I'm about 3/4 through map 2 right now and have played it all the way through to the last ladder before the tram area ( for those who played it before). The first ladder I just cautioned taped off so you'll have to find a new way down to the lower walkway. Everything else runs as it should but I have been going through and changing some textures and lighting. For those of you that played this the large ooze pool after the control room will be a bit different. This is because I have to remove the last ladder and have some sort of elevator up. So, there will be a small redesign there as well as a different path for the player. Again, not huge, but, I always wondered to myself where all this toxic waste came from from such a small operation. So, that'll be fixed. Good news is that I have, in this map, 2 or 3 door switch shaders that work so I have to go back and fix those issues in the first map. Here is the final shot of the new warehouse from a different angle. Decided against anything computer wise on the small platform. It looks alright as is.