times. This day I was home with me new girlfriend (I'm still with her and she tests all my mods <3 ), and I remember at these times she wasn't into Star Wars but I was so happy about the new trilogy that I was just saying to myself "I understand why they do this". But I was sad just for one thing... my favourite SW Character was, is, and will always be Kyle Katarn.
GIVE HIM THE MOVIE HE DESERVES !!!
Cerez likes this -
And sheeeeeeeeeeeee nailed it !!!
I am fixing one or two maps. If everything works I can send it to the site tomorrow or saturday.
Aldro Koon and Maui like this -
My tester almost finish the mod, one night of hard killing remaining
After it, just recompiling some little maps for avoid bugs and it will be correct to release it.
Feel free to tell me if you see a bug when it will be here.
Mizore likes this -
Well,
ECMI is and always will be in this way I think, because the disk whenever it's located has crashed years ago... so I don't have .map files anymore... or any of the files of the mod...
ECMII is on my computer, and I think the most important to do for it is a TEXTURE PACK for all gray squares you get playing with it !
I am listing all the bugs of ECMIII. It will allow you to not be blocked in strange areas.
By the way, I am fixing those who need real fixing. Yesterday, my girlfriend found an item_seeker in the Vinegar Sith HQ... which caused the maptransition to do an error report. So step by step, I am fixing some problems.
Some others which can't be really fixed without an ammount of time I don't have unless months will be released.
My way of thinking is that if the bug doesn't block you to progress through the mod without cheating, it is not a primary necessity. So when the third will be released, you will be SURE you never have to use noclip. NEVER.
Sometimes I will write down If there are difficult platforms which need a certain ammount of tries, particular ways to get to an area. All those minor bugs will be in the download file. All will be precised, for those who have difficulties. All will be playable.
I remember the only one thing REALLY not playable was in the last secret map of ECMII called "Dream". The player was so much tall he couldn't get the little area. Awkard.
The list will prevent the player from minor problems. It only concerns a part of the mod, not the entire mod. It concerns the part with a central map which allow you to visit all ancient maps updated by your progression. Because I have compiled too many versions, If I have to modify one at this state, it will take months and months late. So I would only modify MAJOR problems in the maps of the "Zone Of Trouble" area. ^^
Others maps, like Lawn's Castle or the Land can easily be updated and fixed.
To the question of MP, a coder from here is trying to port the mods to MP... can't tell more... I don't know what's going on, as I'm specialized in SP. ^^
I know the mods are playable with OJP but... the keys remind the essential problem. We always have to use noclip to pass the doors which need keys.
By the way, any update or new content will be slowly released, because unless one or two coders help me with the source code, I remain alone to do all the mods. That's why I took my a year and a half to get ECMIII done. ^^
Mizore and Aldro Koon like this
Need someone to create new AI Classes for Epic Challenge Mod IV
in Coding and Scripts
Posted
Don't worry, It took me 1 year and 7 months to make Epic Challenge Mod III
Interrested ?