Boothand Posted January 11, 2015 Posted January 11, 2015 Wonder what will become of this... Perhaps an NPC. Admittedely I've always wanted to play as Yoshi, but afraid he would look silly in human proportions. But perhaps not so stupid? I'm just around 700 verts yet, so I'm aiming for some more detail in the hands, and of course the saddle on his back. With that said, he would almost be perfect for the Tauntaun skeleton... Yes... perhaps a Yoshi vehicle? Delmi, z3filus, Artemis and 2 others like this
Langerd Posted January 11, 2015 Posted January 11, 2015 Make it a vehicle Mario was riding on Yoshi right? I am not expert in mario games but it would be awesome XD z3filus and Boothand like this
minilogoguy18 Posted January 12, 2015 Posted January 12, 2015 If you're going to use an existing skeleton and not make your own animations you should import the tauntaun at this point and match up the proportions before you get any more detail in there. With more detail you'll find yourself having to edit the model a lot more in the end to make it fit the skeleton. Boothand and Tempust85 like this
Futuza Posted January 12, 2015 Posted January 12, 2015 This is beautiful. I think I may have just found a way to get my brother to play Jedi Academy with me. Even if the proportions look weird I highly suggest you make it a player as well (but the vehicle suggestion would also be pretty hillarious - swoop Yoshis!) Boothand, z3filus and therfiles like this
therfiles Posted January 12, 2015 Posted January 12, 2015 My gosh...I used to love Yoshi as a kid! Definitely one of my favorite childhood Gameboy games! Boothand likes this
Boothand Posted January 12, 2015 Author Posted January 12, 2015 @@minilogoguy18 or @@mrwonkoThis is how the skeleton looks when I import the glm (in 2.64 and 2.72). Is this correct, or could something be wrong? Some of those bones look a tad short, like there's only a hint at the direction they're going.
minilogoguy18 Posted January 12, 2015 Posted January 12, 2015 That issue is on your end. I'm not importing a GLM though btw, using the games source files. It's not really a problem though, it's just the bone length is wrong, as long as the joints are in the right place the skeleton will work. You don't even need bones honestly, you can use null objects, well not sure about blender but in other programs that use the dotXSI->GLM process you don't even have to use bones. See if there is a way in blender to adjust bone length without offsetting any child objects position, I'm sure there is an option for it since most 3d software can adjust bone diameter and length. It only seems to be the bones at the end of the chain that are affected. Boothand likes this
Vulcan Posted January 12, 2015 Posted January 12, 2015 Dude, if I was you I would add some unique animations for the guy.Add an egg throwing animation, like in super smash brothers. Eggs could have the same effect as a thermal detonator's alt fire. Next step could be a tongue animation, pulling someone in his mouth, and pooping out his target in an egg Lol Boothand likes this
mrwonko Posted January 12, 2015 Posted January 12, 2015 @@minilogoguy18 or @@mrwonko This is how the skeleton looks when I import the glm (in 2.64 and 2.72). Is this correct, or could something be wrong? Some of those bones look a tad short, like there's only a hint at the direction they're going.That's normal-ish. It happens when a bone has multiple children, making it ambiguous where it should go to. As long as it's just for single player, you can create an entirely new rig for it, I think. (Multiplayer models must use _humanoid.) Boothand likes this
Boothand Posted January 12, 2015 Author Posted January 12, 2015 Dude, if I was you I would add some unique animations for the guy. Add an egg throwing animation, like in super smash brothers. Eggs could have the same effect as a thermal detonator's alt fire. Next step could be a tongue animation, pulling someone in his mouth, and pooping out his target in an egg Lol Ahh, I wish!
Onysfx Posted January 12, 2015 Posted January 12, 2015 @@Circa Absolutely right, I'm a huge nintendo fan...although I'm also jealous (my fault of course, if I did more with my life I wouldn't be)
Boothand Posted January 12, 2015 Author Posted January 12, 2015 Mario game mod? Could be fun to re-make the N64 maps, only switch out the Goombas with stormtroopers, and for example put Desann on the top of the hill @@Circa Absolutely right, I'm a huge nintendo fan...although I'm also jealous (my fault of course, if I did more with my life I wouldn't be)I'll let you pet him first, if I get him in game! Onysfx and therfiles like this
minilogoguy18 Posted January 13, 2015 Posted January 13, 2015 All those things @@Vulcan requested aren't possible without coding, animations alone aren't enough. You can make a new rig and animations for it, just not as a player model.
Onysfx Posted January 13, 2015 Posted January 13, 2015 I'll let you pet him first, if I get him in game!Apologies, wasn't referring to you, was referring to professional smash bros players, and speedrunners that are famous on the internet. Boothand likes this
Boothand Posted February 11, 2015 Author Posted February 11, 2015 Any progress on this one? :/ Oh, I was doing a yoshi. Thanks for reminding me ^^
IrocJeff Posted February 11, 2015 Posted February 11, 2015 Oh, I was doing a yoshi. Thanks for reminding me ^^ I just looked up Yoshi and his full name is T. Yoshisaur Munchakoopas. Sounds Greek don't it? Your post made me remember when my friend got his SNES in OCT 91' for his birthday. We played the hell outa Super Mario World and nearly got through the whole game. I had to stop, though, cause my SNES was a Christmas present and I wanted to make sure I didn't spoil Super Mario World too much... hehe. Boothand likes this
Boothand Posted February 12, 2015 Author Posted February 12, 2015 What I've go so far: (914 verts (before smoothing group splits))Not very interactive, but can be placed around in a map Didn't wrap my head around the whole tauntaun business though... Ruxith and Langerd like this
Langerd Posted February 12, 2015 Posted February 12, 2015 AHAHAHAH HE LOOKS CUTE 83 Cant wait! Boothand likes this
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