Jump to content

Fire Phoenix

Members
  • Posts

    347
  • Joined

  • Last visited

Everything posted by Fire Phoenix

  1. Hey, First of all thanks for Your help, menu looks promising now but I wanted to ask one more thing: http://imgur.com/a/NmXm8 On the third picture You can see Bastila Shan menu for example. My goal is to make such menu for every character. You know you click on character icon and it gets you to such menu. The problem is that I cant find way to make the menu just for ONE character. This menu uses some feeder things which I believe is hard coded somwehere. So is it even possible to make this customization menu working for one model alone? If it is what is the command of setting a ghoul model to this view window... Because it starts off with twileks .. humans etc.. @@Teancum
  2. yep I already have done that . But still cant figure it out from mb2 files. For example for hero class I found these 2 important lines uiscript uiclass 3show headlist which actually lead me to nowhere, I know nothing of scripting including how to open these .IBI files. So every class has a diffrent ''uiscript uiclass''. It's uiclass 0 for rebel soldier for example and 1 for rebel commander so I guess that's the key.
  3. Yeah I had problem with that xD thanks!
  4. Something @https://jkhub.org/user/464-dt85/ or @https://jkhub.org/user/143-afinity/ might help with?
  5. Hi I wanted to create a custom menu for JKJA MP which I would like to look like that: -Profile Choose your faction: Old Republic / the sith empire / separatists/ rebellion bla bla bla (when you select one it gets you to another menu with models proper to certain faction for example when you choose separatists it gives grievous dooku droids etc... and now for my problem: I wanted to make the next menu: when you click on characters image for example grievouses it will get you to another menu with his skins for example with cape or without it / click on battledroid picture and it gets you to kinda battledroid customization where you can choose blue red yellow and there is my problem: I could use textures to do main model menu to get to skin menu but I cant use them when choosing skin cuz it has to be actual skins otherwise the player wont use them. So I just dont know how to make a menu like moviebattles 2 has: when you choose hero it only shows hero class skins, when you choose jedi it shows only jedi skins. Thats what I'm trying to do but they use some ''getmodelcvars'' and "getmodelskin" scripts . Is this possible to make it without scripting? Or if not can someone point me to proper tutorials? I dont want to learn whole scripting I just need that one thing. Sorry for chaos in my post.
  6. It would be nice to add open-close eyes controller and easier face emotions animations cuz it takes a while to make for example a smile right now.
  7. here is mine http://www.saberparts.com/#/configure?code=10.164.3.39-10.163.1.0-10.164.1.22-10.164.1.22-10.165.1.0-4.125.1.0-9.169.1.0-10.165.1.0-3.107.1.0-2.72.1.0-1.42.1.0-7.152.12.0-6.149.3.0-5.144.0.0-8.154.0.0
  8. Fire Phoenix

    Melee

    yea but there is also a bug with melee kata it doesnt throw a player nor deal any damage
  9. Fire Phoenix

    Model Scale

    Is there a command for scaling the player model? If not are you planning on adding one?
  10. It works. Thank you
  11. probably yes because JA++ has tons of bugs
  12. Is there any way to disable these items? g_weapondisable (amount) doesnt work for that as I'm not refering to weapons but to ammo. How do I disable ammo? set item_disable_ammo_tripmine 1 doesnt do anything.
  13. Well I want to enable '' Always hit - Never block " or clash whatever
  14. What disables blocks then?
  15. There also seems to be a problem with md3 models (I guess). I have provided the video earlier I will do it again. https://youtu.be/Ynmf1sEEFR8 It would be nice if it got fixed.
  16. For some odd reason it actually doesnt.With g_saberlocking 1 ironicly there are less frequent blocks. It works on base and other mods however. The goal is to get 0 blocks like in basejka mod. But I cant seem to do that on JA++ and I have no idea why. Does JA++ have another blocking system or cvar I missed? g_saberlockfactor is on 0
  17. Fire Phoenix

    JA++ blocks

    Is there any way to utterly disable saber locking? g_saberlocking 0 and g_saberlockfactor 0 doesnt do that. Its JA++ fault for sure
  18. Yeah me too! It's a great mod but it has many bugs. I posted some of them here http://jkhub.org/topic/6474-when-can-we-expect-any-update/
  19. Where can I download transparent flags?
  20. Thanks, I noticed that these _announce messages dont actually work. Instead everyone is seeing for example "You have been slain" instead of "$1 has been slain"
  21. Another bug with kata melee: when you do it it takes no damage and you dont actually throw player, he remains in the same place. Please look to these bugs
  22. Is it enabled to change admin messages cuz they're really bad. For example Weaky Weaky SunShine.... I would like to change it for %n(player name) Is awaken... Default messages give me brain cancer.
  23. Another bug: Even with japp_flipKick 0 you can still do the move. It takes no damage though. Player shouldn't be able to do flipkcik move if its off. I mean the side kick.
  24. Another thing that when you get /ammerc you get all weapons but you also have force powers instead of items like sentry gun or bacta...
×
×
  • Create New...