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Milamber

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Everything posted by Milamber

  1. He really does have a duckface though <.< He's improved a lot compared to the start, but I'd say you could still work more on the head. If anything at least fix the duckface, please xD
  2. I've always wanted that as well Shaders in modview ftw.
  3. http://www.youtube.com/watch?feature=player_detailpage&v=TVXh66SQgdU Also, I choose to ignore anything that can be negative about it, for now.
  4. How about a side by side comparison with the old boba?
  5. That last helmet looks like it's made out of rock imo, or wood at some places. You've grunge'd it up a bit too much, with the wrong type of wear and tear <.< That's how I read the material at least.
  6. Pretty much means "detail level" in common terms He's asking if you're being careful with the amount of unnecessary detail. Like having 20 sided cylinder for a jka saber would be overkill.
  7. Me and Scoop don't live in the same house anymore So can't tell ya.
  8. Don't think I ever crossed path with you guys on my jk2/jka journey. Might have though, my memory isn't the greatest with all my encounters. Hi ^^
  9. When it comes to models you guys want for specific areas, I think it'd be smart to make the areas in the style you want first. So that the modelers can make something that fits into where the model is supposed to be placed, for example the chair/bed request atm, I'd have no idea how to make one that would fit into it atm, would you have to make the room fit the model I'd make? or other way around? I get that it's a fancy house with ballrooms etc in the general theme, but would still benefit the modelers greatly to have something concrete to base their design on. That's my opinion at least, other modelers are free to get crackin' without such reference.
  10. nibs must be replaced based on how much/long it's used. If you have a tablet with a rough surface it will wear down faster, if it's very smooth it will last longer. that's about it Also there are some nibs that wear out faster, but the standard ones are usually fine. I've only dealt with 2 tablets but I didn't have any calibration issues.
  11. To infinity and beyond Good work Inyri ^^ looks quite professional.
  12. There's no diffuse texture in the eyes :< But it's looking really good though xD Show me how you fixed it on xfire later. EDIT: Looked at it again, just me remembering wrong, nothing wrong with the eyes sorry.
  13. Right that was the problem, some of the rgb glowing and the rest not. Wonder why I couldn't remember yesterday. Got no new ideas as of right now though >_> will have to give it another shot later.
  14. Wait didn't you and me already achieve that before? The problem was having the eyes be different besides another glow? ...I don't remember the details of the issue I spent the good hours of an entire day working on :| But I'm sure you already had the glowing rgb done for the rest of the guy >_> Or was that something I did while testing without realizing you needed that for the rest of the body too? Think I'm gonna re-reply to this tomorrow when I'm not too tired to remember.
  15. If I'm not mistaken one of those two are required for the color though :/
  16. I still haven't given up on this yet btw Rux xD I just been busy :<
  17. My experience when testing gameplay difference with different fps locks is that higher fps = longer jumps, not sure how it worked but that's the result I got testing ingame, so it affects something it seems. Feel free to prove me wrong though
  18. Is this done or work in progress? Your first post suggests it's work in progress then you said it's finished in the same post. So not quite sure what you're aiming for here. You seem to be desaturating the parts you edit atm, for consistency I suggest doing the same with the rest, or add some saturation back to the parts you desaturated, anything to get it in balance really. Right now I think the pants aren't getting along with the torso very much. Might just be that I feel that brightness of white isn't going along with the brown very well, might look ok ingame though.
  19. A good idea would be to post your progress here Get feedback as you work. Correcting your own mistakes is one of the best ways of learning how to do things right, and here we have plenty of people who would point out how to fix your mistakes if you asked nicely
  20. I started in jk2, right before jka came out, so I think I did 1 jk2 skin then the rest was jka. My field was just skinning, for ages just simple recolors on request etc (I got to make more fancier stuff too as I did develope a LITTLE skill even with that). In general more interest made me dive deeper as the years in jka passed, now I can do modeling, can pretty much model whatever I'd want to put in the game I guess (nothing coding related). I'm just insanely slow between the times I do work now, so my output is next to zero :< got a model done atm and like 1/6th into the texturing xD It'll be out whenever I get a boost of motivation to get through the texturing and weighting. I got into modding simply because I wanted to make a skin for myself ^^ I still have the first one lying around Hundreds followed, but I only released 1 skinpack officially because the rest consisted of personal skins mostly.
  21. Just a quick question: You guys are using the words rigging and weighting a bit back and forth here. The way I know them: Rigging - the process of making the actual skeleton for the model to be weighted to. Weighting - the process of attaching the model to said skeleton so that it will follow it during animations. I'm kind of assuming you guys are only talking about weighting? Since you don't need to make new skeletons for jka character models. And on the topic of modeling tutorials for jka. No it's not needed, people have been able to figure it out on their own for a long time, however. A good tutorial gathering the entire process in 1 place would make it a lot easier for new people to learn it. So it would be very HELPFUL, but not a requirement for success ^^
  22. I've been interested in 3d coat too Heard it got some really good retopology tools. Not that I've yet to get into high poly modeling...need to do that. Also, nice head ^^ Bothan right?
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