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Circa

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  1. Lancelot liked a post in a topic by Circa in Sales and freebies   
    Control is free on Epic right now.
    https://www.epicgames.com/store/en-US/free-games
  2. Circa liked a post in a topic by Asulynn in Where can I buy/rent a new server for a clan im trying to start?   
    I have been summoned.
    Yep-yep, Caelum took a permanent leave last year for personal reasons. It's mostly the same setup as before, with a few extra features that I either couldn't implement previously or just never got around to doing with jka.io; auto-installers for a handful of mods, web based file manager.
    Biggest difference being that support is done via an account on the site or email, rather than steam/discord/whatever, for my own sanity.
  3. Asulynn liked a post in a topic by Circa in Where can I buy/rent a new server for a clan im trying to start?   
    Caelum doesn’t host servers anymore and isn’t around this community anymore. We recommend renting from @Asulynn
    https://asutech.io
  4. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    There are closed and internal testing. But I think they also get reviewed before publishing.
    I could try the closed one though.
  5. PierceDoughty liked a post in a topic by Circa in KOTOR Limited Run Pre-Orders   
    Limited Run is finally releasing a new physical edition for KOTOR, similar to what they did for JK2 and JKA. These look absolutely amazing. There are 5 editions: Premium and Master edition for PC and Switch, and just a normal standard edition for Switch.


    Pre-orders start tomorrow!
    KOTOR Master Edition (PC)
    KOTOR Premium Edition (PC)
    KOTOR Master Edition (Switch)
    KOTOR Premium Edition (Switch)
    KOTOR Standard Edition (Switch)
  6. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    Fixed the iOS version. You may download the updated version. Links are the same.
    Additionally to the crash there were some critical visual issues like black navigation bar and wrong offset chat.
    Using this thread as a psychotherapist: Fuck Apple with their backward incompatibility.
    Simple code becomes overcomplex: iOS: fixed app appearance on iOS 15 · entdark/JKChat@cc907d4 (github.com)
    Started to discuss the app removal with Google as well. They are not hurrying to reply.
    For now download the Android version from Dropbox.
  7. Circa liked a post in a topic by NumberWan in Kyle Katarn comes to Galaxy of Heroes mobile game   
    Somehow Kyle Katarn looks far better than the original characters made for GoH from the start. I guess, it's actually quite low-poly, but looks neat in-game on a mobile due to shaders and good quality of textures. I tried this game long ago, but eventually deleted it due to the fact, that you need lot of credits to have the units you want.
    It's difficult to ignore the fact, that the developers put much effort into adding Kyle Katarn into the game – the details are awesome. I also like the idea, that here Kyle follows his original path – he's an agent in the beginning, then he becomes a Jedi! Also the icon for his powers is that of Jedi Outcast.
    Oh and there is a Jedi Valley level, which is very close in its appearance to Dark Forces II.
    This isn't the first time we see Legends characters in GoH, as Kreia and others made it into the game years ago. Dash Rendar is also in the game.
  8. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    Thanks for the report. You are not alone with that. Investigating.
    Also GG Google. Removed the app in public beta test for breaking some rules. Gonna fix that as well.
  9. Smoo liked a post in a topic by Circa in JKChat A.K.A. Jedi Knight mobile application   
    Getting constant crashing on iOS. It comes up with choosing a name and then crashes. I’ve tried deleting it and reinstalling it but still does the same thing.
     
    iPhone 13 Pro
    iOS 15.1.1
    app version 1.0 (16)
  10. Psyk0Sith liked a post in a topic by Circa in Gorc   
    A playable version would be pretty nice to have too though. Would love to see that released separately. (That goes for all DF2mod models, honestly)
  11. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    Updated the app.

    For iOS users:
    Install TestFlight: https://apps.apple.com/app/testflight/id899247664
    Then open that link on your iOS device: https://testflight.apple.com/join/5HSqhVHw
    For Android users:
    Install directly from APK: https://www.dropbox.com/s/ptx301a1pas39n9/com.vlbor.jkchat.apk?dl=1
    Install from Google Play: https://play.google.com/store/apps/details?id=com.vlbor.jkchat
    Changed:
    - remade UI of informative and players chat messages
    - bottom navigation bar now matches app theme on Android
    Also I streamed the development of that feature, so here is the recording: https://www.twitch.tv/entdark/videos
    After trying the application, please, leave a feedback of what you'd like see in the future. Yes, you can request any feature you want.
    It's not necessarily to be only limited to chat, I could implement other game features. Probably everything is possible that doesn't require game assets.
    Also if you encounter any error, then please report me either in the feedback form in TestFlight or in this JKHub post or in JKHub PM or on discord PM: ent#9404.
    Report the error either by copying it or taking a screenshot and showing me or just telling the steps to reproduce.
  12. Circa liked a post in a topic by Psyk0Sith in Gorc   
    The model is actually complete and you can fight against him as an NPC. He uses a custom skeleton and was never meant to be a playable character however.
     

