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ent

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Everything posted by ent

  1. Higher speed is just bigger time jumps. I meant QL demo tools.
  2. Repeating for the third time: Stop asking for it, please, it started annoying. We know wolfcam is the best etc. speed and find are independant, find has its own speed.
  3. Hello.It took over a year but it was worth to wait the new jaMME release: Windows version:https://jkhub.org/files/file/1712-jamme/ Mac version:https://jkhub.org/files/file/2453-jamme/ Android version: https://jkhub.org/files/file/2454-jamme/ Changelog: New cvars: - cl_autoDemo- cl_autoDemoFormat- cl_dlURL- con_timestamps- cg_commandSmooth- cg_drawSpeed- mme_blurStrength New commands:- saveDemo- saveDemoLast- find airkill- cut- demoCut- mute As always the information about all cvars and commands can be found in cvars.txt and cmds.txt files that are placed in mme folder. The new version has so many new features, but let’s start with the global ones. 1. jaMME now runs on 4 different OS: Windows, Mac, Linux and Android.For the Mac support I would like to thank @redsaurus.The Linux support was added by @{JAWA}teh_1337, and I thank him for that as well.The Android support was added by me, but I used some important codes from the Beloko Games version (JA SP for Android) such as the gl-es renderer and Android OS<->game code interaction. Mac and Linux versions work exactly the same as Windows, but the Android one is different and brings the different goal of the usage. To find out how to use the Android version read the new tutorial: http://jkhub.org/topic/6208-8-how-to-use-jamme-on-android/ 2. Another global feature is that you can play the game now using jaMME engine. Using jaMME engine you get the following advantages:- enhanced autorecording demos (read below)- maps autodownload support with more than default 25 KB/sec speed using either server-side cvar g_dlURL or client-side one cl_dlURL- MP3 sounds are not limited by channels, rate and bitness- Ogg Vorbis and FLAC audio formats support so you can mod your game not only with MP3 or WAV- sound doppler effect from Q3 when rockets slip closely to you- opportunity to mute and unmute audio with mute command 3. Enhanced autorecording demos. That feature brings the following logic. Demos start recording each new match and never get saved unless you wished to save. It helps to avoid disk space taking with unnecessary demos.Two last demos get always saved though: the one from the previous match and the one that is currently recording. It’s needed to handle a situation when you forgot or had no chance to save the last recorded demo. To save it from the game use saveDemoLast [optionalName] command. To save the currently recording demo use saveDemo command that will append a timestamp of the game time to the demo name. It’s useful to seek in the demo afterward. So the main idea is to hit saveDemo if you faced something worth to be saved in the game. You can repeat it several times in the same match to save more timestamps.WARNING: if you are using some client mods that have their own autorecording demos then I highly recommend to disable it on their side and leave only jaMME one. For more information with examples I recommend to check cvars.txt and cmds.txt in the mme folder. Seek for: cl_autoDemo, cl_autoDemoFormat, saveDemo and saveDemoLast. Extra: use cl_drawRecording 2 for the new recording notifier REC in the left bottom corner. 4. One more global thing is the memory leak fix that was in version 1.6 and the game could crash if you were capturing rather long video, so probably only few people faced it, I guess. But it did not happen if DOF or stereo separation capture was used. 5. In-game demo cutter. Self-explaining feature. While you are playing demos back using the enhanced mme demo player you are able to cut them with the range that you select. To select the cutting range just hit [ and ] for start and end respectively. And then hit / to cut the demo. The new demo will appear with “_cut” postfix in the name.The feature is very useful to save the disk space and to leave only useful parts of demos so you won’t need to seek in them anymore. 6. jaMME now supports demos from Jedi Academy version 1.00 (dm_25 files). It was actually weird that it wasn’t implemented before because games actually don’t have big differences. So I(ent) only made dm_25 files get listed in the demo browser and teh disabled error occurring if game versions don’t match. 7. jaMME now displays the demo playback progress as a little red line in bottom of the screen: http://i.imgur.com/OLwLP6J.jpg [iMAGE]It’s only visible if editing is enabled, so if you are capturing or hit 5 then it’s hidden together with the rest demo HUD. 8. Another jaMME contributor @{JAWA}teh_1337 implemented a cool feature that makes everything in the game very smooth – command time based smoothing. If your demo has laggy players including youself due to missing packets etc then now all players will move smoothly.Compare how laggy I was and how smooth I have become:https://youtu.be/aF9aqZuidhI?t=3m59s [VIDEO]vshttps://youtu.be/WExt50XK0Jw [VIDEO] 9. find command now has airkill subcommand that makes the feature seek until a kill happens in the air. 10. For the team game modes I made the enhanced scoreboard. Actually it was in jaMME since the beginning but worked in CTF only.It shows all the players including spectators and shows what players spectators are spectating.It also shows how many players are connected to the server including private ones. 11. Another feature that I’d like to mention is the motion blur strength adjustment. It’s controlled by a new cvar mme_blurStrength and affects shutter speed. Look at the images on Wikipedia.Experiment with different values. I personally already don’t remember what values do what, but 10 equals to gaussian blur type, probably <10 makes things sharper, >10 – blurry, or visa-versa. 