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ent

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Everything posted by ent

  1. My point is more about how he passed some map parts (for example, jumped on droids on artus_detension or used trip mine to speed up the imperial officer on the same map) that were way more faster. Difficulty is minor for me.
  2. The site you linked is rather young, and I just bet Recon either doesn't know about that or doesn't care anymore. Plus it does not have a filter by difficulty, so I guess all the runs are the fastest possible, so they are definitely are on Padawan difficulty. This was (is?) the most known site with speedruns: http://speeddemosarchive.com/JediKnight2.html https://www.youtube.com/watch?v=OEDiY6SMUz8 Original with fancy music: I am not a mapper.
  3. Dunno. I still prefer the record by Recon. He did it with 42:27 on Jedi Master and used more interesting ways.
  4. This version is about multiplayer anyways.
  5. Are you modifying only menu files?
  6. I stated that, because all new videos I've seen on jk2.info were old-way recorded (4:3 stretched to 16:9, HUD visible in "camera" view etc), and only few ones were made with jomme.
  7. @fau, no problem about jomme, I have already accepted that none from jk2 cares about it at all (except, probably, @Boothand). And also, you should be able to record with jamme engine + your mod modules, no need to use jomme modules.
  8. Fast force regen.
  9. ent

    jaMME

    Define "doen't work", please.
  10. What error do you get? How did you install the mod?
  11. IRC is a protocol. :S And calling it ugly is like calling a cake fast. Don't you think so?
  12. Not sure we are talking about the same thing. What is IRC? No, what you said has another meaning.
  13. Ugly? The poll answers are weird, imo. Where is a simple opposite for "I'm a regular there! I like it." - "I'm a regular there! I don't like it."? Looks like there is forced "like" mixed with other words. The question "How often do you visit the JKCommunity Discord?" would fit the answers better. It reminded me an old joke where in an online interview they asked if a user uses the internet and 100% users that yes (the key word - online), and then the interviwers stated that 100% people use the internet. Interesting mixing of results.
  14. Hello. It took less than a year this time and again it was worth to wait the new jaMME release. 1.10. Windows version: https://jkhub.org/files/file/1712-jamme/ Android version: https://jkhub.org/files/file/2454-jamme/ Changelog: New cvars: - mme_pipeCommand - mme_aviLimit- r_drawAllAreas - r_ext_multisample- mov_headTurn New commands: - capture pipe - screenshotDOF As always the information about all cvars and commands can be found in cvars.txt and cmds.txt files that are placed in mme folder. Cvars: https://github.com/entdark/jaMME/blob/master/build/mme/cvars.txt Cmds: https://github.com/entdark/jaMME/blob/master/build/mme/cmds.txt 1. Pipeline feature [All platforms] I am sure many people want to capture videos in HQ but leave file sizes low. It's possible with modern codecs but adding those into jaMME is a pain in ass, so the max that jaMME could do is to capture into raw or compressed (with JPG) AVI. But we needed the golden mean. So recently we (me and loda) added a feature called pipeline into jaMME that reads raw video and audio data from the game and writes it into the set pipe. Currently the pipe we use is a very popular tool - FFmpeg. That tool has so many options to adjust the video input and output to whatever everyone wants. But it's prolly scary for regular users. Don't worry - we made it simple to work with. All you will need in new jaMME is to download ffmpeg.exe, put that into your GameData folder, start any demo, type /capture pipe [fps] [name] and voila you got your HQ video in MP4 (x264+ACC) that has nice quality and low size. Ofc for those who want to adjust quality settings and other FFmpeg options we left that opportunity (mme_pipeCommand) as well and you will be able to do everything that you want. The default value for mme_pipeCommand cvar is "ffmpeg -f avi -i - -threads 0 -preset ultrafast -y -pix_fmt yuv444p -crf 23 %o.mp4 2> ffmpeglog.txt". Here we see that quality setting set to 23 (lower = better, bigger file size), encoding speed is ultrafast (slower = less file size), and the image quality has the full range with yuv 444 option and the output is an mp4 file with the name (%o) given in "capture pipe [fps] [name]". Adjusting those values affect speed, quality and file size. Try to play around with those values. The only thing that you should not change in the new cvar is "-f avi -i -" which says we are reading raw video and raw audio from the game formatted as AVI. Also although jaMME works much faster on one core and it forces to use one core, the pipeline works much better with the multithreaded way. So you better change com_affinity to 0 (requires restarting). And also to capture raw audio data with pipeline be sure you have mme_saveWav set to 2. Also the feature is designed to work with any pipeline-supported tools, so if there are some similar ones to FFmpeg then they also have to work. Known bug: if you are capturing with FBO then pipeline works only if r_fboblur 1. 2. Opening demos with double-click and drag-and-drop [Windows] Once you start new jaMME, dm_25/26 extensions get associated with jamme.exe and you will be able to open demos from any place. Drag-and-dropping demos into the game also works. 3. MME Renderer on Android I moved the whole MME logic to jaMME for Android renderer, so it’s possible to capture from mobile devices. Pipeline also works but you will need to use special binaries for your certain CPU architecture (https://github.com/WritingMinds/ffmpeg-android/releases). Also such features as motion blur and DOF work only on x86 and x86_64 CPUs. 4. Any text colour [All platforms] Now all the text strings in the game can use any colour per character using ^#FF7700 scheme before every character. If I want my name purple with blue-green dot in the end I just do: /clientOverride player n ^#7F00FFent^#00ff7f. 5. DOF Screenshots [All platforms] If you want to capture some static moment with cool DOF effect but don’t want to start it as a video capture then there is a new feature: DOF screenshot. It is just a new command screenshotDOF [name] [focus] [radius] that can be bound to any key. Play around with the values. Enjoy the new version.
  15. ent

    jaMME

    The download works for me. Try to contact admins. And I am going to release a new version soon anyways. Stay tuned.
  16. Hi. How did you install the mod? How do you launch the mod?
  17. You just appear in 0.0.0 coordinate (look on the demo HUD) that is not always a part of map rooms. You can fly from that coordinate to your needed places though. Or. Sync camera with current view before editing. Being in View: Chase and Edit: Camera, hit F then change view to Camera.
  18. I request a video from all those maps. Some things like reflections can be shown well in animation.
  19. FInally ported mme renderer to jaMME for Android and now we are able to capture from there. Also tested it with FFmpeg and it worked very well: https://www.youtube.com/watch?v=VogvwKG13YY
  20. Send me your demo, please. And tell what moment the bug occurs at.
  21. More like Xamarin Studio for Mac.
  22. Does it work fine in jaMME if you set mme_demoConvert 0? (Set back to 1 after tests.) What is your jaMME version?
  23. If you play your demo back in openjk, does it work fine?
  24. jaMME cuts nothing in the output, it is your video player problem. The video runs slowly because the captured content is raw and its bitrate is too high and your hardware just cannot handle that. jaMME is not designed right now to capture something and release. It just makes videos that supposed to be used in post-production where you encode them and make proper bitrate and file size. Anyways a new version of the mod will be released soon where you can capture in HQ but with low file size.
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