  13. Circa liked a post in a topic by MagSul in Bonus Level - Rosh vs. Jaden   
    I thought I'd share a portion of my work from this weekend! 😀
    This is a new bonus level accessible via the menu in my SP mod. This one takes place between the first tier of missions in the original game. A separate cutscene will play if the player succeeds in besting Rosh. 
  14. Lancelot liked a post in a topic by Circa in Kyle Katarn comes to Galaxy of Heroes mobile game   
    This week EA revealed that Kyle Katarn is coming to their hit mobile game "Star Wars: Galaxy of Heroes" to join that fairly massive roster of not only movie characters, but a slew of Legends characters as well, which is always kind of a shocker due to the nature of Lucasfilm's efforts to keep Legends material out of the public eye for the most part. They now have a big number of character from KOTOR including Revan, Malak, Bastila, and many more.

    As someone that knows very little about this game, I will keep the description of Kyle in the game brief. It looks like he is able to fight on a Jedi team as well as a Rebel team, which makes sense considering his history with both. His moves are very reminiscent of come JK2/A moves. Here's a bunch of GIFs to show some of that.
    You can read all about this in more detail if you are a player of GoH at the developer forum threads below.
    Developer Insight: Kyle Katarn
    Kit Reveal: Kyle Katarn
    EA's Star Wars: Galaxy of Heroes is available on iOS and Android for free.
     
    This was probably just another article about something 9/10 of you don't care about, but it's one of those things that hopefully makes you go:
      

    View full article
  15. Circa liked a post in a topic by GamerRedNeck in Jedi Outcast comes to Xbox Backwards Compatibility   
    That's a fairly solid list there too!  Timesplitters 2 in particular is very welcome to see!
  16. Lancelot liked a post in a topic by Circa in Jedi Outcast comes to Xbox Backwards Compatibility   
    This doesn't really pertain to our core community here, since the majority of you are PC players, but this is some welcome news. Yesterday Microsoft relaunched their backwards compatibility program with a whopping 70 new titles after putting it on hold during the Series X|S transition. One of the first games on the list is our beloved Jedi Knight II: Jedi Outcast. This is particularly important because Jedi Academy was already backwards compatible, but also that both games got re-released on PS4 and Switch and were left out on Xbox. It was assumed it was due to Jedi Outcast being added to backwards compatibility later down the line but we had no proof of this.
    Remember that backwards compatible titles do not support online multiplayer anymore, since those original Xbox Live servers were shut down years ago. However one advantage over the other recent platform ports is this does have local splitscreen multiplayer, which was a feature skipped over when Aspyr ported them to PS4 and Switch recently. One of the biggest benefits to consoles is couch co-op or competition, so at least Xbox versions will still have that experience.
    It's also worth noting that Starfighter, ROTS the game, and The Clone Wars (not based on the animated show) games are on the list as well.
    You can buy Jedi Outcast digitally directly on the Xbox store here or you can attempt to find a physical copy of the original Xbox game at third party stores like eBay or Amazon.
    Source


    View full article
  17. Smoo liked a post in a topic by Circa in Jedi Outcast comes to Xbox Backwards Compatibility   
    This doesn't really pertain to our core community here, since the majority of you are PC players, but this is some welcome news. Yesterday Microsoft relaunched their backwards compatibility program with a whopping 70 new titles after putting it on hold during the Series X|S transition. One of the first games on the list is our beloved Jedi Knight II: Jedi Outcast. This is particularly important because Jedi Academy was already backwards compatible, but also that both games got re-released on PS4 and Switch and were left out on Xbox. It was assumed it was due to Jedi Outcast being added to backwards compatibility later down the line but we had no proof of this.
    Remember that backwards compatible titles do not support online multiplayer anymore, since those original Xbox Live servers were shut down years ago. However one advantage over the other recent platform ports is this does have local splitscreen multiplayer, which was a feature skipped over when Aspyr ported them to PS4 and Switch recently. One of the biggest benefits to consoles is couch co-op or competition, so at least Xbox versions will still have that experience.
    It's also worth noting that Starfighter, ROTS the game, and The Clone Wars (not based on the animated show) games are on the list as well.
    You can buy Jedi Outcast digitally directly on the Xbox store here or you can attempt to find a physical copy of the original Xbox game at third party stores like eBay or Amazon.
    Source


