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My first model.


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Posted

I just looked up the blaster you are making on Google Images and there are a ton of variations to it. Are you using any specific one for a reference?

Posted

It's finished now But I can't get it textured when exporting, despite using the right md3shader properties. Tried exporting it as a obj and the texture works fine so It's not the uv map. Any one got any ideas? @@mrwonko your my best bet and also thanks for the tutorials.

Posted

Are you using my exporter? If not, look into the exporter's documentation on how to set textures. Otherwise, maybe share your .blend file so we can take a look at where you went wrong.

Mandalorian likes this
Posted

Are you using my exporter? If not, look into the exporter's documentation on how to set textures. Otherwise, maybe share your .blend file so we can take a look at where you went wrong.

yep I did use your exporter every other aspect is done.

Posted

You did not add a custom property called md3shader. You added Ghoul 2 properties, namely you named all your meshes "md3shader" and set a shader for them.

Posted

Well looks like i'm late to the Party :D

first model you say ? not bad !

but as you know me I'm, quite itnerested in seeing a wireframe overlay, to give you some suggestions to improve your models performance ingame

[sharedmedia=tutorials:tutorials:177] take a look at this and give these a shot each saved face is a surface less the game has to render and thereby beneficial to performance
when I started I did not know a lot about this stuff and really didn't give a shit, which is why I've started to remake some of my older models :P
 
you don't have to follow my advice but I think you might benefit from this ;)
 
EDIT : you should also look into smoothing/shading breaks in blender
they'll help you define hard edges
Posted

 

Well looks like i'm late to the Party :D

first model you say ? not bad !

but as you know me I'm, quite itnerested in seeing a wireframe overlay, to give you some suggestions to improve your models performance ingame

take a look at this and give these a shot each saved face is a surface less the game has to render and thereby beneficial to performance
when I started I did not know a lot about this stuff and really didn't give a shit, which is why I've started to remake some of my older models :P
 
you don't have to follow my advice but I think you might benefit from this ;)

 

Hey yeah I tried to keep it in mind as much as my limited skill allows. I used a decimate modifier to get the faces down. I still ran a little high on that count.

I'll upload a wireframe: wireframe.jpg?dl=0

Posted

a wireframe overlay pic taken from blender would actually be a lot nicer @@Mandalorian

sry , I should have expressed myself clearer ;)

but as far as I can tell from that pic you could save a few faces at the rifles stock ;)

Posted

Ok cool thanks. Sorry I should of but i may have saved over my blend file by accident. I have a copy I posted here so I could download it and fix it(it wasn't set up properly.)

Your likely right on the stock. I was thinking of getting the scope down a bit too.. Thanks for the advice Ashura. I read your tutorial not long ago and I tried to keep that in mind, I'll get better with efficiency as I make more.

Archangel35757 .

I tried to find some tutorials but I had no such luck. I even downloaded some but they didn't cover anything I needed. If you have these lying around It would be great if you sent me some, If you have the time/motivation.

 

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