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ent

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Everything posted by ent

  1. My bad. I meant try to set mme_pbo to 0.
  2. You did not try png and avi with format 1. Do you have the latest jaMME 1.9 that you downloaded from jkhub and replaced all the files after unzipping?
  3. How does it look if you do /capture png? or tga? or jpg? How does it look if you do /capture avi and mme_aviFormat 1? Also, the config does not look completed. There are missing plenty of mov_ cvars.
  4. No, jampconfig.cfg from mme folder.
  5. Show your config. What did you also do before /capture avi 30 cap1?
  6. camera toggle 4 Hold W and move mouse.
  7. Missing the list of the in-development features and bugs.
  8. But but.. mme_screenShotGamma and mme_blurGamma.
  9. Hello. What the title says. Really. I am sure many people want to capture videos in HQ but leave file sizes low. It's possible with modern codecs but adding those into jaMME is a pain in ass, so the max that jaMME could do is to capture into raw or compressed (with JPG) AVI. But we needed the golden mean. So recently we (me and loda) added a feature called pipeline into jaMME that reads raw video and audio data from the game and writes it into the set pipe. Currently the pipe we use is a very popular tool - ffmpeg. That tool has so many options to adjust the video input and output to whatever everyone wants. But it's prolly scary for regular users. Don't worry - we made it simple to work with. All you will need in new jaMME (soon, my children, soon) is to download ffmpeg, put its executable into your GameData folder, start any demo, type /capture pipe [fps] [name] and voila you got your HQ video in MP4 (x264+ACC) that has nice quality and low size. Ofc for those who want to adjust quality settings and other ffmpeg options we left that opportunity (with a new cvar) as well and you will be able to do everything that you want. Also the feature is designed to work with any pipeline-supported tools, so if there are some similar ones to ffmpeg then they also have to work. Credits: loda/videop for finding that feature and how simply to implement that. He also made many performance tests so it captures VERY fast now - big thanks.
  10. ent

    seamless portals

  11. The GPU died. The issue sounds exactly as mine.
  12. Reminds me Far Cry (the first one).
  13. If you are using jaMME then there is a cvar "mme_worldShader" that you can set any shader to. The mme comes with some built-in shaders like "mme/green" that will replace everything with green.
  14. Vanilla is OpenGL 1.2, Rend2 is OpenGL 2.0.
  15. About what? It got successfully released and still keeps laying on github in piece.
  16. View New Content on the top right corner is all you need.
  17. exec autoexec.cfg inside autoexec.cfg? Interesting. You have to use "set" command in the config file. Like "set con_notifytime -1".
  18. con_notifytime -1 instead of cl_noprint 1
  19. Oh, just another fancy site with the sake of the site, not the mod.
  20. You can replace all but dynamic light on wall - it's hardcoded. If it's about MP, then you can try JA++ mod that let's you have any colour and the glow on walls will be fine too.
  21. www.heppler.com/shader
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