Nikomaru14 Posted September 23, 2015 Posted September 23, 2015 I've recently been doing a little scripting using animations for cut-scenes and background characters and such, and I have a kinda trivial question. Are there dancing animations for like a cantina dancer in base JA or any mods that you know of? I cannot find any. If not, what are some animations in base game that could be linked together to kinda look like a dance? I wonder if someone has done this before. One last thing, I'm sure I'd figure it out, but how would you link together different animations like that to make it like a continuous dance that they won't stop doing. Use a loop? I'm very new to icarus scripting so any other advice would be helpful! Smoo likes this
Ramikad Posted September 23, 2015 Posted September 23, 2015 I think I've seen various kata and butterfly attacks used as dance moves in the Privateer mod. http://www.moddb.com/mods/nina-series NumberWan and Smoo like this
NumberWan Posted September 23, 2015 Posted September 23, 2015 @@Nikomaru14 Use mod view to check animations and see the acrobatics. In most cases this these are the ones used to create dancing. I can remember one being used in Redemption SP mod.
Tauns Posted September 23, 2015 Posted September 23, 2015 Or, you can use Dragon! It's quite a tool, you can use it to create your own animations
therfiles Posted September 23, 2015 Posted September 23, 2015 While I've never done anything quite like this before, it's definitely possible! If you find a bunch of movements (try: Alora's special attacks, the Katas, some lightsaber hits, etc) I can try and put them in a loop via script.
Stoiss Posted September 23, 2015 Posted September 23, 2015 if i remember right, japlus had some dance animation you could use
Ramikad Posted September 23, 2015 Posted September 23, 2015 As far as I know the ones in JA+ are still various kata and butterfly attacks. So yeah, either use Dragon and make some new dancing animations or reuse the dance-like attack moves.
mrwonko Posted September 23, 2015 Posted September 23, 2015 I'd use Blender over Dragon; it's more powerful, but harder to learn. NumberWan, Bek and Stoiss like this
Nikomaru14 Posted September 23, 2015 Author Posted September 23, 2015 Thanks everyone! I think I'll look at the scripts from ja+ for some ideas and inspiration. Then I'll see what I can do. If it turns out completely awful, I might see if I feel like learning dragon or blender.
Tauns Posted September 23, 2015 Posted September 23, 2015 Dragon is very easy and it saves your file in .gla format, so you don't have to play with it much. Altough it's not really a professional tool, it's enough to make some animating Btw, I don't know how to animate in blender, are there some tutorials?
Ramikad Posted September 24, 2015 Posted September 24, 2015 Btw, I don't know how to animate in blender, are there some tutorials? I second this.
mrwonko Posted September 24, 2015 Posted September 24, 2015 Blender has a manual. Only looking at the titles I'd suggest you look into the "General Principles and Tools" section and into Rigging, in particular Armatures (to get an understanding for what they are; you don't need to create them, you'd import them from a .gla/.glm file) and Posing. These may not be the best resources; feel free to search for "Blender posing tutorial" or similar.
Noodle Posted May 12, 2017 Posted May 12, 2017 Are there dancing animations for like a cantina dancer in base JA or any mods that you know of? Can't believe this thread is two years old, it was one of those that inspired me to do my own thing. I've started to animate more complex things (I'm still a beginner however) and thought that maybe this was something appropiate to post here: I'm trying to create a simple dance animation for immersion in cantina maps, there's still a lot to improve though, so I want to hear some criticism. Penekowski, Circa, Smoo and 1 other like this
Archangel35757 Posted May 13, 2017 Posted May 13, 2017 Goodness... there are many free motion capture dance animations on the web. Do a google search, find them and retarget them onto the JA skeleton in Blender. Here is just one major resource: http://mocap.cs.cmu.edu/motcat.php?maincat=4 Download a BVH player to preview the mocap files.
Trin Posted May 18, 2017 Posted May 18, 2017 Goodness... there are many free motion capture dance animations on the web. Do a google search, find them and retarget them onto the JA skeleton in Blender. Here is just one major resource: http://mocap.cs.cmu.edu/motcat.php?maincat=4 Download a BVH player to preview the mocap files. Can you explain how you would do that ? I don't see how to import the files listed in your link nor how to retarget this onto the JA skeleton.
Archangel35757 Posted May 18, 2017 Posted May 18, 2017 @@Trin, you need to look at the animation file format extension (.bvh, .fbx, etc.) and find a player for that format. Try doing a Google search for "blender bvh import" and study the results. You also need to study the help/tutorial manuals for your 3D package on how to "retarget" animations.
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