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Lancelot

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Everything posted by Lancelot

  1. Have you tried using OpenJK? As far as I know, it can handle more NPCs. https://builds.openjk.org/openjk-2018-04-02-c62c0f2d-windows.zip
  2. I have this comic. It's really interesting to see how the film could have been like. There are so many similarities and yet it's so different. Looking at the comic, it would have been too big of a project back in the 1970's. Some years ago, I've made a request topic for that, in the hopes that somebody would be interested in making some of the characters: https://jkhub.org/topic/7588-the-star-wars-first-draft-characters/?hl=%2Bfirst+%2Bdraft
  3. Actually, I was not talking about ports. That's not what this request is about. I was talking about custom made models.
  4. I was wondering why nobody made lightsaber hilts based on Ralph McQuarrie's concept art. I am NOT talking about ports! Because I couldn't find any pictures in a good size, I'll leave this video here: https://www.youtube.com/watch?v=RBpTFj_9III Also, let's take a look at McQuarrie's concept artwork once again: So, that's it.
  5. #ForceArena Actually, it would be cool if somebody would make those. And I'm talking about non-ported lightsabers everyone can download here.
  6. If I recall correctly, those presets were only available in the Dark Lord's Hunt bonus mission (the one that takes place on Kashyyyk). However, the add-on requires KotF 2.0 to work properly. The presets could be selected at the bottom of the camera angle menu. A similar (and actually better) preset selection menu is also available on the latest version of SerenityJediEngine 2.0. Take a look at the video (starting at 4:27): http://www.moddb.com/mods/serenityjediengine-20/videos/new-test-rig-video#imagebox
  7. *looks around* Well, it's been a while since my last post. So, how about another one? Has anybody heard of Snatcher before? If not, a quick summary: It's a game by Konami, created by none other than Hideo Kojima. It was first initially released for the PC-88 and later ported over systems such as the MSX-2, PC-Engine, Sega CD and PlayStation. You could also call this game an interactive graphic novel, as it heavily relys on text, spoken dialog and images. However, once you are into the game, that's no problem at all. I played the Sega CD version again last year. Despite the age, it's still worth it. And because of Kojima's unique style of storytelling, it's a little bit like watching a movie. Speaking of movies, Blade Runner and The Terminator were the main inspirations to this game. The combination of both really works and the game is surpringly addictive. I could explain the plot, but the opening pretty much explains what the game is about: https://www.youtube.com/watch?v=HfltRGG_yQo I can highly recommend the Sega CD version, which can be considered as the Director's Cut of the game (next to the Japanese PC-Engine version). Also, the Sega CD version is the only one that was officially released in English, while any other release are in Japanese. The downside is that it has a hefty price tag, but it's worth it. The PlayStation and Sega Saturn versions on the other hand are considered inferior, as the graphics and the soundtrack are not quite as good as in the previous ones.
  8. @the_raven No. But if you have any further suggestions which characters could be improved, go ahead and post them here. That's why I started this topic. Anyone is invited to post idead, which could serve as inspirations to others.
  9. The Monkey Island games are a part of my childhood. I've played the first two games on an Amiga system, which is probably the best way to experience such classic games. That was over 20 years ago. The third game was equally great as the first ones. Escape from Monkey Island on the other hand was not Monkey Island anymore, at least not to me. I recommend anyone who never played these games to give them a try. They're totally worth it, just like any other classic LucasArts adventure games. @@IrocJeff Have you tried Thimbleweed Park? It's by Ron Gilbert, who made the Monkey Island games. It was released last year on Steam.
  10. @@TheWhitePhoenix Indeed. Photobucket really went over the top with that. I mean, paying a shitload of money only to activate 3rd party hosting? Disgusting. @Archangel35757, are you still working on that model? If not, could you at least post the latest image(s) you have of it? Some people would probably like to see what you've done so far.
