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ZanderNao

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Everything posted by ZanderNao

  1. I'm game for OBJ 3D models too!
  2. I ended up having to use a vietnam map for Jedi Academy when I had to film an episode set on Dagobah... I mean, it had trees and water and ambiance but... it wasn't the best match. I hope one day to have at least a duel map set on Dagobah, if not a bit bigger.
  3. Does anyone know if anyone that worked on clan mod is still active, and if so, how much of a challenge it would be to add a few more sitting animations? Or even one more?
  4. And so it does! There are a lot of models in that mod. 8 Gigs, I may be up late, lol
  5. Oh, K2 is great but he is floating a bit off the ground!
  6. Uggggh, so beautiful, so much want!
  7. I can see an object being usable to project a hologram above it, but making something specifically on the player screen would need a bit of coding.
  8. Would that work for the customizable single player models that are three pieces?
  9. You escaped the fate that befalls all great mappers, losing your progress due to computer failure. Knowing that it is backed up is a great relief.
  10. Such a nice change of pace! Fantastic architecture, lighting, everything!
  11. Or is there a chance you could release your map since it turned out so perfect? I mean you really managed to capture the hyperspace bubble perfectly!
  12. Ohhh! Raddus had a different body type. I've seen a lot of Mon calamari all over the years, but they all had the same body type. Raddus or a young thin Moncal like Lee-Char would be great! http://starwars.wikia.com/wiki/Lee-Char
  13. Yay! That's what I like to see. Constructive cooperation between two greats!
  14. That city map... wouldn't take a lot of work to turn into Canto Bight, lol. It was an elegant european style with some futuristic archways added on! haha, but don't compromise your map for a passing reference. You do you!
  15. I'm still so excited about this map, it's the most ambitious project for JA in quite some time.
  16. That was so fast! I was shocked, and delighted, to get my hands on this map! The quality level is really high! Utterly fantastic.
  17. THAT IS FANTASTIC! Oh, it's been years waiting for a good lambda interior! There's sort of one in an old SJC map, but the ramp is locked down, so you can't really use part of it, and the front was so cramped... This is far more accurate. I really hope it does make it in game!
  18. The changes to the patreon page should be fair enough for the users. JKhub is the only patron account I fund at the moment so the fees aren't that big of an impact, but there's a lot of hubbub on twitter right now with people losing lots of patrons.
  19. In light of Patreon's service and fee changes, I am still going to continue my funding of jkhub, but is there going to be a notice for those that are supporting the site through Patreon?
  20. That is a glory shot, even if it got erased!
  21. Ah shucks... Well, thank you for the information anyway. Good to broaden my understanding.
  22. Given the architecture of the box, it wouldn't be a bad duel map. The sides block your view of most other boxes so it'd be the one box, a skybox showing the rest of the opera, and then some sort of animation effect of the orbs in the middle. The scale might be weird, but the project wouldn't have to be a whole opera's worth of boxes.
  23. I love that variant outfit! It's really cool!
  24. You are a god. I have played on four different versions of the Atlantis gate room. I've never seen one that comes this close to being picture perfect. I think the only thing that stuck out for me in the pictures was the other gate model, lol. But superb work. Watching this project with bated breath.
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