12. If you wish to have a fixed ratio in widescreens for the disruptor scope then you have to provide custom shaders that will fill left and right parts of the screen because compressed scope image will leave those parts empty and the screen will have empty fields on left and right.To have that fix use either one of two or both shaders: zoomLeft and zoomRight.For example, if your shader is zoomLeft { { map *white rgbgen const ( 0 0 0 ) } }then the cropped left and right parts will be filled with solid black rectangles and the result will look like: jaMME also got a lot of fixes and additions that I did not mention here because they are not that major, but the full changes could be found on https://github.com/entdark/jaMME/commits/master. IMPORTANT For MBII users: MBII won’t distribute jaMME anymore since it can make things outdated plus it does not make jaMME independent. So if you wish to use jaMME with MBII then just download jaMME separately – it will work fine.To use jaMME with MBII, copy your cgamex86.dll to mmeMBII folder from MBII folder, copy uix86.dll to mmeMBII folder from mme folder. Then hit start_jaMME_MBII.cmd and enjoy the mod.The MBII launcher will probably do that automatically in the future. I think that’s all. Feed us with sweet movies now.
  4. ----------------------------------------------------------------------------------------- System Requirements ----------------------------------------------------------------------------------------- OS Version: Android 4.1 or higher.CPU with clockrate 1000 MHz or more.GPU with OpenGL-ES 1.0 support or higher.RAM: 128 MB or more.Free disk space: 1.2 GB or more (for the game assets). ----------------------------------------------------------------------------------------- Android Permissions ----------------------------------------------------------------------------------------- 1. Privacy: - modify or delete contents of your SD card; - read the contents of your SD card. (to read game files and write such files as configs, logs, demos, serverdata, screenshots etc)2. Device Access: - full network access; (to be able to connect on servers) - control vibration. (for vibration effect on explosions) ----------------------------------------------------------------------------------------- Installation ----------------------------------------------------------------------------------------- Put jaMME.apk file to your Android device and open it to install the application.Put assets[0-3].pk3 to [game folder]/base folder on your device. [game folder] is your custom folder that you suppose to create. ----------------------------------------------------------------------------------------- Startup ----------------------------------------------------------------------------------------- Select the folder where your base folder with the game assets is ([game folder] that mentioned above).Optionally type startup arguements in format: +command1 value1 +command2 value2 etc. ----------------------------------------------------------------------------------------- General Input Interface ----------------------------------------------------------------------------------------- Use screen as a touchpad to navigate cursor.Two fingers tap opens the console and activates text input.Two fingers long tap will take in-game screenshot.Menu/options/settings key opens the console and activates text input.Back key equals to ESC key.While the console is active and fullscreen swiping vertically will scroll the console.While the console is active and 1/4 screen swiping vertically will scroll last typed commands.Long tap will paste text from clipboard if the text input active. Intefaces for the certain game elements are listed below. ----------------------------------------------------------------------------------------- Input Interface in Main Menu ----------------------------------------------------------------------------------------- Tap equals to MOUSE1 click. ----------------------------------------------------------------------------------------- Input Interface in Game ----------------------------------------------------------------------------------------- Tap will open chat mode and activate text input.2nd tap will open team chat mode and activate/leave text input.Long tap will show scoreboard.Volume up key switches POV to previous player to follow.Volume down - next one. ----------------------------------------------------------------------------------------- Input Interface in Demos ----------------------------------------------------------------------------------------- Tap pauses or unpauses the demo playback.Long tap will cut the demo with the set cut range (use cut thumbs when paused).Swiping horizontally will rewind or fast forward demo.Volume up key switches POV to the previous player in range.Volume down - next one.While paused seekbar with cut thumbs will be displayed.Moving seekbar thumb will rewind or fast forward demo.Moving cut thumbs will rewind or fast forward demo and set the cut range. ----------------------------------------------------------------------------------------- Out of the Game ----------------------------------------------------------------------------------------- Demo files such as dm_26, dm_25 and mme are associated with the jaMME application.Opening those files will start jaMME and play those demos back. ----------------------------------------------------------------------------------------- Higher FPS config ----------------------------------------------------------------------------------------- Android devices are not that powerful as big computers and the game mays lag, so here is a config to make the game work as smooth as possible: seta cg_simpleItems "1"seta cg_speedTrail "0"seta r_vertexlight "1"seta cg_shadows "0"seta r_lodbias "2" I hope you found this information helpful. Good luck and have a nice day. -- ent
  5. ent

