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Jedi Home III - Temple Edition


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Hmmm a little different then the story I had created for it. Lando Calrision dedicates a section of his cloud city for the Jedi Rebirth after the fall of the Empire, but rather then Luke leading it, Luke sends his two most promisng students to run the Academy, A man and a woman (lovers) who started with just a small clutch of about 6 Padawans, Now it's a training ground for some of the most gifted Jedi specilizing in saber combat. Capable of housing 60 boy padawans and 60 girl padawans, extra accomedations for 14 teachers including the head master and mistress. 
A vast Archive of all Old Republic and New Republic information was recently installed along with a Relic Vault for higher learning.

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Hmmm a little different then the story I had created for it. Lando Calrision dedicates a section of his cloud city for the Jedi Rebirth after the fall of the Empire, but rather then Luke leading it, Luke sends his two most promisng students to run the Academy, A man and a woman (lovers) who started with just a small clutch of about 6 Padawans, Now it's a training ground for some of the most gifted Jedi specilizing in saber combat. Capable of housing 60 boy padawans and 60 girl padawans, extra accomedations for 14 teachers including the head master and mistress. 

A vast Archive of all Old Republic and New Republic information was recently installed along with a Relic Vault for higher learning.

BRILLIANT! :D

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So finally got some decent work done on the side courtyards of the main lobby. And finally started working on the council chambers UUhIym6.jpg

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Ohhh man, it's looking more and more exciting each time you post an update. I've literally put my machinima on pause cause of wanting to use this map. I've used Atlantica in the past, but this just blows Atlantica right out of the water.

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Alright so I made some changes today, some big changes. I added an apartment district, imagine kotor taris apartment sector, now mix the bespin/Jh style together and that's there theme, 14 simple apartment's. This section was important to implement the casino and swimming pool. I removed the S curve typical Bespin hallways and the tram station. 
The Tram station "MAY" be reimplemented as part of a secret later on before final release. However it atm is just a streatch goal. I'd love to script a tram ride around the map but as it was, it was just a waste of time for the player to get to the casino, plus remopving it allowed me to add to the game mechanics and RP ability a bit better with the apartments.

At this point the map is at filling out mode. All the rooms and final structural detailing are starting to come in. Consider this the final steps in her fitting out, just before the furniture however in nautical terms. me and a few friends are running a early early pre alpha test on my server tonight to start taking notes on enviromental blending. 
Over the coming weeks I'll be very busy transofrming the map from a bland looking vanilla pile of BS into some thing some what decent. Theirs dozens of textures to make, not even including shadow maps to create, shaders to write, elevators to set up, dozens and dozens of little things to fill the map out. XD

Any who once that's complete actual alpha testing will commence. 
Any who early wip shot of the apartments. I kept them simple and sweet, similiarly structure wise to kotor. PEJnEi3.jpgpRzf56s.jpgKfj5FA6.jpg

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Well I cant take all the credit.  The statues Rooxon made for the project, and he took the walls once I converted them to ase' and smoothed out the faces so the room would apear more rounded. He's been a big help taking all my ase's and cleaning up and converting to MD3's. Today he's UV mapping the walls, while texture wise they'll look generally the same it will allow me to go to the next level with the shader and shadow work on the walls. 
 

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  • 2 weeks later...

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The lobby, council room, Casino, Apartment sector, Archives, Duel Rooms, Main Arena, Hotel Lobby, Hotel Cantina, Swoop Tracks, Student dorms, Student Dorm Hall, Student Cafeteria & classrooms 1 & 2 are all now aesthetically full complete.

Edit: i would only change this female jedi mosaic... sexist. I havent noticed it before.
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Alright so as I mentioned earlier the glass was temproary till i could get what I wanted to put in the windows set up. A note about these windows, the stained glass is a func_door and via a button in an administrative office you can open and shut them based on your needs. 
This was a bit of a trick to do actually. I wanted to create the illusionof depth, as if they were transparent. However as these windows were put here as yet another FPS protection measure they couldn't be set to actually be semi transparent. So I used an old simple trick, using the textures glow map to  transpose the area's on the opposite sides of the glass. The illusion for the most part works as long as you dnt go over thinking perspective as you move side to side or up and down. Hmm some times even I have to take the easy way out. 

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The courtyard is still a bit of a wip.

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Alright so im officially schedualing the first alpha test for 2 weeks from today. The first 12 folks to PM me will be involved with that. After that I will be releasing a small section of the map as a DEMO and a trailer probably about that time curtesy of Iffo Atm I am predicting a October release. I know thats a bit further then originally planned but I just got my Visa to stay in Holand for the next 5 years, so it's back to work for me. So less time to dedicate to JH3 to make a long story short. XD

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https://www.dropbox.com/s/0ryvhdiunsiwsa6/openjk%202017-08-18%2019-34-44-42.avi?dl=0 
Not the greatest quality videos. But this is a short video of one of the secret area's I've been working on recently for jedi's Home III and a small video of a quick run through during some testing of the Demo map, Enjoy!

https://www.dropbox.com/s/tvraqmx7imzebny/openjk%202017-08-16%2007-43-51-08.avi?dl=0

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