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Circa

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  1. Circa liked a post in a topic by SephFF in SephFF's WIP   
    ......UUUH lol here is a video showing some updates...may answer your question lol


    Video:
     
     
  2. Circa liked a post in a topic by afi in JA:Enhanced revised   
    I loved the idea of having the academy level as a hub between the levels, as we discussed here:
    But I know that this would be a huge untertaking..
  3. bigphil2695 liked a post in a topic by Circa in JKHub turns 9 with a new theme, contest & more   
    As long as I can ride the baby rancors...
  4. Circa liked a post in a topic by SephFF in SephFF's WIP   
    caustics are great

     
     
  5. Circa liked a post in a topic by redsaurus in JA: Enhanced Code Base   
    I'm going to get some of the widescreen fixes in first, but I'll let you know once it's ready for a playthrough.
  6. Circa liked a post in a topic by MagSul in Need help with single player map   
    I followed RichDiesal's tutorial this morning and put together a tiny map with a working func_train entity. I've uploaded a compiled map you can access with /devmap train_example, and an editable func_train.map file so that you can see how it was put together. Hopefully this will help you to identify the cause of your problem. 😃
    Download Link: https://drive.google.com/file/d/1c-X6RcwepSUEx-VnYVUi5RrVIEl60hNe/view?usp=sharing
     
     
  7. Circa liked a post in a topic by rlcrum17 in Edit NPCs for Jedi Outcast?   
    Fun update!  I have started tweaking funny things like dismemberment probability and enemy aim (just to see how it works and feels).   Most of Desann's attributes are indeed tied to his class. His unique lightsaber hilt, invulnerability to lightning and level 4 force powers are all linked to that. Unless I want to create a custom class and attribute it to him, all I can really change is his rank, aim, intelligence, ect.    I have got him to the point where the only thing I have changed is the frequency at which he uses his unbreakable force powers. So all in all, i'd call that a victory. He's still a 7 foot tall monkey lizard who can jump on Kyle while using his one handed strong stance to dominate, but at least he won't suspend me in the air while I helplessly watch my health drain. 🙂 
  8. rlcrum17 liked a post in a topic by Circa in Edit NPCs for Jedi Outcast?   
    Just a warning (that I should put in the tutorial above) is that JK2 NPCs have more attributes hardcoded than JKA ones do. They really opened them up more in JKA. With JK2 you can't even change the weapons or saber hilts, because they are tied to the NPC names, which is why you see mods with NPC support have NPC names like "jedi_bob" instead of just "bob" because "jedi" means it uses a lightsaber. Or at least that's what I understand.
    With Desann, you will probably have to change his class but even then, I'm sure a lot of his attributes are tied to his name. You might try making a new NPC named "reborn_desann" and change his class to CLASS_REBORN to have him behave more like a Reborn, which would be much easier than normal Desann.
  9. Circa liked a post in a topic by Bongrip in Jedi Academy launches on PS4 and Switch   
    Ahhh the rancors were kinda memey, but it would have been a more fun type of thing if it were more uhhh voluntary. But the rancor spawning was definitely pretty tame when compared to the locking servers and stuff like that. That's interesting Circa, I'm glad they fixed that, it would've made the MP on consoles a bit untenable if it were left that way.
  10. Smoo liked a post in a topic by Circa in Feedback to prepare for JKHub Redesign Part II (or JKHub 2.1)   
    I think people don't really know what they want with Discord integration. The most I'd really want to do is the ability to login/register with a Discord account to make it easy for new people to join, and maybe have new threads pushed to it. Anything more than that would require basically taking over the JKC or creating a whole new server which I think would be counterproductive. I plan to talk with the JKC admins soon about it all.
  11. Futuza liked a post in a topic by Circa in Edit NPCs for Jedi Outcast?   
    Just a warning (that I should put in the tutorial above) is that JK2 NPCs have more attributes hardcoded than JKA ones do. They really opened them up more in JKA. With JK2 you can't even change the weapons or saber hilts, because they are tied to the NPC names, which is why you see mods with NPC support have NPC names like "jedi_bob" instead of just "bob" because "jedi" means it uses a lightsaber. Or at least that's what I understand.
    With Desann, you will probably have to change his class but even then, I'm sure a lot of his attributes are tied to his name. You might try making a new NPC named "reborn_desann" and change his class to CLASS_REBORN to have him behave more like a Reborn, which would be much easier than normal Desann.
  12. Futuza liked a post in a topic by Circa in The Mandalorian Mod Contest   
    This is a bit late, but voting did automatically close at the right time. We didn't have a ton of entries, but those that did enter, really brought their A-game, so I'm really glad for that! The votes are in, and our winner is...
    Din Djarin by @Doughnuts

    Some people may not be surprised, because this model is outstanding and of course is the main character of the show itself. We had a couple decent models before, but this one really takes the cake. Doughnuts has really come into his own skin with his models over the last couple years, and this is really something to be proud of. Nice work, mate.
    The other entries were awesome. Loved the Ice Spider, Boba, and Calodan. Nice work to @ChalklYne, @bigphil2695, and @biggs.
     
