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ent

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Everything posted by ent

  1. Little addition: as you can see in the code saberhup is different for different saber styles so it's 3 swing sounds for 3 saber styles - that's why there are 9.
  2. I only told what I found in the code. Now those items are clickable: saberhit[1-3] saberhitwall[1-3]saberspin[1-3]saberhup[1-9] (swing)saberblock[1-9]saberbounce[1-3] Hope that proof is enough.
  3. saberhit[1-3] saberhitwall[1-3] saberspin[1-3] saberhup[1-9] (swing) saberblock[1-9] saberbounce[1-3]
  4. I thought about it. But it's all based on my lazyness and amount of requests for the feature that are under 9000.
  5. It is independant to OS bitness. Use int64_t. @ensiform, if he is making new weapons then save games compatibility is out of question - it's definitely won't be compatible anyways. I am sure he knows that.
  6. Make weapon storing var int64_t type.
  7. Maybe this: http://jkhub.org/tutorials/article/17-character-lip-movements-video/ ?
  8. You are doing it wrong at all. Don't put anything in base. You suppose to load all other mods assets using "fs_extraGames" cvar on startup. Just modify start_jaMME.cmd with any text editor and replace "japlus japp" with "RPMod" or whatever the mod folder called. Or make your custom start_jaMME_RPMod.cmd. I guess your issues may happen because it mixes anims from ja+ mod and rpmod. If my solution doesn't help, then send demos, give a download link for the mod and tell me what2do to reproduce your problems. I need their numbers anyways.
  9. Model icons are missing.
  10. If it is a sp mod then not sure about packing. I only talk about mp.
  11. And pack cgame module into a pk3 file.
  12. You have to make both client and server mod.
  13. My reply goes to the topic starter. How dead is the modding community in this year comparing to other years? Look the same imo.
  14. I need their anims.h with extra enums. Get it for me and I will implement. P.S.: isn't there too much blur?
  15. Logged in just to like you.
  16. :s tmi = too much information. Do not misunderstand me.
  17. tmi
  18. jasp is single player. MBII is the multiplayer mod.
  19. It crashes when you start MBII or just Jedi Academy?
  20. Do not use the checkbox. Just right click - Start with admin rights.
  21. Start with admin rights.
  22. Put mb2 assets two japlus folder.
  23. Can't wait to watch it! Teasing me over a year. x]
  24. You could set sv_master[x] since 1999. Try sv_master2 set to master.jkhub.org. Or try "seta" command. Idk if it helps. Use JAMP either way. Or connect directly by IP using "connect" command (optionally "password" command afterward). @MaceMadunusus posted the serverlist above.
  25. Wished opening demos FROM ANY PLACE since 2003? Now that innovative option comes 12 years later! jaMME registers "dm_26" and "dm_25" files for itself. Look at that option to open with jaMME on top and file type description on bottom.
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