    View full article
  18. Aldro Koon liked a post in a topic by Circa in Master Server down?   
    I'll send them another email about it. It was up for about a month until a couple days ago. I just checked it on Monday.
  19. Lancelot liked a post in a topic by Circa in KOTOR Limited Run Pre-Orders   
    Limited Run is finally releasing a new physical edition for KOTOR, similar to what they did for JK2 and JKA. These look absolutely amazing. There are 5 editions: Premium and Master edition for PC and Switch, and just a normal standard edition for Switch.


    Pre-orders start tomorrow!
    KOTOR Master Edition (PC)
    KOTOR Premium Edition (PC)
    KOTOR Master Edition (Switch)
    KOTOR Premium Edition (Switch)
    KOTOR Standard Edition (Switch)
  20. NumberWan liked a post in a topic by Circa in icons   
    If you mark it as a solution, I recommend stating what you did to fix it. 😛
  21. ooeJack liked a post in a topic by Circa in Jedi Outcast comes to Xbox Backwards Compatibility   
    This doesn't really pertain to our core community here, since the majority of you are PC players, but this is some welcome news. Yesterday Microsoft relaunched their backwards compatibility program with a whopping 70 new titles after putting it on hold during the Series X|S transition. One of the first games on the list is our beloved Jedi Knight II: Jedi Outcast. This is particularly important because Jedi Academy was already backwards compatible, but also that both games got re-released on PS4 and Switch and were left out on Xbox. It was assumed it was due to Jedi Outcast being added to backwards compatibility later down the line but we had no proof of this.
    Remember that backwards compatible titles do not support online multiplayer anymore, since those original Xbox Live servers were shut down years ago. However one advantage over the other recent platform ports is this does have local splitscreen multiplayer, which was a feature skipped over when Aspyr ported them to PS4 and Switch recently. One of the biggest benefits to consoles is couch co-op or competition, so at least Xbox versions will still have that experience.
    It's also worth noting that Starfighter, ROTS the game, and The Clone Wars (not based on the animated show) games are on the list as well.
    You can buy Jedi Outcast digitally directly on the Xbox store here or you can attempt to find a physical copy of the original Xbox game at third party stores like eBay or Amazon.
    Source