  13. Circa liked a post in a topic by SephFF in SephFF's WIP   
    hmmm I like this....also in love with the drawing....here is mine based off your feed back.
    overhead few of map in editor.
     
     
    I'm hesitant to add more to purple area since current map size is 17,184 X 17184 units.... gatta make it big for believable horizon blending.
     
    also some more images if it now...
     
  14. Circa liked a post in a topic by redsaurus in JA: Enhanced Code Base   
    I wasn't aware of much broken over openjk in the most recent alpha, but things rarely get reported.
    I'll put out a new build in the next few weeks and hopefully there'll be a chance for people to see if there are obvious bugs. Depending on how much time I have, I'll try to get some more widescreen aspect ratio correction stuff in.
  15. Circa liked a post in a topic by Linken in Progress Report: July 2021   
    Thank you all for looking at this progress report, this was a great month for the mod! We hope to have more exciting things for our next update!
    A NEEDED UPDATE
    Our last update released in late-July for the most part was a big success, but was missing a number of features intended or introduced a few bugs. This week we will be looking into releasing a small mini-update to address such things as:
    - Add the new force powers to the controls menu so they can be bound
    - Add the ability to enable or disable npcs using the new force powers
    - Add the ability to enable or disable npcs using Force Absorb (or make less frequent)
    - Implement the Empire model changes previously mentioned in the last update's patch notes but didn't make it in.
    - Prevent NPCs from blocking force lightning with their lightsabers
    - Fix some balancing issues with the new force powers.
    This should be released by Friday, August 13th, possibly sooner provided everything goes smoothly.
    WHAT IS COMING NEXT
    We held a community feedback a few months ago and results were very interesting. One question we asked is "What would you like for us to focus on next"? The majority have spoken, and the top 2 responses were: More missions, and manual blocking.
    We will take this information to heart and so for this next major update, we will be looking into bringing in more missions, manual blocking, and we will also push to bring out Multiplayer as soon as possible!
    MISSIONS TO EXPECT
    The following are missions you can expect to see in the next update:
    - Episode VI: Father vs. Son (Remaster)
    - Episode IV: Deathstar Rescue
    - Episode III: The End of the Clone Wars
     
    MISSIONS POSSIBLY COMING
    The following are missions we're aiming to bring to the next update, but are not finalized at this time:
    - Episode III: Operation: Knightfall (Remaster, Anakin POV only)
    - Episode II: Confronting the Count
    - Episode I: Ambush on Tatooine
    - Episode VIII: The Last Jedi
    EPISODE IV: DEATHSTAR RESCUE
    This mission is currently under active development but has a lot of work left to do. Currently our plan is to bring in a Luke Skywalker POV, and Ben Kenobi POV. Our mapper Wettergren has worked hard and created an amazing map allowing you to traverse the Empire's ultimate weapon as these characters. As Luke, you will be tasked with rescuing Princess Leia and then escaping the battle station. As Ben, you must sneak your way through the Death Star and find a way to deactivate the tractor beam holding the Millenium Falcon in place.
    As our first non-duel and (sort of) non-Jedi/Sith mission, we aim to make this experience as entertaining as possible, introducing stealth mechanics and new puzzles so the experience is not entirely linear.
    As I close, I'd invite all of you to check out some development screenshots of the mission, and I look forward to sharing more with you.
    Thank you all for following the development of Star Wars: Galactic Legacy, and may the Force be with you.

  16. Circa liked a post in a topic by Futuza in JKHub turns 9 with a new theme, contest & more   
    I'm not much a fan of the code bracket coloring, it's very hard to read. 
     
    #define MOO COW //Consider the following: void SomeFunc(int x) { if("COW" == MOO) return; else SomeFunc(x); } The blue and purples have a pretty bad contrast.  If the colors were lightened a bit it'd be a lot better, it looks like these were designed for light theme not dark.  (My favorite dark theme color code is probably vscode's default if you need some inspiration).
     
     
     
  17. Circa liked a post in a topic by redsaurus in JA: Enhanced Code Base   
    Been a while but fixed a couple of bugs people reported (no release with the fixes yet). It’s probably reached a stage where the major SP mods have all of the features from this that people actually want, which means there’s less need for this.
    Any major bugs that need fixing for what’s probably going to be a final release?
  18. Circa liked a post in a topic by SephFF in SephFF's WIP   
    fully agree.... I like the fish killing ppl idea....mainly because I live near an ocean and oceans can be damn scary sometimes lol. 
     
