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Everything posted by ent
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Eitani's Top 5 Personal Complaints of JA
ent replied to eiTani's topic in Jedi Knight General Discussions
You have been playing wrong Jedi Academy. -
con_notifytime -1 won't show notifications but will keep logging messages in the console.
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Why not to make a mod that let's you play on both versions like jk2mv? I added 1.00 demos support into jaMME and demos works fine there. You don't need to even change anything, only few things in the engine to choose which dlls to load.
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Possible with a code modification.
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Little addition: as you can see in the code saberhup is different for different saber styles so it's 3 swing sounds for 3 saber styles - that's why there are 9.
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I only told what I found in the code. Now those items are clickable: saberhit[1-3] saberhitwall[1-3]saberspin[1-3]saberhup[1-9] (swing)saberblock[1-9]saberbounce[1-3] Hope that proof is enough.
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saberhit[1-3] saberhitwall[1-3] saberspin[1-3] saberhup[1-9] (swing) saberblock[1-9] saberbounce[1-3]
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I thought about it. But it's all based on my lazyness and amount of requests for the feature that are under 9000.
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It is independant to OS bitness. Use int64_t. @ensiform, if he is making new weapons then save games compatibility is out of question - it's definitely won't be compatible anyways. I am sure he knows that.
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Make weapon storing var int64_t type.
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Maybe this: http://jkhub.org/tutorials/article/17-character-lip-movements-video/ ?
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You are doing it wrong at all. Don't put anything in base. You suppose to load all other mods assets using "fs_extraGames" cvar on startup. Just modify start_jaMME.cmd with any text editor and replace "japlus japp" with "RPMod" or whatever the mod folder called. Or make your custom start_jaMME_RPMod.cmd. I guess your issues may happen because it mixes anims from ja+ mod and rpmod. If my solution doesn't help, then send demos, give a download link for the mod and tell me what2do to reproduce your problems. I need their numbers anyways.
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A Way to try a new weapon + New Weapon code stuff
ent replied to Asgarath83's topic in Coding and Scripts
If it is a sp mod then not sure about packing. I only talk about mp. -
A Way to try a new weapon + New Weapon code stuff
ent replied to Asgarath83's topic in Coding and Scripts
And pack cgame module into a pk3 file. -
A Way to try a new weapon + New Weapon code stuff
ent replied to Asgarath83's topic in Coding and Scripts
You have to make both client and server mod. -
My reply goes to the topic starter. How dead is the modding community in this year comparing to other years? Look the same imo.
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I need their anims.h with extra enums. Get it for me and I will implement. P.S.: isn't there too much blur?
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Logged in just to like you.
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:s tmi = too much information. Do not misunderstand me.
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HELP! Jedi Academy Crashing on Startup
ent replied to David_Bowie's topic in Jedi Knight Tech Support
jasp is single player. MBII is the multiplayer mod. -
HELP! Jedi Academy Crashing on Startup
ent replied to David_Bowie's topic in Jedi Knight Tech Support
It crashes when you start MBII or just Jedi Academy?