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Jeff's never ending WIP's


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Posted

@@Lord Of Hate

regarding quantity?

probably.

Quality?

could be far better, just a few things on scourge:

  1. Serious gaps in the model during animation, jsut check the models neck in modview while playing throguh a few animation sequences.
  2. no caps for dismembered body parts.
  3. The fingers on the hands are not weighted to the proper bones and stay in a fixed position.
  4. stiff cape
  5. This one is pure nitpicking: while the textures look okay in jka, they could be improved rather easily, if you have the normal maps and the required knowhow.

and these are what I found within less than 5 minutes.

Idk, the only thing that really bothers me is the hands, it messes with my OCD so bad, but the fact that Scourge exists now in some form in JKA is just worth praising Jeff enough for, besides that, he's wanted to do Scourge for a very long time from what I remember, so I see him doing more improvements to him when he has the time, I figure he sees people keep asking and is like (Eh, I'll release this for now, fix the rest later on.)

 

The saber was ported correctly, just the main model needs some work, not that I should talk, lol.

dg1995, Jeff and TheWhitePhoenix like this
  • 3 weeks later...
Posted

Hey @Jeff thank you so much for these new ported model, It is absolutely awesome :D .

I just have one problem that I was hoping you could help me solve. Whenever I spawn him and he is shot at, this message appears

 zv1z80.png

Any idea how I could solve thiss???

 

OpenJK.

Posted

Hey @Jeff thank you so much for these new ported model, It is absolutely awesome :D .

I just have one problem that I was hoping you could help me solve. Whenever I spawn him and he is shot at, this message appears

 zv1z80.png

Any idea how I could solve thiss???

 

Yeah what those guys said OpenJK, a lot of my ports aren't set-up for SP. I only play MP and they work fine in that, the ones that are causing that have to many verts. TBH they are pushing the limits in MP. 

diogocs195 likes this
Posted

Dear Jeff!

 

In single player Lord Scourge and Senya Tirall's sabers are inviseble. I tried change saber but dosent work. What can be the problem, how can I solve?

 

Thanks!

Posted

Dear Jeff!

 

In single player Lord Scourge and Senya Tirall's sabers are inviseble. I tried change saber but dosent work. What can be the problem, how can I solve?

 

Thanks!

 

 

Change (in the skin files)

 

r_hand,*off

l_hand,*off

 

for

 

r_hand,off

l_hand,off

Jeff likes this
Posted

I believe Kualan has one on his WIP page.

yeah I know but he didnt release it yet. I also checked "Kualan mega pack" but it seems that it wasnt updated for a couple of time

Posted

yeah I know but he didnt release it yet. I also checked "Kualan mega pack" but it seems that it wasnt updated for a couple of time

 

It's in the second Mega Pack on the front page of my thread.

Posted

Yeah what those guys said OpenJK, a lot of my ports aren't set-up for SP. I only play MP and they work fine in that, the ones that are causing that have to many verts. TBH they are pushing the limits in MP. 

Thank you  guys and Thank you @@Jeff, I am using the OpenJK now, I made some research and I found This https://github.com/JACoders/OpenJK/blob/master/README.md 

This is a very supportive community - I like it very much

And @@Jeff, your models Rock!!!!

Keep them rolling in  :D

JAWSFreelao and Jeff like this
Posted

Hello! Can you tell me where the non-Ashura parts of your clones are from (especially that belt thingy on the torso)? I need clone "gadgets" for my clone project, and these objects you used look great, I'd like to use them as well if I can, but still I'd like to avoid using ports from BFII EA.

Posted

Hello! Can you tell me where the non-Ashura parts of your clones are from (especially that belt thingy on the torso)? I need clone "gadgets" for my clone project, and these objects you used look great, I'd like to use them as well if I can, but still I'd like to avoid using ports from BFII EA.

 

Nothing from BF2 EA is used, the belt thing came from BF3, that's the only ported piece on any of the clones.

Posted

Great, would you let me use that belt thing? I know its ported, but still you worked to make it usable in JKA, so I think its fair to ask you.

Posted

Great, would you let me use that belt thing? I know its ported, but still you worked to make it usable in JKA, so I think its fair to ask you.

 

Sure and don't worry about credit.

Vitéz likes this
Posted

@@Jeff I think you should try to update the phase 1 helmet to use the same visor shader as the other clones. To do that, you'd have to cutout the visor from the main helmet mesh and assign the visor shader to it in the .skin file.

Jeff likes this

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