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AshuraDX

JKHub Staff
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Everything posted by AshuraDX

  1. if any of those at all I'd say Level design
  2. Okay after spending more time watching ref pics and pushing a few vertices around I came up with this : Starkiller Bust (click to view in 3D) just the head :
  3. to me the head appeared to wide and not tall enough so I overlayed a picture of the original sculpt they used for TFU over my model in mudbox and used that as quide to alter my model (after matching the perspective as close as possible) so I think that's not what's off altered the chin
  4. Starkiller Head V2 (click to view in 3D) sooooo , still have to tweak the shape of the chin , I think it has to be slgihtly wider but fiddling around with it in mud box dindn't get me a result I liked
  5. lemme show you how I get my glow effects done : I'm worknig in photoshop so it mgiht not be the exact same in gimp but here you go anyway : 1.start with a black Canvas 2.draw the shape you want to glow on a new layer with "sharpish" edges , I simply drew a rectangle and added a simple blur to soften the edges a little as I didnt like the hard 1 pixel edges , but if you're painting them on with ma brush you'll get that kind of AA anyway (layer 1) Canvas + Layer 1 3.duplicate that layer , gaussian blur it by a small amount and push the brightness up by increasing it via image/adjustments/brightness &contrast . Then set the layerblendmode to negative multiply/screen (layer 2) Canvas + Layer 2 4.duplicate layer 1 another time , move it on top of the layerstack and gaussian blur it by a larger amount. Then set the blendmode to screen/negative multiply again (layer 3) Canvas+Layer 3 5. Enjoy your finished glowmap , this is my final result , it keeps definition of whats actually glowing instead os just placing a large blob of color above things and I think it works best for small lights and screens Canvas + Layer 1,2&3 Edit : you can also experiment with different colors in the layers or use more layers to get a thicker glow effect , but this is the most basic example I could come up with . Just play around with this and see what you can come up with dont limit yourself on 3 layers quick 5 layer lightsaber blade type effect
  6. @@eezstreet You got a valid point about the sound files , I have to agree there I used ported or better recorded(record gameplay via fraps->convert2mp3->split the recording in appropiate clips, which is about the same as just taking the soundfiles straight from the game) sounds aswell for 2 of my models I'll get a discussion on this started with the other staff members
  7. I'll check that out , thanks ! I just took down the files you pointed out , thanks for your help !
  8. @@Omicron the Clone wars models are ported from Star Wars - Clone Wars Adventures (a free to play MMO-something) the Savage Opress model was ripped from that game , uploaded to that site you posted and apearently ported to Jedi Academy
  9. allright I didn't know we hosted the predator model here where are those models from if they are not from a game (Savage and Maul) ? I cant believe someone let that grievous pass O.o about that fallout model... I thought this was a model from a mod for fallout ? It's not ?
  10. Might be , but whoever approved that file must have missed that it's a ported model and it can be hard to tell got any examples ? I havn't seen ported models here yet @@Circa , well I pretty much learned english from watching other people write on sites like this , Youtube Clips and videogames so my grammar is most likely flawed sometimes still better than what most students pick up at school here
  11. Might be , but whoever approved that file must have missed that it's a ported model and it can be hard to tell got any examples ? I havn't seen ported models here yet @@Circa , well I pretty much learned english from watching other people write on sites like this , Youtube Clips and videogames so my grammar is most likely flawed sometimes still better than what most students pick up at school here
  12. @@Laisum I see, let's see if you can pick up a bit of english here probably you could try to re-express your answer to my first point "Probably it is required to someone also such." I dont really get what you want to say, what is your mother language?
  13. @@Laisum 3 things : 1.we dont accept ported material on this site 2.adding detail to such a low poly model can be as much work as creating a new model 3. not related to this model but : Are you using google translate or a similiar service to compose your messages here ? If not you might want to consider improoving your english
  14. I talked to him about that and he so far had no plans for releasing it , but he mgiht do after he fixed several things that bother him
  15. one of them was mine , and I planned to release it a bit later you're free to include it here then @@Circa
  16. Android assistent and I deleted a bunch of apearently unused folders from my sd card and voila , my system runs as smooth as it did right at the beginning
  17. @ I got a shitty Samsung Galaxy Y I got it fixed pretty much though , thanks for the offer anyway
  18. as a huge Far Cry 3 fan I was actually thinknig of maybe modleing him and Vaas soemtime but , nope no time atm but here are some pics :
  19. Well my mobile has gotten pretty slow and I'm looking for a clean up app that will hopefully remove unnecessary files left from old apps I dont use anymore sort of like Tune up utillities , but for my mobile does anybody know of an app like this ? or something that might do the job ? Thanks in Advance
  20. http://www.youtube.com/watch?v=C4Z-shtikB0 just have a f*cking nice Christmas guys !
  21. http://www.cgtextures.com just contributing to your list , limited to 15 mb per month I never hit that cap though and here's a simpel grungy metal Texture I made in photoshop ; i'm not sure wether it's tileable or not , I dont remember I think I made it to texture a weapon or something
  22. It's all prepared guys , it just has to be made public
  23. starkiller (click to view in 3D) how is this @@Psyk0Sith ?
  24. @@Psyk0Sith allright , how is this ? just guidelines sofar
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