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ent

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Everything posted by ent

  1. 1080p is a video format that means video has height 1080 pixels and has progressive playback (1080i - interlaced). Not related to screens. If the topic about screens they you have to say FullHD.
  2. con_notifytime -1 won't show notifications but will keep logging messages in the console.
  3. Why not to make a mod that let's you play on both versions like jk2mv? I added 1.00 demos support into jaMME and demos works fine there. You don't need to even change anything, only few things in the engine to choose which dlls to load.
  4. Little addition: as you can see in the code saberhup is different for different saber styles so it's 3 swing sounds for 3 saber styles - that's why there are 9.
  5. I only told what I found in the code. Now those items are clickable: saberhit[1-3] saberhitwall[1-3]saberspin[1-3]saberhup[1-9] (swing)saberblock[1-9]saberbounce[1-3] Hope that proof is enough.
  6. saberhit[1-3] saberhitwall[1-3] saberspin[1-3] saberhup[1-9] (swing) saberblock[1-9] saberbounce[1-3]
  7. I thought about it. But it's all based on my lazyness and amount of requests for the feature that are under 9000.
  8. It is independant to OS bitness. Use int64_t. @ensiform, if he is making new weapons then save games compatibility is out of question - it's definitely won't be compatible anyways. I am sure he knows that.
  9. Make weapon storing var int64_t type.
  10. Maybe this: http://jkhub.org/tutorials/article/17-character-lip-movements-video/ ?
  11. You are doing it wrong at all. Don't put anything in base. You suppose to load all other mods assets using "fs_extraGames" cvar on startup. Just modify start_jaMME.cmd with any text editor and replace "japlus japp" with "RPMod" or whatever the mod folder called. Or make your custom start_jaMME_RPMod.cmd. I guess your issues may happen because it mixes anims from ja+ mod and rpmod. If my solution doesn't help, then send demos, give a download link for the mod and tell me what2do to reproduce your problems. I need their numbers anyways.
  12. If it is a sp mod then not sure about packing. I only talk about mp.
  13. My reply goes to the topic starter. How dead is the modding community in this year comparing to other years? Look the same imo.
  14. I need their anims.h with extra enums. Get it for me and I will implement. P.S.: isn't there too much blur?
  15. Logged in just to like you.
  16. :s tmi = too much information. Do not misunderstand me.
  17. jasp is single player. MBII is the multiplayer mod.
  18. It crashes when you start MBII or just Jedi Academy?
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