  11. And don't forget Natalie Portman's rap videos. https://www.youtube.com/watch?v=-A0iftflme4&lc=Ugy3AYJGG9yMmtXCXnp4AaABAg Uncensored version (without footage) And the second part, this time completely uncensored: https://www.youtube.com/watch?v=B8K9jAJ3Ong
  12. Some concept arts for Free Radical's cancelled Battlefront IV have been released. Because the amount of pictures is very high (over 150), I'll put the link to the images here: https://imgur.com/a/k3N2d Here are some examples. Maybe some of the 150 will serve as good inspirations. What's fascinating is that the developers really turned the characters upside down. They turned light side characters into dark side characters and vice versa. Jedi Maul Jedi Ventress
  13. I think this could be a perfect alternative design for Alora, especially the second one.
  14. I agree with the first part. She definitely needs more clothing and a more serious style. I wouldn't say that she needs a robe; it's simply too common. But a battle armor that reflects the style of Desann's armor would be appropriate. Some years ago, I tried to get into modeling myself and by planning to create a better armor for her. It didn't work, but I thought about something like this:
  15. Have you ever taken a look at both Tavion models? Both are completely different from each other. In other words, it's like they recast the character with a different actress. In Jedi Outcast, Tavion looked more convincing. Her style could have been easily continued in Jedi Academy, maybe with some slight alterations. Both games are, in the timeline, two years apart. So, I wouldn't say she hasn't got old enough to fully justify her new appearance in Jedi Academy. Somebody made a hybrid of both appearances [New Old Tavion], which looks way better. But still, a new model would be great.
  16. This is how a standard Reborn should look like. The ones that appear in Jedi Outcast look like spandex wearing circus performers. And the fact that their faces are too similar to the Imperial Officers is, well, kinda weird. And here is something that needs to be improved: character variations! One of the chief problems in both games is the repetitive character design. For example, the prisoners and the Jedi Masters share the exact same heads. This is madness. In terms of character variations, I thought the KotOR games were bad, but Jedi Outcast and Jedi Academy are embarrassing. As for Jan, @@Archangel35757 was working on a higher quality model. The topic can be found in the Jedi Knight: Enhanced section. But thanks to the brilliant concept Photobucket has introduced, you can't see the pictures of his progress. As for Tavion, I had so many ideas how a better model could look like. Let's begin with that she doesn't really resemble her Jedi Outcast version. Everything on her is different. I suggest that a basic model should be made of her, which can be used as a basis to create both her Jedi Outcast and Jedi Academy incarnations.
  17. It's this one: Improved Rosh Penin. It's been around for years. He does look way better than the basic model.
  18. Inspired by a screenshot of @@Scerendo's Rey [THIS ONE], I thought that it would be great to update the basic characters from Jedi Academy or Jedi Outcast. If you look at the screenshot, you can see an interesting contrast between. It shows how much details are possible. And because there is a great variety of characters to choose from, I decided to start a poll. I'm not able to recreate any of these, but I'm curious about the opinions of others about which characters they would like to see updated. Personally, I would like to see an updated Tavion model. Her character design in that game was good, but like many other character models, it could have been so much better. So, which character do you think needs an update? You have multiple choices in this poll.
  19. Because the models have been assembled with ported material. Uploading ported material is against the submission rules.
  20. @@bigphil2695 https://jkhub.org/files/file/168-star-wars-episode-iii-jka-map-pack-part-3/
  21. Already checked it, in the Jedi Academy and Jedi Outcast sections. It's not there.
  22. You do know that the last reply in that topic is from 2016? Who knows if he or she is still working on that map. There was once a Dagobah map for Jedi Outcast. However, it just looked like a simple swamp and didn't actually feel like Dagobah. I haven't seen one for Jedi Academy. Didn't @@GPChannel work on a Dagobah map for his The Force Awakens mod? Considering that the demand for a Dagobah map is high enough, all I have to say is this to everyone who has made at least one functional map: Start googling for any reference you can find; still images, 3D models and screenshots. Want an extra challenge? Don't use ported materials. Now go and make this Dagobah map!
  23. And I thought this model couldn't get any better. The details are shockingly amazing. This is the definitive version of Rey. I'm even going so far to say that this is, by any means, the most detailed recreation of a Star Wars character/actor ever made for Jedi Academy.
  24. Ever since I first played it, I was kinda fascinated by that mission (it was included an unlockable bonus on the Gamecube version). It might not be relevant to the plot, but it was interesting to see something different. https://www.youtube.com/watch?v=vaw8mBr_Dpk It can be downloaded here: https://jkhub.org/files/file/2882-jk2-demo-map-for-retail-version/ Looking at it know, I thought this map seems a little bit dated and deserves a reimagination. It would not only make a great extra mission, but also a fun multiplayer map.
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