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Fire Phoenix

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Everything posted by Fire Phoenix

  1. Please get the master server back operational. The future of JKJA MP depends upon it.
  2. Fire Phoenix

    Clan Mod

    Please fix saber blocks. Even with g_saberlocking 0 and g_saberlockfactor 0 too many blocks. Add a command that allows to turn off 1 hp damage from saber when it's close to player. It causes too much block.
  3. But Bail Organa is from the films and there's no Bail skin in JKJA!!!
  4. http://usbek-et-rica.fr/wp-content/uploads/2014/06/3_bail12.jpg How About a bail organa skin? I think it's nowhere in web
  5. Urai fen pls along with his blades http://bestgamewallpapers.com/files/empire-at-war-forces-of-corruption/urai-fen.jpg
  6. OMG IT WORKS THANKS MAN YOU ARE THE BEST!
  7. I'm afraid noone even tried.
  8. Soo... Did anyone succeed?
  9. I tried but I told you when I convert map to ase the model gets very bugged
  10. I'm out of ideas people. Here it is http://przeklej.org/file/FPqbDr/platform.pk3 I'm looking forward to see if someone managed to get it done.
  11. set spawnflags 1
  12. it contains patches. When I try to open .obj Noesis says This file type cannot be previewed, but may be exportable. Would you like to export? I click yes and choose md3 as output file though when I go to directory path there's no md3 file there.
  13. is brushexport2 function in gtk 1.4 as well? Because I can't find it ;o
  14. Shall I upload the .map model here? so that someone may find a solution?
  15. So.. what do you suggest I do now? I have the model in .map file and it's all fine with textures and shapes. I use this program to convert to ase http://jkhub.org/files/file/950-map-to-ase-converter-utility/ But it gets very bugged and I would rather converted it directly from .map to md3
  16. yeah that's what I wanted to say
  17. what? ;o Did you try importing .map from radiant 1.4 and exporting as .md3?
  18. well it doesnt work. Nothing shows up damnit ;/
  19. twoja stara grzybie niech se manuala do tostera przeczyta
  20. YEY I got it working though the model is very bugged and has no texture (gray/white). Seriously is there no way to convert .map to md3 without messing so much...?
  21. Now I don't understand anything...... I tried this blender plugin mrwonko and it works but when I open this ase model I see the same box as I would spawn md3 model in lugormod. But when I open this ase model in radiant I see the model I want though with a bit changed shape. BUGZ AINT FUN GUYS
  22. No I can't. Maybe I can't get it working because of converting into ase. When I open the ase model in radiant its a bit diffrent: changed shapes, lower quaility and a bit bugged. It would be awesome if someone knew a program which converts .map directly to .md3 I know there's a program called ET Model Tool but it's for a diffrent game right?
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