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Fire Phoenix

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Everything posted by Fire Phoenix

  1. KotF 2.1 Official Server is online now !
  2. It's my home server - I turn it on and off. I'm trying to set 24/7 server right now, no promises it will come today but I will try.
  3. I will welcome any help from other modders. I agree there is plenty to do. The more modders volunteer to help, the faster new content will come. I will glady lead the project further.
  4. Thanks for Your opinion Lancelot! Of course I plan to improve everything in further versions but it's impossible to do everything at once, so I focused on the most important - the content. By the way You could visit my server so we can play together with few others. Just set the server filter to KotF and join {C.i.S} Server. I'm playing there right now
  5. Paste everything in Jedi Academy/Game Data Start KotF 2.1 MP.bat And Find {C.i.S} Server (Thats my server and also first one in kotf 2.1)
  6. Maybe but I focused mostly on Multi Player. I didn't work on single player yet. And I can't give the direct date.
  7. Single Player isn't finished so don't be disappointed. It should be finished in Beta version. But Multi Player is fully functional and that's the first thing you should try : )
  8. Here is the link. I don't know how long it takes for approval. But I guess it won't hurt if I post it here: https://drive.google.com/file/d/0B9VWcyIxFw1-MUtlNXFJVG5JWDA/view?usp=sharing
  9. Waiting For Approval...

  10. Finishing Permissions for KotF 2.1... Releasing Soon

    1. Show previous comments  2 more
    2. TheWhitePhoenix

      TheWhitePhoenix

      I might just reinstall KOTF just for this since you went through so much effort for this, dude.

    3. Fire Phoenix

      Fire Phoenix

      No need to reinstall. This will be completly new version. No need for an old one.

    4. TheWhitePhoenix

      TheWhitePhoenix

      That makes it even better. ^_^

  11. Does this mean it's impossible to have RGB sabers with OpenJK?
  12. Yeah I know, I was just wondering how did they manage to get it working.
  13. That's unfortunate.. But as far as I know Movie Battles II mod uses OpenJK and they use RGB lightsabers as well. Do you know if they use some custom version of OpenJK, modified directly under the mod?
  14. Can anyone help me with RGB lightsabers? I have to use OpenJK uix86.dll and all mods like JA++ JA+ or that: http://mrwonko.de/jk3files/Jedi%20Academy/Mods/Weapons/115893/ require their own uix86.dll. Otherwise it doesnt work. How can I make it compatible with OpenJK or does anyone know an easier way to do it?
  15. @@Brownjor10 type "ui_report" command in your console. If string pool memory says 100% then you should get OpenJK uix86.dll file
  16. Oh lol... I just noticed that it works that way in JAMP or mb2 as well. I feel like a complete retard. Sorry for wasting your time. I don't understand some things you told me though. Did you manage to prevent replacing the letters on the right by any chance? Is it good or bad that | and _ do the same for me? I switch these | and _ modes by pressing "insert" on keyboard tell me if its wrong too. Sorry for the mess again lol.
  17. No colors, I have no idea how that's possible but other mods or vanilla use _ as default and it doesn't replace any symbols when typing. So I just would like to set such thing to default.
  18. Actually both | and _ do the same for me. I'm using uix86.dll as the only file from OpenJK. Perhaps that is the problem?
  19. no, I'm saying that I wouldn't like text on the right to be deleted, but I would like to add something in the middle without removing any text.
  20. I didn't say any of these is broken, however in JKJA vanilla the mode on the second picture is set by default but in openJK the one on the first picture is default. I know I can switch between these mods with ''insert'' button but I just thought its not intended or some kind of bug. Is there any cmd to switch default type of mode? Personally I like the second one more. For example I can't add any letters in the middle of the word because both these modes replace further symbols.
  21. I noticed that when you're trying to change name in player section insert button is active when you click on name section. It's pretty annoying because it replaces the next letters of the name. I know I can just press insert and get rid of it but it doesn't happens in other mods - only OpenJK. And specifly it is located in uix86.dll file. I know this because replacing this file with one from other mods or base solves the problem.
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