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Circa

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Everything posted by Circa

  1. This would be interesting. Not sure how the controls would work...
  2. Well after some more testing, I discovered that it was actually the NPC's that were causing the issue. I deleted the npc files from a few folders but left the models there. It ran fine.
  3. I know, but a lot of people call it porting. I don't know all of the programs that work with it. This is why a tutorial would help I suppose.
  4. Maybe some basic info on Mac ports using Wine and things like that. A lot of Windows-only programs can be used on Mac that way, including the game itself. By the way, I love the color scheme of your site. Simple is always better in my opinion. Reminds me of Apple, which is good.
  5. Yeah I am. I guess it is the skins then. That kinda sucks. I use them for NPCs mostly. That's why I have so many.
  6. Okay, I found one there, but it was from a couple days ago. It should still be the same problem though.
  7. Oh wow. I didn't even see that portion of your post. I just saw the Steam version part and I guess I completely skipped over the part I needed. Unfortunately it still didn't work. Console gives a crash report but it won't open the whole report.
  8. That site is requiring me to login to view it. The base folder in the .app file where the assets are.
  9. Well I've been messing around with it. It seems to be the amount of files. I'm still not sure if it's size or number, but its definitely not a specific file. I've also tried going through and deleting things from each PK3 that I don't want or use like bot files and those sorts of things, and combined a few of them, like putting all Obi-Wan models in the same pk3. I have 18 PK3's total, besides the assets. 12 of them are just models/skins and the rest are personal mods/tweaks. The total size of all them total is 102 MB. Does anyone else running the Mac App Store version have this issue?
  10. The app just crashes. I took some out and it stopped happening. I guess I can try to see if it's actually an error with a specific file, but it doesn't give any errors. I'll play the elimination game to find out I suppose.
  11. I know this has been asked so many times over the years but I only ran into the problem last night. Does anyone know the approximate number/size allowed in the base folder? This has nothing to do with JA+ or any of that, just baseJA. It might be less on mine because I'm using the Mac App Store version because I don't remember it being this low of an amount. I only have about 12 or so.
  12. True. I'm not sure. The nose looks a bit off, but then again, Liam Neeson has an odd shaped nose.
  13. I actually like the original skin better than that one.
  14. Yeah, I like that pack. But it's the same model and made to not be Qui-Gon. Thanks though!
  15. Yeah that would be nice too. It just kinda shocks me that we have 50 versions of Starkiller and not Qui-Gon. Kinda sad if you ask me.
  16. I know, I have the model and have used it for years. I'm really surprised that nobody has made a new one after all this time.
  17. I know there is a decent model out there for Qui-Gon, for JK2. Are there any other ones that are better? I don't know of any, so I'm breaking down and requesting a new Qui-Gon model. Or at least a remodel of the Robed version. This is the model in question, which isn't even on JKHub: http://jediknight3.filefront.com/file/QuiGon_Jinn;8781
  18. Where is that file? I've never seen it or heard of it before. I tried getting SP to have the same saber transition as MP (no transition) one time but the only way I knew how successfully was to delete the lines in the CFG. Not to jack your thread, but out of curiosity, would anyone know how to do that?
  19. It was bumped to say that we can wait...
  20. I thought this was speaking literally of the health of human beings that play the game.
  21. Probably. Also, another point worth noting is that when both protect and absorb are used at the same time, the color changes to light blue. Not sure if that's just due to them overlapping or if it's actually a separate shader.
  22. I have x86, but I already know it doesn't work because I'm running it on VirtualBox. I'm not sure why that's the case though.
  23. I couldn't remember if you had figured that out earlier or not. I didn't feel like looking.
  24. I'm not sure. I can't get ModView to work on my Windows 7. It's not an obvious one I don't think. I guess you'll have to go through them all in ModView until you find it. It might be in the T7 anims or the V's.
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