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Circa

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Everything posted by Circa

  1. Okay thanks. I can't remove the reborn ones because I'm not replacing any reborns, or I would. Just cultists. Since I know nobody else has as many NPC's in their base as I do, I won't remove any more for the release. If anyone has the crashing issue, either take out some pk3's that have a lot of NPC files or edit mine and take out whatever you don't want. So now I'd say it's ready for release! I'm including my Prequel Music Replacement with it, but I will release it separately as well.
  2. Alright, so I replaced all of the cultists (not the Reborns). There's so many different kinds of cultists. Are really all of them used? It made my game crash due to too many NPCs, which is from my other PK3's but it would be nice if I could remove the NPCs that aren't even used in the game, which I know is the case with a few others. Does anyone know if all of the cultist NPCs are actually used? I'm going to tag people in this post since it takes a long time for people to see it, and I know I'll get some answers from you! I summon @@eezstreet @@therfiles and @@minilogoguy18
  3. Bounding boxes are measured by the "height" and "weight" lines in NPC files. To see bounding boxes in game, type "npc showbounds" in the console. Use other NPC files as reference for your height and weight.
  4. http://jkhub.org/files/file/1413-blender-264-jedi-academy-plugin-suite/
  5. Welcome! Good to see another Mac user. The program called Blender has a version for Mac. I'm no modeler so I don't know much about it. I'm also working on a SP music mod. I'm done with it actually. It changes the music to music from the prequel SW movies.
  6. Got the ship models fixed and replaced. I didn't replace the Raven's Claw or the Millennium Falcon because I don't know or have anything to replace them with. I also replaced Boba with Jango. Something I totally forgot about until playing that mission. I even changed Jaden's line when he/she says "Boba Fett!" to "Jango Fett!". Turned out a little better than I thought it would. So now is the final stage I believe. I am replacing a few key phrases and text that mention Empire or Stormtrooper. There aren't that many so it shouldn't take very long. I'm still debating on whether or not to replace the Cultists with Magnaguards.
  7. Well I tried a different md3 like you said and it worked fine. So it must be the one I want is messed up for some reason. Any ideas? EDIT: I found another MD3 of it from a different map. It worked perfectly! Thanks for the thoughts and help guys.
  8. Nope. This site would be the best place. Sorry. Nice signature by the way!
  9. Nobody even takes requests anymore. It's kind of disappointing. Look at how many unfulfilled requests are in this forum. If I could model I would do it. I try to help people with requests as best as I can.
  10. Oh and also, I did it with the TIE fighters and bombers too. I replaced them with Droid Starfighters and Trifighters. So I know it's possible, I just need a new MD3 I guess.
  11. Interesting. I've seen it work in another mod.
  12. Reading the original post usually helps. I'm trying to replace the map object Z-95 md3 model with the Episode III Jedi Starfighter model so in SP levels that show Jaden's ship, instead of the Z-95, it will show the Jedi Starfighter. I took the md3 file of the Jedi Starfighter from MBII that was used on the Mustafar map and used that to replace the z-95 but it crashes every time it loads any level that has the model. All other levels work fine. So what I'm trying to do is convert the GLM file from the original mod linked above to MD3 since apparently the MBII one didn't work.
  13. But it wouldn't overwrite the original would it? The original model is an .md3
  14. Thanks for trying. What about Blender? It has the feature, I just don't know how to work it.
  15. I tried using that but I can't figure Blender out. I import the GLM and nothing happens, it doesn't show up or anything. If it would be faster for someone to do it for me, here's the GLM. https://dl.dropbox.com/s/hct1d5kgx1emz8g/model.zip
  16. Is there an easy way to convert a GLM to an MD3 like it is vice versa? This seems like the most logical choice first. I'm on Mac and there is a log file but I don't know what exactly it lists or how to even read it. Thanks for the permission. I agree with you on that!
  17. Hey @@minilogoguy18 Would you know anything about this? You tend to be knowledgable about these sort of things. Also, could I use your ARC fighter in my prequel mod? I'll use it to replace the x-wing.
  18. It's alright. That's what the default map objects are, md3. I remember Milkshape. Is it free?
  19. Yeah, I said that it works fine in MD3View. I need it to be an MD3, not a GLM. The MD3 I have is crashing the game. MD3View doesn't have an option to open a GLM. And ModView doesn't have an export as MD3 option either.
  20. I'm trying to replace the map object z-95 model with the Jedi starfighter but it keeps crashing the game. It works fine in MD3View. I got the MD3 from MBII from the Mustafar map. Is there any way someone could either convert the GLM model to an MD3, or explain how to do it. I tried via Blender but couldn't figure the program out.
  21. I'm surprised it wasn't uploaded here after it being released.
  22. Nute Gunray is now recorded and finished! Sounds pretty good! Can't wait for you guys to see and hear it. I got another idea. I wanted to replace the map object Z-95 to a Jedi Starfighter and the TIE fighters with ddroid starfighters, and the bombers with Trifighters. I started with the Jedi starfighter and took the MD3 file from MBII from the mustafar map. I replaced the Z-95 model and everything and made sure the paths to the skin files were right via MD3View, but it crashes every time I load a level that has it.
  23. I got someone to voice act Nute Gunray for my Prequel Conversion mod. Pretty stoked for that!

    1. therfiles

      therfiles

      Awesome! Can't wait to see (or hear) how it turns out!

  24. I tried it the other day and it didn't work, or else I would try my hand at it. I guess I could try through VirtualBox or BootCamp.
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