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Posts posted by RJA
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Mapping will start very soon I think...
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Hello there,
Well here are the first names of the team and their participations:
- Asgarath83 (AI code)
- YasuakiNk (modeling)
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I am creating a team. I will list all persons involved when it will be clear, soon.
It looks like I'm gonna learn animation because it's hard to found someone interrested about it ^^
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Feel free to PM me If you sign for the mod
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Don't worry, It took me 1 year and 7 months to make Epic Challenge Mod III
Interrested ?
Smoo likes this -
Some good things to test !
Thank you, I will see what I can do with it
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I used to have mods which changed every moves, stances and single movements with the lightsaber but i just find new standing positions on the site.
So, any link please ? ^^
Or if you are an animator, wanna try new things ?
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Hello there,
Well I'm already working on the next chapter of my SP mods journey, Epic Challenge Mod IV: Temple Of Time.
Asgarath83 already created two new classes (really good ones), but I would like to create new classes because I was thinking about:
- A character (an old and wise jedi) who will always wait you to attack (never move and attack first) but who will always look at you, lightsaber on, and wait for your attack to strike you down. He will be strong (as strong as the desann class) but with less moves (his moves need to be violents and efficient, like Obi in Rebels).
- A Vader class, who will always walk and will jump really really few but will be very skilled with lightsaber and use grip and push/pull really efficiently.
Anybody who wants to be involved in the mod ?
Smoo likes this -
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Thanks for everybody that helped me and followed me during all the production of Epic Challenge Mod III, it was a lot of fun !!!
Now, time to a new topic...
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Go under and find something like
"nameofthesaber
{"
Kyle_enhanced
{name "Katarn Enhanced"saberType SABER_SINGLEsaberModel "models/weapons2/saber/saber_w.glm"soundOn "sound/weapons/saber/saberon.wav"soundLoop "sound/weapons/saber/saberhum4.wav"soundOff "sound/weapons/saber/saberoff.wav"saberLength 40numBlades 2saberStyle strongthrowable 0singleBladeStyle desannsaberColor bluesaberColor2 green}it's in the saberstyle lineSmoo likes this -
Open the .pk3 (assets0 or 1) with WinRar or 7Zip, and go in "ext_data/sabers/"
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Yeah, it would be very difficult to get a good representation of Scarif in JKA. Other big maps like Hoth or Geonosis have the benefit of being able to use mountains/other impassable terrain to help block off the horizon and cover the transition from map-to-skybox. Scarif however is surrounded by nothing but open water so you'd just end up wading out to sea and hitting the skybox in short order.
Szico found an amazing trick about this in Atlantica. ^^
Archangel35757 likes this -
You just have to edit .sab files and set:
saberStyle 4 (desann) or 5 (tavion)
z3filus likes this -
Pending approval
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60%...
Aldro Koon likes this -
I'm a fan of all. Fine with it.
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Maybe it will works, I'm uploading on a website, it's 8% and I started it less than 20 minutes ago.
Aldro Koon likes this -
HAAAARD to upload. My google upload has failed last night. I'm trying with another website but it's very long... does anybody have site which I can upload 1,3GB without taking 6 hours because I'm not premium user ?
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File is huge, don't expect it to be uploaded until tomorrow !
(1,2GB to host with my connexion, it takes time ! I'm gonna sleep, hope it will works ! )
Aldro Koon likes this -
Uploading it
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I had connexion problems...
Now it works, but I need to sleep (France hours).
I don't want to do it too fast. I'm gonna take screens tomorrow and upload it tomorrow.
I just need to take screens, make sure everybody is credited and do the .exe.
Mizore and Aldro Koon like this
Epic Challenge Mod IV
in Epic Challenge Mods
Posted
Someone to add to the list:
- Kabay (Code and Organisation)
So, let me refresh the complete team:
- Asgarath83 (Code)
- Kabay (Code and Organisation)
- YasuakiNk (Modeling)
- RJA (Mapping, NPCs, Code, Cinematics, Scripts, Skinning, GFXs)