Tempust85 Posted August 29, 2014 Posted August 29, 2014 I was thinking about DF2 Mod into JK:Enhanced. The only difference is that there isn't a full game already on this engine, so there's a lot to be made asset-wise. I would be the project lead, or at least one of them. What do you guys think? Barricade24 and Archangel35757 like this
minilogoguy18 Posted August 29, 2014 Posted August 29, 2014 I would like to continue with the DF2 mod in whatever way it may happen as I thought with the 2 of us working together we could have made it happen for sure. It was though a lot of content that needed to be made since we started from nothing as there are no good DF2 characters or maps already.
Tempust85 Posted August 29, 2014 Author Posted August 29, 2014 It's the maps that are the most time consuming, everything else is easy in comparison. A merge with JK:Enhanced may attract more mappers, worth a shot anyhow.
Circa Posted August 29, 2014 Posted August 29, 2014 What's the benefit with merging? Right now, we don't really have any mappers. @@Rage was on board but he's away more than he's here. I'm all for it, I'm just curious what your intentions are.
minilogoguy18 Posted August 29, 2014 Posted August 29, 2014 Yeah, lack of mappers is what kills every total conversion mod. We could have tried something like making ModDB page or something of the sort to attract people. Tempust85 likes this
katanamaru Posted August 29, 2014 Posted August 29, 2014 I'm for the idea, but I don't have anything to contribute that you two can't do already.
ensiform Posted August 29, 2014 Posted August 29, 2014 What about someone continuing the DFmod that exists already? It desperately needs its own jagame dll at this point and probably several fixes. Barricade24 likes this
Tempust85 Posted August 29, 2014 Author Posted August 29, 2014 I'm all for it, I'm just curious what your intentions are. Mainly sharing of code. Obviously, DF2 Mod would have its own fork. That, and the sharing of any HD assets that are created for JKA & JK2. I suppose both things could be done without a merge, I just kinda thought it would be cool to add DF2 Mod to JK:Enhanced. Jeff, LucyTheAlien and Circa like this
Archangel35757 Posted August 29, 2014 Posted August 29, 2014 @@DT85 -- I think we should use the SoF2 GLA for Kyle and all the troopers-- since I think it's more appropriate for mecernaries and soldiers; and bring in a few elements from SoF2 mapping-- ladders/rappelling, etc. Then I'm sure @@KENNITHH (who's a really good mapper) would help contribute.
Tempust85 Posted August 29, 2014 Author Posted August 29, 2014 It's more work than its worth. I'd need to manually write a .cfg, not to mention animations in SoF2 are named differently. Kyle will need saber/force animations, he gets them later on kinda like JK2.
eezstreet Posted August 29, 2014 Posted August 29, 2014 Well, I plan on making the game more moddable, so sure, forking my branch might work. I'm actually okay with the idea of merging since it IS JK:Enhanced after all. Good to see that someone finds my codebase useful. Circa, LucyTheAlien and Tempust85 like this
hleV Posted August 29, 2014 Posted August 29, 2014 At this point I'm not even sure what merging means. JK: Enhanced supposedly enhances the already existing JK games, but DF2 Mod is a remake, not an enhancement of an already existing game. But again, I don't know how things work here. I wouldn't mind DF2 Mod (which I really want) to be based on JKE and have its features, but I don't think it should be included as part of JKE... "series", if that's what you had in mind (there seems to be a verb missing in the first sentence of the OP). But JKE having enhanced versions of JO and JA while DF2 Mod being something like JKE: DF2 could work, I suppose.
ensiform Posted August 29, 2014 Posted August 29, 2014 @@Archangel35757 Ladders should be pretty easy without SOF2 code. Whether or not you want anims to play though is a different story And the surface already exists so you won't need new bsp surface changes etc. Archangel35757 likes this
Guest KENNITHH Posted August 29, 2014 Posted August 29, 2014 Thanks for the compliment @@Archangel35757 but Im not sure if I can handle the star wars style of maps You can ofcourse make it yourself more easy if you use stuff from different star wars games and remake them or when you have rend2, you can just use their buildings/levels as ase models and clip it. But then again thats not that fair to do.. Another thing thats possible is make presets like battlefield does. Buildings/objects that repeat through different maps on unique terrains so the maps could become somethin like battlefronts or halos maps. And no idea what DF2 is at all That was also what I was hoping to do, making prefabs o buildings then making a terrain, fill it with water, trees, rocks, other folliage and then the presets but I wont do it unless rend2 hits sof2 ^^ otherwise its a waste of time
hleV Posted August 29, 2014 Posted August 29, 2014 And no idea what DF2 is at all It's the 1st JK game. eezstreet likes this
Mandalorian Posted August 29, 2014 Posted August 29, 2014 I have been playing around putting bf2 assets in maps, My mapping skill is pretty lame at this point otherwise I'd contribute. I have been reading a few tutorials on map building in blender. May be the way to go as radiant is harder to use.
Archangel35757 Posted August 29, 2014 Posted August 29, 2014 It's more work than its worth. I'd need to manually write a .cfg, not to mention animations in SoF2 are named differently. Kyle will need saber/force animations, he gets them later on kinda like JK2.Ah... I was thinking Dark Forces... not DF2-- still I think bringing in a few SoF2 animations would enhance combat/gameplay. Tempust85 likes this
Kessno Posted August 29, 2014 Posted August 29, 2014 I have been playing around putting bf2 assets in maps, My mapping skill is pretty lame at this point otherwise I'd contribute. I have been reading a few tutorials on map building in blender. May be the way to go as radiant is harder to use. Why do you say that Radiant is harder to use than Blender? It's pretty simple once you get the hang of it. It's much faster, in my opinion, to draw out the BSP, apply textures, add lighting, and compile rather than open up a 3D modeling program and model the entire map and hope that the geometry carries over correctly.
Xycaleth Posted August 29, 2014 Posted August 29, 2014 You can ofcourse make it yourself more easy if you use stuff from different star wars games and remake them or when you have rend2, you can just use their buildings/levels as ase models and clip it.I wouldn't go that far You still need the BSP hull (made from brushes) for proper vis. Tempust85 likes this
Tempust85 Posted August 29, 2014 Author Posted August 29, 2014 Well, I plan on making the game more moddable, so sure, forking my branch might work. I'm actually okay with the idea of merging since it IS JK:Enhanced after all. Good to see that someone finds my codebase useful. I haven't currently forked your code as it's just JK2 stuff and no JKA (extra force powers, 2h sabers, etc) yeah? I did however steal your viewmodel code and made it work without json.
eezstreet Posted August 29, 2014 Posted August 29, 2014 It's JK2 + new cvars for the most part, yeah.
Rage Posted September 10, 2014 Posted September 10, 2014 Hey guys, I'm sorry I have been away for this long, the last months were very stressful, I had to get things right with the university, did visit my family here and there, was in holiday, working and trying to get time for myself. So I'm sorry I didn't get you any update, I didn't even had time to map, but I hope you're still interested in this project, as I am. At the moment I'm involved in three projects, and I want to map on them all of course. Unfortunately I don't know how the next months will look like, but I hope I will get the time to work on JKA again, for that's what I really want to do I hope you guys did well in the last time, projects like that are always hard to handle, especially when some members are inactive (yea, I know ), but when the work goes on and one sees the first efforts, it's just great, espacially when you share it with other people. So, I hope this goes on and I can map in the next days, at the moment I'm ill since more than two weeks, thanks to my work in the kindergarden, where someone is always ill Go on and best regardsRage Bek, Circa and Setlec like this
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