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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. ah , so you'Re actually requesitng this model , I misunderstood oyu then I thought you wanted help finishing the model If I hadnt got so much to work on , I guess I'd help you but I'm more than busy enough atm
  2. what'd you need help on here ?
  3. a small update , mgiht be to little definition in the arms but I kinda like what I got now
  4. hm...... I might even do that for a Render .... hm......
  5. Pretty crappy Actually : AMD Athlon II X2 245 2.9 GHz (old dualcore Cpu) 4 GB Ram (32 bit win 7) Geforce GTX 460 GPU (1 GB) I use gamebooster to boost my mudbox , anyway that mesh is at 1,77 million polys and I think if I raise the subdiv level higher my mudbox will just freeze / crash Edit : sub-d lvl 7 can still be calculated without freezing mudbox , turning aorund the sculpt get's laggy though but that's okay for a 7 Million poly Mesh I guess this was unboosted btw I highly doubt that my system can take another level of subdivision without freezing
  6. Oh incase I fee l like bothering with the retopo , rigging and animation of her I might put her in JA
  7. As I jsut started learning Mudbox I'd like to share the progress of my first sculpt with you guys I started to sculpt Boga , the Varactyl (giant utapauan Lizard) ridden by Obi Wan in EP3 I created a simple base mesh in 3ds max and started Sculpting , here's what I have so far I'll have to reduce the Definition of the Muscle in her arms a "little" , I sculpted deifned muscleo n her arms and tried to bulk that up rather than bulk first and then define like im doing at the Legs now
  8. you got mail tomorrow
  9. you guys got mail Only Origin Keys left now
  10. I remember playing Jedi academy in 1920*1080 but I set that up ages ago andn ow that I just reinstalled my whole system I cant seem to remember how to do it , can anyone help me out ? thanks in advance ! a compelte list with vars I should change to achieve the best look is appreciated btw
  11. Hex editing works , you have to edit the model.glm of the models you want to use the new animations simply open the model.glm file in the hex editor of your choice and change the filepath for _humanoid.gla which is specified in the .glm to whatever you want it to be @@katanamaru knows more about this than I do though
  12. as it's Origin only , I'm not THAT surprised
  13. @@Rosh Penin , as there are stil l2 keys left you'll get the steam copy , if noone else asks for the game till tomorrow
  14. about Gabriel ... I dont have a model I coudl fit this too but I oculd make a new model for this purpose , but it will take a while as I'm busy with school and just got to reinstalled 3ds max and photoshop yesterday (Backstory-> but I'll get to it in the next weeks
  15. you got Mail @@Rosh Penin
  16. @@Rosh Penin , Steam or Origin ?
  17. get on skype @@ChalklYne
  18. looks like I'm not the only one who got keys left
  19. @@ChalklYne your textures could use some more detail some pieces look noisy and crisp sharp while others are just a blurry mess you shouldtone down the bevels or atleast their brightness for the engraved pieces their highlights are just to damn bright and it's to flashy/over saturated for my taste but that's just me I'm digging the general style of that hilt model though
  20. @ Check your inbox
  21. @Captain Crazy yep , Battlefield 3 is Origin only , sadly anyway check your inbox
  22. to bad that's not possible xD @@CaptainCrazy I guess you're just joking
  23. Crysis 2 is not given away @@CaptainCrazy Darth Futaza will get it if no one asks for it till tomorrow so decide : Battlefield 3 or Crysis 2 ?
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