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ZanderNao

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Everything posted by ZanderNao

  1. That is some above and beyond right there! My goodness!
  2. Having both would be ideal certainly to apply to all circumstances, but your animations are so good, we want to be sure to get that!
  3. As an alternative idea, what if you released the smaller slices like you did the demo section leading up to release day? The feedback you get could help improve the master map? It could also help tide people over. Then again, it is a lot of extra work that could potentially delay the full release... so do what you feel is best!
  4. Wookieepedia says: While The Freemaker Adventures is not considered canon, the creators Motz and Roth and director Hegner still consulted the Lucasfilm Story Group members Leland Chee and Carrie Beck to ensure that the show did not contradict the official Canon storyline.[5][20] However, the Story Group still allowed the show's production team to "take liberties for the comedy of situations." And I agree that it is quite good, a lot better than I expected.
  5. Leeland Chee is one of the members of the Lucasfilm story group responsible for making sure that all new content is cohesive, connected, and contradicts as little as possible: https://twitter.com/HolocronKeeper/status/1000122619096526848
  6. Remarkable progress. Thank you for taking this challenge on, and showing your work to inspire other modelers and mod makers. Inspirational.
  7. With so much of Star Wars being focused on Jedi and Sith, I always had a deep fascination with the criminal groups in a galaxy far, far away. One of the most distinct criminal groups to be was the Pyke Syndicate: Solo introduced one with a mask that would be far easier to model than some alternatives, but their classic Clone Wars face is pretty distinctive too.
  8. I was going to mention the roundness of the bottom, but you brought it up! Best to avoid the clipping now while we can, lol
  9. What an improvement over that old Jabba model! My goodness! Such swift progress too!
  10. It's being strongly implied now that Dryden Vos from "Solo" is the same species as Naare as he is listed as near human and the marks on his face change based on emotion. There's certainly going to be more of a foundation for her.
  11. Not only are you making interesting creatures, but you're teaching people useful skills! Excellent work! Now here's a question, is there any way to get a realistically shaped hutt in game? Any hutt?
  12. We're all using OpenJK...
  13. It's already fantastically beautiful... If you turn to Star Wars Lore, in both legends and canon, Denon is a city world like Coruscant and Nar Shadda that sits in a strategically vital part of some hyperspace lanes. It might be a good option as a thematic setting: http://starwars.wikia.com/wiki/Denon/Legends
  14. Maybe you have an asset in a separate file that we don't? Maybe you can upload your copy to a separate dropbox/mega/alternative to see if something got corrupted in the publicly shared one?
  15. Yeah, I use OpenJK. I'm glad I'm not the only one though, lol. Oh, I do have one thing to check though...
  16. How did I miss this?! I had to do a whole machinima special with visual effects to make it look like it was in game, haha! EDIT: Awwww, it dropped the game, it said it had an invalid GLA...
  17. Just for the sake of clarity... Where does the mandalorian part come in? Are you replacing the mission where Boba is present with Watto with a flame thrower? Do you want him in armor? I'm interested by the many possibilities, but knowing what you're going for could be useful.
  18. Ohhh! That's a neat idea! No rigging on mouth needed, lol.
  19. Welcome back Chalkyne! It's so good to see you! There was a nexu, but if you started on one don't let that stop you. There can be different breeds! The monkey lizard is a good option, as is a gundark. The lothwolves and lothcats from Rebels are new prolific creatures worthy of coming into realization. And there's also the Mortis creatures... Gargoyle, bird, etc. (of all these, lothwolf is my main request I guess!) Also, what happened to that Proxy you were working on? How far did he get?
  20. So I was thinking back on this... How many hangar bays are there going to be? There was the poll about what ship to put in, and then you started building the Rhino, and having enough room in one to spawn different vehicles to show them off would be useful, but probably wasn't in your original plans... Also, is that something that might be different in the full map versus the smaller independent map sections?
  21. It's FAR from perfect, the file's a bit bloated because it has the unused PNGs, but here's a copy that gets one into game: https://www.dropbox.com/s/y1h9vjhr4i2zcky/Zygerrian.pk3?dl=0
  22. Your guide was spot on, but the problem wasn't the structure. It was the PNGs.
  23. That was it! I changed them to jpg and got a working model. It's kind of dark, but I can play around with it now.
  24. I still didn't get it to work, it's just invisible in game when I click on the icon.
  25. Isn't there normally a players folder between models and zygerrian?
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