    jaMME

    Version 1.11 Android

    223 downloads

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of Jedi Academy for moviemaking. It's a port of q3mme with most of its features and some new ones. Features: - demo playback control (pause, rewind) - free camera mode - chase camera mode - time speed animation - capturing motion blur - capturing output in stereo 3D - different output types: jpg, tga, png, avi, mp4(+ffmpeg) - playing music on background to synchronize it with editing - saving depth of field mask - overriding players information: name, saber colours, hilts, team, model - realistic first person view with visible body (trueview) - recording audio to wav - replacing world textures with your own - replacing skybox with one solid colour (chroma key) - capturing in any resolution - off-screen capturing - capturing a list of demos - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod - supporting versions: 1.01 and 1.00 - in-game demo cutter Author: ent Contributors: ent, Scooper, redsaurus, teh, loda, Alpha/Avygeil Version: 1.10 Date: 10.08.2016 Filesize: 29.3 MB Installation: Put "jaMME.apk" file to your Android device and open it to install the application. Put "assets[0-3].pk3" to "[game folder]/base" folder on your device. Startup: Select the folder where your "base" folder with the game assets is ([game folder] that mentioned above). Optionally type startup arguements in format: "+command1 value1 +command2 value2" etc. Copyrights: ©2013-2016 ent
  6. ent

    jaMME

    Version 1.11 macOS x86_64/arm64

    188 downloads

    Jedi Academy Movie Maker's Edition (jaMME) is an engine modification of Jedi Academy for moviemaking. It's a port of q3mme with most of its features and some new ones. Features: - demo playback control (pause, rewind) - free camera mode - chase camera mode - time speed animation - capturing motion blur - capturing output in stereo 3D - different output types: jpg, tga, png, avi - playing music on background to synchronize it with editing - saving depth of field mask - overriding players information: name, saber colours, hilts, team, model - realistic first person view with visible body (trueview) - recording audio to wav - replacing world textures with your own - replacing skybox with one solid colour (chroma key) - capturing in any resolution - off-screen capturing - capturing a list of demos - supporting mods: base (basejka, base_enhanced), ja+ (ja++, UAGalaxy), lugormod, makermod - supporting versions: 1.01 and 1.00 - in-game demo cutter Author: ent Contributors: ent, Scooper, redsaurus, teh Version: 1.9 Date: 24.08.2015 Filesize: 9.14 MB Installation: extract the archive to "GameData" folder. Copyrights: ©2014 ent; jaMME source code is opened under GPLv2 license
  7. , oh, nice. Try this next time: http://www.igmdb.org/?page=render.
  8. But she was in at least ep3. :s
  9. Scoreboard from smod: https://sites.google.com/site/silsjka/smod_screens Sil is going to release new version soon, I would wait few days.
  10. They are actually stretched, font is just rather thin and looks fine on wide screen.
  11. The feature has been added. It seeks the next kill that happened in air unless it's done with splash damage. Also fixed /find direct that did not seek for disruptor shots.
  12. Each time people say timescale in the jaMME forum a kitten dies. Use speed command, save the kitten.
  13. Oh suz, I have a CTFer mind. Sounds not2hard2add. So you want it fast-forward until next kill happened in air? Maybe anything else? It also has /find death - fast-forwarding until the next death event if you are intetested. Cmds have a full dox: https://github.com/entdark/jaMME/blob/master/build/mme/cmds.txt
  14. Read the comment above.
  15. It currently has only this: /find direct it will fast-forward your demo (~2x speed) until the first direct shot (airs are direct shots), then pauses it. I was thinking to add more options to seek for but dunno what people need. Actual suggestions are adviced. Jumping to certain events requires some kind of caching. It's doable, but requires some effort. I am not interested in it right now. Also, I've added in-game demo cutter. I think it's a good feature that will help too. It will come in the next release.
  16. It is because I compiled it without win xp compatibility, I may recompile it. How soon do you need it?
  17. irl - in real life. -you mean dofradius to a lower value? -yes -if i use a lower radius, ill be using less dofframes, right? -no -is the blurtype only influenting the motion blur? (could a linear blur used for dof draw the drain more intensive?) -yes (no)
  18. Just set lower blurring. Looks like you are trying to show that the footage captured from the little world. Dof is not that powerful irl. I cannot suggested a better solution.
  19. I don't remember. Show your config, I may test.
  20. Hm, not sure. Try to lower blur power? I guess drain gets a random position each new frame?
  21. ent

    jaMME on android

    I've added in-game demo cutter.
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