    View full article
  22. Setlec liked a post in a topic by Circa in Jedi Academy: Enhanced   
    Overview
    JA: Enhanced is a project to enhance the overall performance and experience of Jedi Academy single player, both visually and functionally. This includes many areas such as gameplay, new features, better effects and models, and more. Essentially this is what everyone needs to have the best JKA SP experience without needing to hunt for and download all of these mods individually, without having too much bloat that you may not want. This used to be a much bigger project recently scaled down to be a bit more attainable. Lots of code work has already been done for this mod specifically, while the collection of the rest of the mods have been made by creators in the community.
    THIS POST IS A WORK IN PROGRESS AS LONG AS THE MOD IS IN PROGRESS. Go here to suggest a mod you think should be added.
    Version 1.1 released July 30, 2022
    Download Jedi Academy: Enhanced
    CODE DESCRIPTION:
    NOTE: If you don't already have it and you're on Windows, you'll need the Visual C++ 2015 redistributable.
    Jedi Academy: Enhanced is a mod for Jedi Academy Single Player which adds features and improvements to the core experience of the base game like RGB sabers, saber customization, saber holstering, new force powers, some extra character customization options using “head swapping”, optionally allows you to use AJL's SFX Sabers, and more. Full list of features and changes below.
    This is for new or old players who want to play through the single player story of Jedi Academy with some enhancements and new features without completely overhauling the core vision of the game.
    This was intended to be an even bigger collection of mods that improve it, and with many more features, but progress is slow. We release when we feel there's big enough of a change or addition. If you are interested in helping with the project, check our forum.
    For more improvement mods like HD textures, fonts, models, etc. please see JKHub's big list of recommended mods.
    It's based on OpenJK (so the code is released under the GPL and available at [https://github.com/JKEnhanced/OpenJK/]) and a slightly modified version (for SP) of AJL's SFX Saber code. It also uses Open Jedi Project code for TrueView.
    MAC VERSION COMING SOON
    Main coding done by @redsaurus
    Features and Commands
    All OpenJK features and fixes. RGB Sabers • These can be set in the menus or by setting the sabercolor to a hex code in the console - for example "sabercolor 1 xff0000" will set the first lightsaber blade to be red. It is possible to set the sabercolors of NPCs by setting their sabercolor to a hex code in the .npc file. If you want to set one sabercolor for base and one for this mod, you can set the sabercolor of the NPC or lightsaber to the base value, and sabercolorRGB to the RGB value for this mod. Higher blade numbers are set with saberColorRGB2, saber2ColorRGB3, etc. SFX Sabers • SFX Sabers can be enabled in the console by setting cg_SFXSabers to 1. This is on by default, allows for more vibrant and high quality saber blades. Ignition Flare • A lightsaber ignition flare can be enabled in the console by setting cg_ignitionFlare to 1. A custom ignition flare can be specified for a lightsaber with "ignitionFlare <shader>" in the .sab file. Ignition twirl animation disable • If that little twirl of the saber that you do in SP when activating it bothered you, you can now disable it to be more like MP with g_noIgniteTwirl 1. Disable idle animations • Use the command g_UseIdleAnims 0 to disable them. Very helpful when taking screenshots. Saber Holsters • Lightsabers are now holstered on the belt when not in use. A tag_holsterorigin can be added to a hilt for better placement. Adding "holsterPlace <none/hips/back/lhip>" in the .sab file specifies where a hilt will be holstered. Currently broken, default is right hip for now. Headswapping • Several new heads are available for the human male and human female species. You can add your own heads - see the .headswap files in the sp_custom.pk3 for examples. NPCs can have heads set using the playerHeadModel and customHeadSkin commands in their .npc file. RGB Character Colors • Adds an RGB slider option to all player species. Better Entity Spawning • The /spawn command now supports entity keys, e.g. "spawn fx_runner fxFile the/file". .eent files • Maps now load entities from mapentities/mapname.eent in addition to loading them from the .bsp file. MP Movement • Not identical to MP but close. Allows for bunny hopping and less "slide" effect when moving. g_bunnyhopping 1. Also in the menu. Extra Player Tints • (Unused) Playermodels are able to have multiple tints. If you enter “newPlayerTint 0 <R> <G> <B>”, any shader stages for the player with “rgbGen lightingDiffuseEntity 0” will be tinted to this color rather than the usual. Ghoul2 view models First person view weapon models are now allowed to use .glm models using eezstreet's code. Detachable E-Web The player can detach an E-Web from its mount by pressing the Use Force button whilst using it. While the E-Web is equipped, the player moves more slowly. More usable weapons The tusken rifle and noghri stick are fully usable by the player. The DC-15A clone rifle (made by Pahricida), DC-15S clone blaster (Made by AshuraDX and Som3) and E-5 droid blaster (made by KhorneSyrup) have also been added. Only given via cheats right now. give weapon_tusken_rifle give weapon_noghri_stick give weapon_e5 give weapon_dc15s give weapon_dc15a Saber throw is now a force power • This was to be compatible with the katarn saber style (listed below) - this was restored to alt attack to work with all styles like before. New force powers • Force Insanity, Destruction, Repulse and Stasis have been added. Force Repulse is gained automatically during the SP campaign. Bind the keys in the Controls menu. NPCs can use Destruction and Stasis. For faster force regeneration, g_forceRegenTime has been brought over from MP. First person lightsaber with TrueView • As seen in Open Jedi Project and all the other mods that used it, TrueView shows the player model in first person view. You can turn it on for guns with cg_trueguns and turn it on for sabers with cg_fpls or through the menu. Change FOV with cg_trueFOV. Recommend set to 120 if using first person lightsaber. Radar • The radar system from Siege in MP now works in SP. Giving NPCs and misc_radar_icon entities the icon key will set a custom icon. A 2D minimap is also loaded from minimaps/mapname.mmap. AI workshop • Created by eezstreet to give