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Decades of play time has been spent between thousands of players on these maps,  if you could count and combine the hours spent together making Star Wars happen in these spaces.

Seeing the spaces as they were originally made opened up and expanded on is just a delight to see and tickles the neurons. Carry on your beautiful work Angel!

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20 hours ago, dontapi said:

Sick! When will it be released?

 

Sooner than you'd expect... 

 

Update!!!!!!!!!!!!!!!!!!!!!

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mryB47Z.jpeg A few textures still need their normal's created such as the smaller obelisk's base.zlMe7Dk.jpeg 

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XAbFLRx.jpeg GWqD0lg.jpeg QH0vTqP.jpeg

mjt likes this
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19 minutes ago, dontapi said:

Damn, can't wait to include this as a base map for my server, good job man!

Which server do you run my friend? ^_^ I am looking for alpha testers... <:D 

The open feel this map has is incredible, you can explore and find all sorts of ways to different spots you normally can't in maps. 

 

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scp_chaos1 and GamerRedNeck like this
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Well, I'm from the old jediacademy days, just got back into it. I noticed servers lacked the rules and discipline those JA servers had back in the day so decided to start my own, I've been using Academy v3 map as base with a few others that I like, a similar vibe. I'm still setting everything up, JA++ etc
But the website is ready, and the server tracker etc

Will share more... and yes would love to be included in the beta testing

AngelModder likes this
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Let me pose a question to you all. The V2/3 are well known and loved and while I have my own ideas about what would've made them better I'd like to hear yours.. I'll list below the changes to the concept I've made. Again it should be stated this is not a critique of Virtues work rather a look forward @ what we expect from V4. 

1 - Rend 2 Compatible as well as at least a vanilla variant.

2 - Larger. I wanted and have expanded on the original by 8X the scale of what version 3 was. While not upscaling familiar elements. I took the concept that all of what we saw was either on top of the building or some of the interior of a larger Mayan-like structure. I chose one of the Mayan square pyramids for inspiration of the structure. However, I wanted it to go further with large walls around the structure that contained a massive paradise-like garden filled with ancient secrets. 

3 - Secrets. Something I felt the Academy series always lacked was any secrets. In this map every room, hallway etc have at least 1 secret and one interactable. 

4 - A story, but less a specific clan-orientated one. While somehow still honoring those the community chose to. This area still is yet to be built, I bet it'll be the last room I build. However, I have considered a set of memorials for some of the most influential modders of all time. The ones who really changed JA

5 - Last but certainly not least. Training areas up to snuff for even the stingiest base players.. This includes but is not limited to a mountain.
 

GamerRedNeck likes this
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7 hours ago, AngelModder said:

Let me pose a question to you all. The V2/3 are well known and loved and while I have my own ideas about what would've made them better I'd like to hear yours.. I'll list below the changes to the concept I've made. Again it should be stated this is not a critique of Virtues work rather a look forward @ what we expect from V4. 

1 - Rend 2 Compatible as well as at least a vanilla variant.

2 - Larger. I wanted and have expanded on the original by 8X the scale of what version 3 was. While not upscaling familiar elements. I took the concept that all of what we saw was either on top of the building or some of the interior of a larger Mayan-like structure. I chose one of the Mayan square pyramids for inspiration of the structure. However, I wanted it to go further with large walls around the structure that contained a massive paradise-like garden filled with ancient secrets. 

3 - Secrets. Something I felt the Academy series always lacked was any secrets. In this map every room, hallway etc have at least 1 secret and one interactable. 

4 - A story, but less a specific clan-orientated one. While somehow still honoring those the community chose to. This area still is yet to be built, I bet it'll be the last room I build. However, I have considered a set of memorials for some of the most influential modders of all time. The ones who really changed JA

5 - Last but certainly not least. Training areas up to snuff for even the stingiest base players.. This includes but is not limited to a mountain.
 