    With how jump works in this game and the RDFA cancels/water glitch/inverted poly glitch sorta forces map boundaries to be annoyingly tall.....I highly appreciate your input. Think ill do buoys that show where fish can murder you.
  19. Circa liked a post in a topic by Cor in JKHub turns 9 with a new theme, contest & more   
    Really nice, I love the golden look.
  20. Circa liked a post in a topic by BlindDaThief in JKHub turns 9 with a new theme, contest & more   
    🎊🎉Here's to nine more years 🍻
  21. Futuza liked a post in a topic by Circa in JKHub turns 9 with a new theme, contest & more   
    Keep editing as normal. You’ll know when they are moved because all links will forward to the new ones. Thanks for contributing!
  22. Smoo liked a post in a topic by Circa in JKHub turns 9 with a new theme, contest & more   
    That’s right, it’s been nine years since the Hub launched. Normally I would love to wait until the 10th year to make this big of a change, but I think this revamp is long overdue. Initially, when we announced JKHub 2.0, we planned for a redesign like this but life and complications get in the way. I’m sure most of you thought it would never come, or lost interest, but hopefully the wait was worth it.
    New theme
    This theme was originally designed by a designer named CodeByte, so all respect and gratitude goes to them. However, I’ve made a lot of special modifications myself. We still have our own identity, so anyone worried about JKHub using some random theme shared by various other sites out there: don’t worry.
    I wanted to make the switch to a dark theme by default, which I know can be a bit divisive among people, so I also wanted to have a toggle to easily switch between dark and light themes, give everyone a choice. You can find it at the top next to the Create button.
    The biggest change I wanted to make with this theme is to give the front page more relevant and appealing information. The slider will serve latest news items, similar to the JKHub bar. It breathes some life into the front page and gives a contact point for new visitors to visit either the Getting Started page or the latest news items. Since news is quite sparse in the JK community, I felt featuring it so prominently in the past was a bit tacky in the way we used to, and hoping this new page is much more inviting and appealing, especially for newcomers.
    Achievement system
    You may have noticed a few weeks ago that you suddenly gained some random achievements for seemingly no reason. That’s because it is a new feature that Invision introduced and I decided to enable it early to see how it would work. Luckily it counts everything that you have previously posted, so if you’ve been around for awhile, chances are you have a few badges and ranks already. The ultimate goal of this system is to give a small incentive to engage more with the forum and file community. You gain points by posting, submitting mods, liking, getting likes, etc.
    The biggest benefit to this new system is that we can finally award contest winners with custom badges. All previous contest winners have proactively received a badge for the contest they won in the past. Each one is made custom to that specific contest by us, and will show as "rare" since only one person receives it. You can see an example on this profile.
    Tutorial & Wiki relocation
    Some may recall we used to have a dedicated tutorial system which was eventually deprecated from lack of development of the plugin we used. That forced us to convert them all into normal forum threads, which sufficed for getting the info out there for people to read. Now, with the newest software there is actually a good system built in that we also use for news posts called Databases. This is essentially a lightweight wiki-style system that we think will be perfect for tutorials to live, because it allows anyone to edit them (with approval of course) so we can ensure that our tutorials have the current and correct info, even if the original author hasn’t been seen in years.
    That same system is where the wiki is also going to be moving to. The wiki has been the neglected child in the JKHub family. There is a lot of good content on there, but it’s not nearly as much as what could or should be. Two big barriers we notice people not bothering with it is that it requires a whole new and separate account to contribute to it, and it also requires learning of wiki markdown which can be confusing for people to learn. Our new system will be much more user-friendly, convenient, and integrated with the rest of JKHub as a whole, like search and content feeds.
    I’m hoping this new system for the tutorials and the wiki will help put more of a focus on community-driven content, and not feel so out of reach to contribute to. Right now we are still in the process of moving things over. You may notice some tutorials have been moved and some haven't. The old ones are still accessible before they are moved. We are about halfway done, but due to the process, this will take awhile. I'm hoping to have them all moved over in the next 2 weeks or so. A full post will be made about it and how everyone can contribute and edit existing tutorials.
    Partner Servers
    This is more of a "bonus" feature of this big update, but I thought it was a pretty cool addition. We now have a page that displays servers of the groups that partner with us as part of the JKHub Network. The network is just a simple way to collect the major and minor groups and communities around Jedi Outcast and Academy into one area to make it easy for newcomers and veterans to find them. If you have a community you want featured in our network, just let us know! We link to servers on the server page, and websites and Discord servers in the JKHub Bar. It’s great way to expose your clans or groups to new eyes.
    Ported content policy
    I’m sure y’all are tired of seeing this come up in these news posts, and I agree. However, effective immediately, we are returning to our previous policy regarding ported content. That means as follows:
    Any content taken from a source outside of Jedi Outcast or Jedi Academy is considered "ported content" and is technically the legal property of the relevant copyright holder. This content is allowed in our file section with the stipulation that more than the bare minimum was done. Some kind of original work must be put into the mod.
    An example of the bare minimum we would allow: a playermodel ported from Fortnite must be fully weighted to the JKA skeleton and work correctly in the game with NPC files, MP icons or SP menu support and sounds. Simply pasting it in Blender and exporting it to GLM may seem good, but then isn’t tested beyond the "it works!" factor and doesn’t actually work with animations properly or any way to actually use it outside of the /model command. If you use content you didn’t create, put as much effort into the experience as possible to show you also know what you’re doing.
    This is a very subjective policy and each case will be very different. But we feel that enough ported content is being made outside our Files section that we would be shooting ourselves in the foot if we didn’t allow it in some capacity. Our outlook has always been to encourage creators to do as much work themselves as possible when it comes to mods. Copying someone else’s work is never as honorable as creating it yourself, however a lot of knowledge can be gained from using another’s work.
    The biggest part of this policy is honesty. You have to list where your content comes from. This has always been our policy, even with other modders’ content, but is even more important with ported content. You did not create it, so please do not pretend you did. Be as explicit as possible with your sources. Also be aware that your ported mods will be subject to termination if we ever get contacted by copyright holders. Our latest file submission rules can always be found here.
    Donations return
    You may have noticed that Caelum has left us again. You also may remember that he took over financial responsibility of JKHub for a few years, and we thank him greatly for that. However we are now back to operating all on our own again. This means we have costs again. Yay.
    The request is always simple: we need money. This community has always been generous with donating towards a resource like JKHub over the years, and I don’t doubt you will show up again. If you are fortunate enough to have some extra cash and want to see this community continue and thrive, please consider donating.
    I’ll be even more blunt than that. Our estimated yearly costs are around $400. We would love to get to that goal by December. Donors that donate over $20 USD will gain a special badge here on the website.
    A full post will be dedicated to this soon, complete with the traditional progress bar to help illustrate our progress.

