AshuraDX Posted July 2, 2016 Posted July 2, 2016 I messed around with the HUD today and made this: Faithful to the old base JKA HUD, but in a higher resolution and reduced to basic shapes and colors - opinions? Mand'alor, Bek, Onysfx and 6 others like this
swegmaster Posted July 2, 2016 Posted July 2, 2016 holy crap dude, that looks epic, although you could probably make some of the grey more transparent like the original base hud
AshuraDX Posted July 2, 2016 Author Posted July 2, 2016 @ the grey parts I have here are opaque in the games hud aswell EDIT: I hope to get the bars to gradually fade with some shader work, so ideally it'll look something like this when you took damage: if I can't get it to do that I'll adjust the textures some more Vade Parvis likes this
swegmaster Posted July 2, 2016 Posted July 2, 2016 wait crap for some reason i thought the grey corner was transparent , but could you add a little glow to the blue circle in the corner?
AshuraDX Posted July 2, 2016 Author Posted July 2, 2016 @ I was toying with the idea to make that circle the saberstyle indicator Archangel35757 likes this
Seven Posted July 2, 2016 Posted July 2, 2016 I don't know if this is possible or not, but it'd be cool if the color of the grey part could change for specific playermodels. For example, Poe = Orange and Black, Rey = Tan, Vader = Black and Grey etc.
Seven Posted July 2, 2016 Posted July 2, 2016 It's not perfect, but heres an example of what Poe's could looks like
AshuraDX Posted July 2, 2016 Author Posted July 2, 2016 interesting idea, maybe soemthing that could be implemented in JKE I'll release my PSD file for this aswell so ayone could go ahead and make changes like this Seven likes this
Onysfx Posted July 2, 2016 Posted July 2, 2016 I'm personally not a fan of the gradually fading bars, I like to know exactly how much HP I have by quickly glancing at the health bar.
AshuraDX Posted July 2, 2016 Author Posted July 2, 2016 I'm personally not a fan of the gradually fading bars, I like to know exactly how much HP I have by quickly glancing at the health bar.turned out I can not get that to work with what JKA offers me, so they'll be more like the base JKA bars. I will keep the written numbers aswell Onysfx likes this
Seven Posted July 2, 2016 Posted July 2, 2016 turned out I can not get that to work with what JKA offers me, so they'll be more like the base JKA bars. I will keep the written numbers aswellOr you could have optional numbers or no numbers?
AshuraDX Posted July 2, 2016 Author Posted July 2, 2016 scaled it to look best with widescreen resolutions for nowstill have to adjust the 4:3 version Langerd, Omega, afi and 1 other like this
ensiform Posted July 3, 2016 Posted July 3, 2016 If the HUD code allowed full parsing of menu files, you could have a cvar restriction for specific colored variants but they don't work that way in jk2 or academy. therfiles likes this
Onysfx Posted July 3, 2016 Posted July 3, 2016 Wow, that HUD looks significantly better than the old one either way. Hope this is put in Jedi Knight: Enhanced.
Raz0r Posted July 3, 2016 Posted July 3, 2016 scaled it to look best with widescreen resolutions for now still have to adjust the 4:3 versionProbably best to use native 4:3 (640x480 virtual) because mods like JA++, jaMME already have aspect-correction for all HUD elemnts (HUD, crosshair, text, etc) and it would warp.
AshuraDX Posted July 3, 2016 Author Posted July 3, 2016 Probably best to use native 4:3 (640x480 virtual) because mods like JA++, jaMME already have aspect-correction for all HUD elemnts (HUD, crosshair, text, etc) and it would warp.Yeah, I'll include that aswell no, worries Raz0r likes this
AshuraDX Posted July 3, 2016 Author Posted July 3, 2016 @@Circa, @@eezstreet, @@redsaurus should I redo the menu screen in a similiar style for JK:E? or are you not interested in having this for JK:E? afi and Bek like this
afi Posted July 4, 2016 Posted July 4, 2016 sexy as fak Can you do something similar for the vehicle hud? Langerd likes this
AshuraDX Posted July 4, 2016 Author Posted July 4, 2016 sexy as fak Can you do something similar for the vehicle hud?Done allready, will get some screens of that later afi likes this
Archangel35757 Posted July 4, 2016 Posted July 4, 2016 it should animate open/close (like a Japanese fan) when you click on it. The 12 o'clock hand should rotate down to the three o clock hand.
AshuraDX Posted July 4, 2016 Author Posted July 4, 2016 @ there's the current vehicle hud, still have to recreate the map/radar texture @@Archangel35757 needs code work, probably not gonna happen Langerd and Raz0r like this
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