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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. @@katanamaru no , that is only for the bonuding boxes (collision) as far as I know
  2. http://starwars.wikia.com/wiki/Kell_dragon shiiiiiet that is one ugly lowpoly model there , but going but those pics I have to agree , a howler skeleton just wouldn't work btw @@ChalklYne you posted a Krayt Dragon
  3. shit , are you using google translate or something ? O.o
  4. if you were doing tha tin 3ds max I guess you could try that map exporter
  5. yep , exactly that's what it prevents
  6. uhm MP compatibility is no problem at all , make him a vehicle ! a tauntaun should be suited best for that matter
  7. add RGBgen identity to the glow stage in your shader and make sure that dynamic glow is enabled
  8. well whats the problem ? show me an ingame screenshot I dont see anything that's obviously wrong with that shader I guess you got one of the filepaths wrong
  9. allright @ , lemme see your shader and I'll try to fix it up for ya or if you got nothing yet I'll try to walk you through it
  10. @@ChalklYne incase you cant get him animated and ingame pass me your model in .fbx format
  11. I was worknig at a t3 unit AGES ago I dont know If I still have the old .max scene incase I can find it i'll get it rigged , animated and converted to be usable ingame but you'll have to find someone to texture the model for you as I really dont have a. the time to b. the motivation is missing aswell Edit : I'm sorry , apearently I deleted the file the last time I cleaned up my 3ds max scenes =/
  12. Sorry , I was kinda busy and forgot about this thread , but now I'm back you got mail @
  13. ah , so you'Re actually requesitng this model , I misunderstood oyu then I thought you wanted help finishing the model If I hadnt got so much to work on , I guess I'd help you but I'm more than busy enough atm
  14. what'd you need help on here ?
  15. a small update , mgiht be to little definition in the arms but I kinda like what I got now
  16. hm...... I might even do that for a Render .... hm......
  17. Pretty crappy Actually : AMD Athlon II X2 245 2.9 GHz (old dualcore Cpu) 4 GB Ram (32 bit win 7) Geforce GTX 460 GPU (1 GB) I use gamebooster to boost my mudbox , anyway that mesh is at 1,77 million polys and I think if I raise the subdiv level higher my mudbox will just freeze / crash Edit : sub-d lvl 7 can still be calculated without freezing mudbox , turning aorund the sculpt get's laggy though but that's okay for a 7 Million poly Mesh I guess this was unboosted btw I highly doubt that my system can take another level of subdivision without freezing
  18. Oh incase I fee l like bothering with the retopo , rigging and animation of her I might put her in JA
  19. As I jsut started learning Mudbox I'd like to share the progress of my first sculpt with you guys I started to sculpt Boga , the Varactyl (giant utapauan Lizard) ridden by Obi Wan in EP3 I created a simple base mesh in 3ds max and started Sculpting , here's what I have so far I'll have to reduce the Definition of the Muscle in her arms a "little" , I sculpted deifned muscleo n her arms and tried to bulk that up rather than bulk first and then define like im doing at the Legs now
  20. Started learning Mudbox :D

    1. Scorpion

      Scorpion

      Just searched what the hell Mudbox is...well, it looks amazing. But usually amazing = complex, so good luck.

  21. I remember playing Jedi academy in 1920*1080 but I set that up ages ago andn ow that I just reinstalled my whole system I cant seem to remember how to do it , can anyone help me out ? thanks in advance ! a compelte list with vars I should change to achieve the best look is appreciated btw
  22. Hex editing works , you have to edit the model.glm of the models you want to use the new animations simply open the model.glm file in the hex editor of your choice and change the filepath for _humanoid.gla which is specified in the .glm to whatever you want it to be @@katanamaru knows more about this than I do though
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