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Simplified Hud


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Posted

@ the grey parts I have here are opaque in the games hud aswell

T9A2QmM.png

 

fQ6cam8.png

 

EDIT:

 

I hope to get the bars to gradually fade with some shader work, so ideally it'll look something like this when you took damage:

KAqcxxJ.png

 

if I can't get it to do that I'll adjust the textures some more

Vade Parvis likes this
Posted

wait crap for some reason i thought the grey corner was transparent :lol:, but could you add a little glow to the blue circle in the corner?

Posted

I don't know if this is possible or not, but it'd be cool if the color of the grey part could change for specific playermodels. For example, Poe = Orange and Black, Rey = Tan, Vader = Black and Grey etc.

Posted

interesting idea, maybe soemthing that could be implemented in JKE

 

I'll release my PSD file for this aswell so ayone could go ahead and make changes like this

Seven likes this
Posted

I'm personally not a fan of the gradually fading bars, I like to know exactly how much HP I have by quickly glancing at the health bar.

Posted

I'm personally not a fan of the gradually fading bars, I like to know exactly how much HP I have by quickly glancing at the health bar.

turned out I can not get that to work with what JKA offers me, so they'll be more like the base JKA bars. I will keep the written numbers aswell

Onysfx likes this
Posted

turned out I can not get that to work with what JKA offers me, so they'll be more like the base JKA bars. I will keep the written numbers aswell

Or you could have optional numbers or no numbers?

Posted

If the HUD code allowed full parsing of menu files, you could have a cvar restriction for specific colored variants but they don't work that way in jk2 or academy.

therfiles likes this
Posted

Wow, that HUD looks significantly better than the old one either way. Hope this is put in Jedi Knight: Enhanced.

Posted

PtzfGL2l.jpg

scaled it to look best with widescreen resolutions for now

still have to adjust the 4:3 version

Probably best to use native 4:3 (640x480 virtual) because mods like JA++, jaMME already have aspect-correction for all HUD elemnts (HUD, crosshair, text, etc) and it would warp.
Posted

Probably best to use native 4:3 (640x480 virtual) because mods like JA++, jaMME already have aspect-correction for all HUD elemnts (HUD, crosshair, text, etc) and it would warp.

Yeah, I'll include that aswell no, worries

Raz0r likes this
Posted

sexy as fak

 

Can you do something similar for the vehicle hud?

Done allready, will get some screens of that later

afi likes this
  • 4 weeks later...

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