    New contest
    Part of the birthday celebration is a new contest! It’s not "birthday" themed necessarily, but we will be thrilled if you make any (birthday cake thermal detonator mod when). The theme for this contest is called Summer Days, which is exactly what it sounds like. Summer themed mods are the goal here (sorry to those who live in the upside-down where it is not summer right now). I know this may seem a bit late, it's already nearly August, but that means we have 2 months left! Examples to help you out:
    pools beaches swimming attire lemonade beachball volleyball backyard barbecue fireworks campfires sunny weather rosh in a speedo ice cream A few modern games have done this as part of their seasons, like Call of Duty, Fortnite, etc. so if you need inspiration I recommend looking up what they did for those.
    Of course the winner will be voted on by the community in a poll here, and will receive a badge on their profile showing they won, and added to the contest page. The mod will be a featured file across the site until the next contest.
    Rules
    You can only enter your own creations. You may team up with another modder. Any external content you did not make must be explicitly referenced in the description and readme file. You may enter more than one file. You may enter files that were created previous to this contest, as long as they abide by the rules. Any content is welcome, including skins, models, maps, weapons, menu mods, etc. Just make sure it abides by the rules. Files can be for Jedi Academy and/or Jedi Outcast. We will assume files are for JKA unless specified otherwise. If a large number of mods are submitted, more than one winner may be chosen. The deadline for submitting content is September 12, 2021, September 14, after which a poll will be opened. The poll will be closed by the morning of September 20, 2021. Submit to Summer Days Contest
    I'd also like to quickly point out that we are now moving contest submissions to their relative categories in the files area and instead use the tag system to organize them. You can see previous contest entries on this page. Entries are moved to their specific categories after the contest is over.
    Closing
    That was a lot of info to cover in one news post, so dedicated posts for a couple of these topics might be made, to feature them more heavily and gain more eyes on them and provide more details. A lot has been going on behind the scenes over these last few months and I'm really glad we can finally show some of it to y'all. I'm sure it feels very stagnant until now but hopefully some of these things will breathe some new life into this place. Let us know your thoughts and questions in the comments!
    EDIT: We are also testing out language options for the website. Only interface items will be translated, and we still require all posted content to be in English where possible. Check out the language selector in the bottom left of the page and if we're missing your native language, let us know.

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  23. Circa liked a post in a topic by Stoiss in JKHub turns 9 with a new theme, contest & more   
    yeah the new forum looks awesome man, really nice job on that 🙂 and graz to JKhub for its 9 years so far 😄 lets take 9 more 😄
  24. Circa liked a post in a topic by Kitsu-NeshKaa in JKHub turns 9 with a new theme, contest & more   
    Looks beautiful! 😻
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