more control over NPC AI. See full thread here. Switch pistols • Toggle between DL-44 and Bryar if added to inventory with pistol bind (+weapon_2) Saber ignition speed • cg_ignitionSpeed scales saber ignition speed Click-drag to rotate player model in customization screen • To help with seeing your character more easily instead of waiting on it to rotate around again. MP-style saber hilt list • Lists lightsabers in the menu without the need for adding menu listings r_mode -2 is now default • sets the game to the monitor's native resolution at launch. Change back to r_mode -1 to use windowed mode. Widescreen HUD fix • Fixes the HUD to support widescreen resolutions without stretching the HUD elements, default to on. r_ratioFix. Removed black bars in cutscenes • this helps with widescreen resolutions not cutting off half of the scene. Included HapSlash’s improved stormtrooper model • because the default one is atrocious. Included Toshi’s Luke model • because of same reason as above Included AshuraDX’s high quality DL-44 model • because it is beautiful Ingame character and saber menu  • Change your character skin and lightsaber from the pause menu at any time! Ingame cheat menu  • A simple menu in the pause menu to give access to some common cheat codes like god mode, noTarget, setforceall, and increased dismemberment! Ingame photo mode  • Use sliders to get the right angle and take a screenshot. Thanks to therfiles for camSP! Screenshots save to the JAEnhanced folder (Windows: C:/Users/user/Documents/My Games/JAEnhanced) Optional features (separate PK3's):
    Improved jedi_hm • DT's very nice improved Human Male jedi is included with Jedi Robe options with RGB tinting features. Build Your Own Lightsaber • Now lightsabers can be customized like the player species. Example customizable hilts are included thanks to AshuraDX and Plasma.’ Improved effects • also known as "UltimateWeapons", this is a must-have to create a more authentic Star Wars atmosphere Unfinished features, only use if testing:
    Unstable and black saber blades • use with console command: sabercrystal 1 unstable or sabercrystal 1 black - the number is the saber number, so use 2 if you want to change your left hand blade. Katarn saber style • A gun / saber stance. No animations yet, but you play around with it (with cheats enabled) by doing "give weapon_bryar_pistol" and then "setsaberstyle katarn" in the console. Z-6 rotary cannon • Added slot for this weapon, but it has no model yet. give weapon_z6 Installing
    If you've installed an earlier version (from when this was just called SP Customization Mod or 1.0), it'd probably best to uninstall the old version.
    If you're using a Mac, you should put "Jedi Academy: Enhanced" alongside your regular Jedi Academy base folder - depending on your version the base folder might be hidden inside the original game's application bundle or in /Library/Application Support/Steam/steamapps/common/Jedi Academy/
    If you're on Windows, install the Visual C++ 2015 redistributable, then put all files in your GameData folder. For Steam this is in C:/Program Files (x86)/Steam/steamapps/common/Jedi Academy. For GOG.com this is in C:/GOG Games/Jedi Academy. For Amazon this is in C:/Amazon Games/Library/Jedi Academy.
    If you’re using Linux, install SDL2 via Terminal [sudo apt-get install libsdl2-2.0], then install Jedi Academy via Steam Proton, right click the game, browse local files. Put the files in GameData.
    You can launch the mod with or ja_enhanced.x86.exe on Windows, JAEnhanced.app on Mac, and ja_enhanced.i386 or ja_enhanced.x86_64 on Linux.
    User files will be saved to /Users/user/Library/Application Support/JAEnhanced on macOS or to /Users/user/Documents/My Games/JAEnhanced on Windows.
    Known bugs:
    holsterPlace for .sab files currently does not work, which should allow the option for left hip, right hip, back, and none. Some sabers in the saber pack do not line up well when holstered The ingame saber menu won't let you switch from dual sabers to single saber. Workaround is to use /saber kyle (or any single saber) and then use the menu to choose one. g_forceRegenTime doesn't go less than the default value Player RGB tints can't be removed in the menu Player RGB tints can’t be used in the in-game player menu The option to bind photo mode to a button in the controls menu currently does nothing. Workaround is to use the console: /bind key uimenu camsp Ultimate Weapons effects can be invisible if using all weapons back to back. It’s unlikely to happen in normal play sessions but is a bug (also in basejka). Potential future features:
    More bundled improvement mods Health regeneration Default saber holstering to left hip to be canonically correct For modders: add new weapons like sabers, fitting them to existing classes - like add a new model but it functions just like a blaster pistol with a unique sound and effect color, like sabers do. Instead of .sab files we could have .weap or files or something similar. As opposed to how it is now where you have to code in new weapons directly. Adding to the above bullet point, SFX sabers translated into blaster effects with RGB and everything Headswap, but for all parts, so you can use the pants of one model, the torso of another, and the head of another Aim-based blaster deflection for added difficulty License
    The code and menu files are GPL. The relevant GPL license is included in the "readmes” folder. For completeness the Open Jedi Project readme is included although permission has been granted to use the TrueView code under the GPL.
    Credits
    redsaurus for all coding and implementation. AJL for the SFX Sabers stuff (including SFX_Sabers.pk3). Circa for various icons, in-game menus, testing, release. Raz0r for the MP-style movement code. AshuraDX for the saber hilt, DL-44, and DC-15s models DT85 for the improved jedi_hm. HapSlash for the improved Stormtrooper model. JKG team for the unstable saber blade graphics and shaders. eezstreet for the Ghoul 2 weapon view model code. razorace (and the Open Jedi Project) for the use of the TrueView code under the GPL. OpenJK maintainers and contributors. Pahricida for the Clone Rifle (and omeewan for the textures). SoM3 for the clone blaster. KhorneSyrup for the droid blaster. Kahn Dahlaine for UltimateWeapons effects mod. Dark Forces mod team, Salvador Barale, Luke Ashdown, for E-11 blaster, thermal detonator, bryar pistol models. Toshi/DT85 for the ROTJ Luke model v2 therfiles for his amazing camSP tool for photo mode macsourceports.com team for the macOS Universal 2 build Daggo for general helpfulness  
     
