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Fire Phoenix

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Everything posted by Fire Phoenix

  1. I found something in this thread https://jkhub.org/topic/7395-searching-for-hapslashs-admiral-piett-and-other-officers-face-textures/ But there is no admiral ozzel and piett in there. And I'm exactly looking for them alone. @@Barricade24 @@Cerez
  2. Does anyone know how to download this? http://hapslash.tripod.com/jkii/wip_sw4_imp_officer.html
  3. Great idea! Shaders manual will definetly be useful. It wont be ctrl + c ctrl + v and hope to get proper results anymore. It would be nice to have all available commands along with descriptions in one place.
  4. I think the updated uix86.dll file will be available soon on OpenJK builds. That's all one needs to fix this bug.
  5. Thread closed. The issue has been fixed thanks to @@Xycaleth invaluable help and skill.
  6. I tested with all OpenJK files and clean JKJA with skins only and fs_game OpenJK, But it still didn't work.
  7. I can try it on vanilla with OpenJK and see if it helps but don't think it will help. I'm using OpenJK uix86.dll for sure because xycaleth fixed menu limits bug for me, and the game wouldnt work without it.
  8. It doesn't matter which model. Every model acts the same after the limit is reached. I'm using kotf dlls with OpenJK uix86.dll file. It's the only file from OpenJK
  9. Oh, okay then it's definetly not that : (
  10. I think the answer begins with 9631 line in codemp/ui/ui_main.c
  11. It will take a while to upload them all but I found some interesting line in ui_main.c numfiles = trap->FS_GetFileList( va("models/players/%s",dirptr), ".skin", filelist, 2048 ); Does it mean there is 2048 limit of .skin files or smth? OpenJK loads fine
  12. Well as I posted on image. bugged = wrong icons for head torso and lower. 51 first characters work fine and the problem begins with 52nd. I will try to contact JA unlimited mod author so maybe he knows how to fix that. http://imgur.com/a/uS7Ze
  13. Sorry for the rush. I think the count is around "51". 52nd character is bugged.
  14. Any news @@Xycaleth? Do you still need customizable characters count?
  15. Oh okay, I thought dll, coding = game engine. My mistake.
  16. It will be pain to count them all in alphabetical order. But If it proves to be an important and helpful information then I can try to count them.
  17. The screenshots I presented, First one from the left shows a customizable character with OpenJK uix86.dll file and the one on right with uix86.dll from JA unlimited mod. This is the only diffrence between these photos, Which means it's uix86.dll file related and thus I'm 100% sure it's part of OpenJK engine =)
  18. It's Multiplayer. It will be best if I show it on photos: http://imgur.com/a/uS7Ze My guess is that the game loads skins in alphabetical order. As a result some skins from the beginning A,B,C,D,E etc.. work but later some limit occurs which blocks loading the rest of the skins and puts the icons from the last loaded custom skin. For example a presented skin begins with the letter "U". Im not sure what causes the error, but I'm definetly sure it's in uix86.dll file. Not sure if that information helps but I'm afraid that's all the information I can provide.
  19. What about head torso and lower feeders?
  20. No, But the limit has been extended in JA Unilimted mod So I guess it's also possible for OpenJK. Also the bug is only uix86.dll file related.
  21. Greetings, I mentioned the bug in the last post of this thread: https://jkhub.org/topic/8041-kotf-21/page-5 I thought I will post the issue here. So basicly I'm pretty sure that there is a specie limit somewhere in OpenJK code. It would be great if someone extended the limit as it is impossible to have more customizable characters with it.
  22. Sure thing @Śăļvõö ! @@Xycaleth I have yet another request if you have some time could you extend the number of available customization characters? just like in JA_Unlimited mod. Here is the link: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Multiplayer/87847/ With OpenJK uix86.dll some characters have wrong icons for head torso and lower. The problem is gone with JA unlimited mod so I guess there is limit somewhere in openJK. "-It removes the limit on the number of species (customizable characters) you can have, which was previously 32." PS: If I needed more string pool memory is it possible to extend it further?
  23. It Works! Excellent work Xycaleth. I am in Your debt.
  24. I cant compile myself. I would like to have new build.
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