Jump to content

ZanderNao

Members
  • Posts

    542
  • Joined

  • Last visited

Everything posted by ZanderNao

  1. This is extremely distressing... Why did such an amazing, brilliant, phenomenal piece of art have to come to an end like this? I just wanted to see that courtyard...
  2. No map image has ever filled me with more anticipation than this one. It was art, beauty, perfection personified... Thank you for the dream at the very least.
  3. Please... Please don't do it this way... You don't have to map any more, but don't purge your progress... Share what you've made, share the incomplete files, share the demo, please... What you accomplished should live on.
  4. If you had a 3D model of it, there's a chance, but I don't know if that's likely to be on his list. It isn't the sort of model that can be frankensteined from existing pieces.
  5. Jeff's help with the Eye really helps it to stand out too. It really took it to the next level.
  6. Utterly amazing stuff. We can see your skill and talent. Now we just have to get that sweet release, lol. I look forward to seeing this come along!
  7. Shaders are so weird... I wanted to try and play with the Jabba model to get some color variants, and any change I make makes him disappear completely.
  8. 130 downloads

    This brings NPC and Vehicle versions of the R7 series astromech droid to Jedi Academy. The R7-series astromech droid was created by Industrial Automaton during the Galactic Civil War. The R7-series was designed specifically for use with the Rebel Alliance/New Republic E-wing escort starfighter. NPCS: /npc spawn r7a1 /npc spawn r7a2 /npc spawn r7a3 Vehicles: /npc spawn vehicle r7a1_vehicle /npc spawn vehicle r7a2_vehicle /npc spawn vehicle r7a3_vehicle Title: R7 Series Astromech File Names: R7-A1.pk3 [769 kb] R7-A2.pk3 [768 kb] R7-A3.pk3 [283 kb] Date Released: December 21 2018 Type: Model Bot Support: No -------------------- Author: -------------------- Model/Shader by: Jeff Idea and Skins by: ZanderNao -------------------- Installation -------------------- Extract or copy the pk3 files of your choice to you Base folder (usually c:\Program Files\Lucasarts\Star Wars Jedi Knight Jedi Academy\GameData\Base\). Start game, enable cheats or devmap.
  9. Yaaaay! This is fantastic! Excellent work! So nice to see under-represented worlds!
  10. That's right! I remember my mind being blown by the controller, and then apparently I forgot! *scribbles down notes on more things I need for my films*
  11. Hahaha, there are no glasses in the Star Wars universe so it was oddly cool to see it in game... I kind of wish I had that head on a more normal human body for a technician or something, lol
  12. It's kind of weird, there really aren't even any good 3D models of Yoda's hut out there...
  13. I am so glad! The vehicle fix is a nice idea! Keeps it simple.
  14. I reached out to him a couple times over the years to see if he'd be willing to release Kamino version 2 in an incomplete state, but both times he seemed surprised people still played the game and then never responded after that.
  15. So many great modders taken down by hard drive failures and crashes. It's such a tragedy... I'm glad you didn't lose everything, but still, hard for everyone! Good luck with everything you have to go through!
  16. An excuse to remind someone to keep working? I'll hold you to that, haha! Thank you for liking my request! I look forward to seeing Jabba and the Happabore too!
  17. Hey Chalklyne, I'm not sure if you're still working on this request thread, but I wanted to get your input on the possibility of a member of the Pyke Syndicate. I know they are humanoid, but they're pretty distinct on some of their geometry and you've always had a way at capturing the unique. The various criminal syndicates haven't had a lot of love mod wise over the years.
  18. I love it! The architecture's really inspiring! Fantastic work, keep it up!
  19. So I keep coming back to this because we use the Rocket Trooper in our films, but the model is incompatible with Clan Mod. I hope if an upgraded model is ever made that it would somehow also be compatible with clan mod and a lot of my problems would be solved, lol. We picked it because it's one of the most easily distinct and recognizable troopers.
  20. I have a two fold question about updates to existing Clan Mod features. The first, is Clan Mod's compatibility. I have a number of mods that work in base JK and OpenJK multiplayer that do not work in Clan Mod. Some are sabers, like datapad and comlink that use custom animations. Others are unusual player models like the rocket trooper or hazard trooper. When they are selected in Clan Mod, Kyle Katarn takes their place. Are future versions going to have expanded compatibility? The other is one of the things Clan Mod is most famous for, emotes. Right now the only sit options are sitting on the floor, sitting in a chair but looking bored, or meditating. Is there any normal sitting animation in the game that could be adapted for an emote so someone could be placed in a chair and not look bored? Oh, and while we're here, I guess, any way to change how long it takes for the idle bubble to appear around a player? I'd love to turn that off or make it a very long duration. Thank you everyone for any and all answers!
  21. I hadn't expected the music video to work its way in, but I should have. I wonder if someone will put a seagull easter egg into the map, lol
×
×
  • Create New...