     
    Bundled mod options for potential future releases:
     
      Feature Requests
    If you have any requests for features you’d like to see, please post them in the thread below. We will not include every request, but we encourage you to ask anyway.
    Suggest new mods here
  23. Smoo liked a post in a topic by Circa in Physical bundles for console versions   
    Today, Aspyr Media announced two new bundles they are releasing in physical form for Nintendo Switch and PlayStation 4: the Jedi Knight Collection (Jedi Outcast and Academy) and the Racer and Commando Combo (Star Wars Racer and Republic Commando). This is a partnership with THQ Nordic, which I assume is for the physical media production and distribution portion. This comes over a year and a half after Jedi Academy released on Switch and PS4 digitally, and two years after Outcast.
    It's worth emphasizing that this is a physical release only, since they were digital only before. Bundling these games together was no doubt a way to save costs which will hopefully reflect on the price for the consumer, but no price has been revealed as of this writing.
    Earlier last year there was a physical release of 3 of these games courtesy of Limited Run Games which let you choose PC, Switch, or PS4 as your platform, but that was of course just a limited run meant for collectors. I showed those off in a post here if you are interested in that. This new release is much different though, with the intention to make these games more accessible and available to those that prefer physical media or want to save some money by getting them bundled.
    It also might be worth pointing out once again that the Xbox is left out because they did not gain the publishing rights to the Xbox version. Many people assume this is due to Microsoft wanting the backwards compatible version of Jedi Academy to be the only version in their store, however Jedi Outcast is still not backwards compatible on Xbox One/Series X|S, so it's still unclear the exact reason. Perhaps it will come in the future but right now if you are an Xbox-only player, you'll have to stick with the original Xbox releases. The benefit is all original Xbox games run at 1080p or sometimes even 4K upscaled through backwards compatibility on Xbox One X or Series X, so they run and look pretty darn good.
    Once these bundles are released we will update this article with links to buy. Existing digital links are below and some are affiliate links, which helps us keep the lights on here. You can also donate to us any time at this link.
    Jedi Outcast for Nintendo Switch (Digital)
    Jedi Outcast for PC (Steam)
    Jedi Outcast for PS4 (Digital)
    Jedi Academy for Nintendo Switch (Digital)
    Jedi Academy for PC (Steam)
    Jedi Academy for PS4 (Digital)
    Jedi Academy for original Xbox (Physical) [Backwards Compatible with Xbox One and Series]
     
     

    View full article
  24. Circa liked a post in a topic by ent in JKChat A.K.A. Jedi Knight mobile application   
    I am back to the development:

    Expect new streams and the app updates soon.
    And while you are waiting there are some recordings of the development as a YouTube playlist:
     
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