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Everything posted by JAWSFreelao
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The weapon of choice for Bossk. Seen during all of his appearances. Would really love it if someone would bring it to JKA.
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The path of the Apprentice
JAWSFreelao replied to dark_apprentice's topic in WIPs, Teasers & Releases
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Well if you made a helmetless version of Tup then the Lou Amundson could be useful. Just a thought hahah. Might give Luminara some dreadlocks as soon as I figure out what's wrong with her.
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You'd have to weigh it and well... It's predominantly black guy hair, but I can get you Andrew Bogut/Lou Amundson hair. Rudy Fernandez too.
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If you're interested I have ways of getting 3d hair for you. Pretextured and everything. Not just for this but for anything.
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Evolution of Combat IV - Preview 3 - Class System
JAWSFreelao replied to MattFiler's topic in WIPs, Teasers & Releases
Y'all have to play around with the NPC movetype and movespeed. That's how I managed to get my Flametrooper model to walk and not run. Next step is to get him a flamethrower- don't know how to work with MD3 files to make weapons tho, or the process to get one ingame. -
Textures displaying in-game but not in Modview
JAWSFreelao replied to Kualan's topic in Modding Assistance
Have you tried turning on the Alpha blend? Random thought but still possible. Just out of curiosity.. What vehicle? -
I wouldn't bother slapping Ruxith's Fisto on. He's already going to release it on a regular torso.
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Think we just broke Langerd, @@Sithani.
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It'll all be ogre soon.
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You're quite the critic. What exactly have you contributed again?
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Like Kenny Loggins- LOL
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Might use this head (if DT's okay with it) to make a Rebels style Captain Rex.
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Here's a tactic my boy R4zor uses: open a picture, turn the opacity down, and have it over the face while you model. That's how he makes his legendary cyberfaces. Henry Sims, for example. Real Sims: Ingame:
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I hate EA because of all their preplanned DLC. I bought the fucking game, stop making me pay for the full experience. I'm skeptical because of the lack of CW content. That's a HUGE moneymaker to be sitting on, and it appears they aren't touching it at all. It's stupid and rather frustrating.
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I should have explained better. When I say "rip off" I mean copy their ideas- NPC menus, ingame menu that allows to load player models (and changes their team and force powers with it as well as weapons), and playing out scenes seen in the movies. But we have to find the careful balance of "Running X to kill Y and slaughter everything in our way" while still maintaining the curiosity. For example, simple things like not having enemies lead directly to the boss- like no battle droids before Kenobi fights Grievous, or Stormies before Vader. Create false ends. Use the enemies in strategic manner instead of as a guider. In addition to more puzzles- like upgrading force sight. Use it the same way they did in "The Last Of Us." When you "focus Joel's hearing," the enemies show up. Watch this and you guys might appreciate it.
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So how do you guys want to proceed with this? Let's try to divide responsibilities to give what Therfiles needs for his missions. I think Barricade's new sandtrooper will be good for the Desert mission. Do we have a map for the desert dunes?
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I'm curious to your logic behind KOTF. I mean, I'm not saying we use their code. I'm saying we use the basic layout: 1) Open (insert name of our grand mod here). 2) Desktop Menu pops up. Three options: Single Player, Multi Player, Options. 3) Select Single Player. New submenu pops up. Three options: NPC selection, effect selection (which allows players to turn on/off glowing force, absorb blue, protect green, blood, etc), and Play. 4) NPC selection opens submenu which has all eras listed (TOR, Original, Prequel). Select an era. Shows NPC based off of eras. So for example: Commander Thire would show up under Prequel instead of Original. Sort each NPC by era. Just my thoughts.
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I say we rip off the entire KOTF code and make it our own. That mod has excellent features- NPC menus, selection of missions by Episode... Things like that. While it was incomplete and stole tons of models, I say we incorporate JKE into it and turn KOTF into what it really should've been. @@therfiles, I think our little team should focus on Episode IV. I say just to let everyone know we have IV covered, @ should edit the first post. Then everyone can be added next to each episode/era of missions they have covered. You can put me down for Episode IV and The Clone Wars television series. As y'all have seen I go HAM on my clone skins and I'll do my best to frankenstein.
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- 5 reviews
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- Team Support
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YOU AND ME BOTH. I prolly way more than Mark, lol. 225.
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So here's a CW style Windu. Tweaked EA Windu for this. Will upload to the Hub if they can allow the use of these ported arms. I also have made an updated Luminara Unduli. Credit to whoever made the great TFU 2 Starkiller pack, I used the pants. Following the traditional jedi updates, here's a better Barriss Offee. Includes the special version seen during a duel with Ahsoka at a nanoweapons factory. Also used Kylo Ren's mask mesh from Kualan, the pants from TFU 2 Starkiller pack, and Adi Gallia's headpiece for improvised "dreadtails."
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This show's funny as hell. Unfortunately I'm no modeler.
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Let's work on Rey (TFA/JKA)
JAWSFreelao replied to dark_apprentice's topic in Mod Requests & Suggestions
Those arms are longer than Hassan Whiteside's. -
Might even add a few variants if you're comfortable with me doing so.