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Fire Phoenix

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Everything posted by Fire Phoenix

  1. What disables blocks then?
  2. There also seems to be a problem with md3 models (I guess). I have provided the video earlier I will do it again. https://youtu.be/Ynmf1sEEFR8 It would be nice if it got fixed.
  3. For some odd reason it actually doesnt.With g_saberlocking 1 ironicly there are less frequent blocks. It works on base and other mods however. The goal is to get 0 blocks like in basejka mod. But I cant seem to do that on JA++ and I have no idea why. Does JA++ have another blocking system or cvar I missed? g_saberlockfactor is on 0
  4. Fire Phoenix

    JA++ blocks

    Is there any way to utterly disable saber locking? g_saberlocking 0 and g_saberlockfactor 0 doesnt do that. Its JA++ fault for sure
  5. Yeah me too! It's a great mod but it has many bugs. I posted some of them here http://jkhub.org/topic/6474-when-can-we-expect-any-update/
  6. Thanks, I noticed that these _announce messages dont actually work. Instead everyone is seeing for example "You have been slain" instead of "$1 has been slain"
  7. Another bug with kata melee: when you do it it takes no damage and you dont actually throw player, he remains in the same place. Please look to these bugs
  8. Is it enabled to change admin messages cuz they're really bad. For example Weaky Weaky SunShine.... I would like to change it for %n(player name) Is awaken... Default messages give me brain cancer.
  9. Another bug: Even with japp_flipKick 0 you can still do the move. It takes no damage though. Player shouldn't be able to do flipkcik move if its off. I mean the side kick.
  10. Another thing that when you get /ammerc you get all weapons but you also have force powers instead of items like sentry gun or bacta...
  11. I wanted to report another bug. You can see it on a video: https://www.youtube.com/watch?v=Ynmf1sEEFR8&feature=youtu.be The map is only example. IT happens on every other map. Maxs Mins are also bugged.
  12. Cant you somehow replace callvote clientkick with callvote kick?
  13. This should have been fixed with 2a3893f 7 days ago No it still doesnt work Can't reproduce this. I tried using the menu to kick for all connected clients, then tried /callvote kick <name or num> then tried /callvote clientkick <num> What are the exact steps to reproduce? FWIW I'm using JA++ client and server. /callvote clientkick = bugged /callvote kick = works fine Its about non JA++ client
  14. There are 3 bugs: - Red hud while respawning (annoying ) - Public admin messages ( Everyone can see You Have Been Slapped ) - Strange symbols instead of a player name in callvote clientkick. Replace menu with callvote kick not clientkick and it will work fine.
  15. https://github.com/Razish/japp/issues FIX 347 by caleish
  16. Just like in the topic... When can we expect new release with all bugs fixed?
  17. Fix admin commands messages not to appear on public for everyone. For example if you do /amsleep to a player it says Sweet dreams on everyone's screen not just the victim. Fix voting strange symbols if you click in menu call vote kick it says clientkick and players name is bugged. But if you do in console /callvote kick it is fine and normal name appears. Also fix annoying red hud highlight after you respawn its like you're out of force or smth...
  18. I am building a cave on lugormod http://postimg.org/image/eymkutuy3/ I have to use md3 rock models and I wanted to ask if there is any way to modify maxs and mins or to replace them with something else that will make them touchable same as brush models made in gtk radiant?
  19. Sadly it didn't work. I even copied the whole box with skyportal but still without any success.
  20. Well I dont know how to explain it so I will give an example. On most maps after you get beyond invisible caulk walls with noclip there is an area where everything blurs. For example t3_hevil map doesnt have that thing. There is an area when you can see everything properly without any blur. And that's what I'm trying to achieve in order to build some stuff on lugormod ''outside'' the map.
  21. How to make an endless sky zone like on t3_hevil map?
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