Nothing to add based on this 🙂

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Opened up the last layer of it all... This layer is massive. This will give the RP lovers a chance to finally have that feeling in JKA that perhaps you're the first to stand right there and see it from this angle..
sPbAS1a.jpeg
Yes you will be able to interact and use that massive layer, I've turned this if you will into sort of the Jedi Variant of the Valley of Kings. This will be shown and explored more in-depth later. 
hvRyHU7.jpeg

 

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On 4/24/2024 at 12:51 AM, AngelModder said:

Let me pose a question to you all. The V2/3 are well known and loved and while I have my own ideas about what would've made them better I'd like to hear yours.. I'll list below the changes to the concept I've made. Again it should be stated this is not a critique of Virtues work rather a look forward @ what we expect from V4. 

1 - Rend 2 Compatible as well as at least a vanilla variant.

2 - Larger. I wanted and have expanded on the original by 8X the scale of what version 3 was. While not upscaling familiar elements. I took the concept that all of what we saw was either on top of the building or some of the interior of a larger Mayan-like structure. I chose one of the Mayan square pyramids for inspiration of the structure. However, I wanted it to go further with large walls around the structure that contained a massive paradise-like garden filled with ancient secrets. 

3 - Secrets. Something I felt the Academy series always lacked was any secrets. In this map every room, hallway etc have at least 1 secret and one interactable. 

4 - A story, but less a specific clan-orientated one. While somehow still honoring those the community chose to. This area still is yet to be built, I bet it'll be the last room I build. However, I have considered a set of memorials for some of the most influential modders of all time. The ones who really changed JA

5 - Last but certainly not least. Training areas up to snuff for even the stingiest base players.. This includes but is not limited to a mountain.
 

2. Maybe consider a version that has focus on FFA MP layout + more friendly FPS which keeps players in mind with a centralized hub and where it's easy to find each other (we tend to lock down areas otherwise).

AngelModder likes this
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9uPsBv2.jpeg Aerial view showing the different dueling platforms outside to act as extras rather than just the same ones from v2/3 interior ones. Would be good for 90 FPS dueling but if you want 125+ go inside, cmn I'm not god I can't make it perfect, good yes, perfect no LOL. DnjanMl.jpeg Still a ways to go but it's coming along nicely! Feels a bit blank here and there when you're pulled back, but it oddly doesn't feel that way when you're there. Still as I said a few more things to be added tonight before I'd consider everything laid out fully. 
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RapBr0E.jpeg HMJlDu8.jpeg 

Aldro Koon and scp_chaos1 like this
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Well today was progressive on flushing things out. Created doors for yellow doors ceiling - Yellow duel is a larger dueling arena built for team gameplays. Created textures to make it clear where the dueling platforms as well as which one is which The roof of the Yellow duel room is the shiny bit in front of the large obelisk/behind the throne.  image.jpeg.2c9000d93291783232b8fb2ed1d01bfa.jpeg



* These dueling platforms lore wise double as places of meditation in the lower levels so they will be detailed out with cushions, small altars, candle, incense, & few holocrons about. I sort of picture a almost sheer like cloth hanging around them and a few old tattered banners. These towers and platforms while not really anything important, they offer dueling space, rp, strafing space, mountain climbing & add atmosphere to the map. 

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The player will spawn roughly along this center line facing south (as seen in pic) towards the dueling wing of the map as well as the roof of which houses aforementioned platform. (see pics 1  & 2)
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Something important to understand is wherever something was in version 3 it's not only there but it's exactly where it should be comparatively. Take the basement/bunker w/e you call it (where the bar and air vents are) it's exactly as it was in 3 even the rough distance as it was, you turn around north face the academy building (the council room section) go inside go through the hall back outside turn right head about 2-300 yards and voila there will be the new version of the bunker in the new exterior. The new exterior will include many things from versions 1-3. This will all make more sense later in videos I guess and in game play. You will feel right @ home but it'll finally have those touches 2-3 lacked a bit. However I learned from the failure imo that was the jedi's home 3, a map can't just be big and pretty.. 

GamerRedNeck, Smoo, Minoda and 2 others like this
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The little meditation shrines inside of the towers starting to come together, got the candles working @ last. The glass in the great hall finally was replaced with one that is sort of rot iron paned glass with a bit of the natural colors blending through. 

Massive thanks @Helena Revan for letting me use her little candle flames!


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scp_chaos1, Minoda and Smoo like this
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