Trank Posted May 30, 2014 Author Posted May 30, 2014 So actually i might have some stuff to show today, not much though sadly. Still haven't gotten too far into the level yet, especially since the courtyard area will prove to be difficult.
Trank Posted June 5, 2014 Author Posted June 5, 2014 ZanderNao, minilogoguy18, Tempust85 and 1 other like this
8T88 Posted June 11, 2014 Posted June 11, 2014 wonderful, i love Barons Hed.i have all textures of Barons Hed if you need it. just sendme a MP.
Trank Posted June 11, 2014 Author Posted June 11, 2014 I have the textures as well, but i have been thinking of ways to try and not use them. I think i can find better textures, they just look awkward.
Tempust85 Posted June 11, 2014 Posted June 11, 2014 I'd just use the original textures, then replace them later either with redo's or different ones. Kessno likes this
Kessno Posted June 11, 2014 Posted June 11, 2014 Yeah, use the original ones as a reference while you're building the map if you need to. Some of the textures are so bad though that you could probably easily get away with using completely different ones instead of remaking the originals.
Trank Posted June 12, 2014 Author Posted June 12, 2014 Yeah thats a good idea man. It may be easier to feel the gaps that way.
Trank Posted August 11, 2014 Author Posted August 11, 2014 So yeah its been a while. BUT. I am still working on this, the main thing is, is still the bridge and the marketplace area really needs to be worked on. I am still trying to get as much done as I can. Circa likes this
GPChannel Posted September 25, 2014 Posted September 25, 2014 I like it DF2 barons hed in Jedi Outcast xDhttps://www.youtube.com/watch?v=_2KYu0oeFG0 Smoo and swegmaster like this
GPChannel Posted September 25, 2014 Posted September 25, 2014 Epic! xDhttps://www.youtube.com/watch?v=2Qp-v0X4Zbo NumberWan, z3filus, Smoo and 2 others like this
Ramikad Posted September 25, 2014 Posted September 25, 2014 Seen that video, and although the detailing is excellent, it's far too different from what's shown in the live-action cutscene. It's really high quality work though, and I like the idea of the training wall.(End of my little OT ) Tempust85 likes this
Tempust85 Posted September 25, 2014 Posted September 25, 2014 To be honest, we only need the sections that appear in the cutscenes to stay the same. I think we should just keep to the same structure while adding a lot more detail. hhunter6 and z3filus like this
minilogoguy18 Posted September 25, 2014 Posted September 25, 2014 Where is @@Trank btw? He had barons hed's main brushwork nearly done, was about to start getting into details. Tempust85 likes this
Trank Posted November 5, 2014 Author Posted November 5, 2014 Hey so sorry i have been out of touch. I have buried in work once again. BUT! i did make some progress. But, i have also had computer trouble, with my computers fan breaking and all it does is spin out of control, and the graphics cards fan broke too. (Im on someones laptop right now) But thankfully this computer that broke is my old one. And i am having my better computer rig sent to me from texas which i no longer have had access to cause i live in California. In about a week from now hopefully i can get this new computer and start it back up and at least finish this brushwork. Sorry for being so out of touch. minilogoguy18, Tempust85 and Bek like this
Tempust85 Posted November 20, 2014 Posted November 20, 2014 Is there anymore updates on this? Eager to add this level to the mod.
Trank Posted December 30, 2014 Author Posted December 30, 2014 Just recently got a new computer. So i should start back up on this. I still really want to. Tempust85 likes this
Tempust85 Posted December 30, 2014 Posted December 30, 2014 Awesome, can't wait for some updates. With the use of misc_model_ghoul, we can now have animated map objects. For instance, we can have lightly swaying hanging vines in 03katarn (level 3). Archangel35757, hhunter6, Bek and 1 other like this
Ramikad Posted December 31, 2014 Posted December 31, 2014 Awesome, can't wait for some updates. With the use of misc_model_ghoul, we can now have animated map objects. For instance, we can have lightly swaying hanging vines in 03katarn (level 3). Sounds great, but will need some testing to see how much animated vines the exterior can support, given that it's a pretty open area with already a good amount of foliage and grass.
Tempust85 Posted December 31, 2014 Posted December 31, 2014 Or we could have some trees with branches moving, the possibilities are endless. Archangel35757 likes this
Trank Posted February 11, 2015 Author Posted February 11, 2015 Its been sometime since an update. But here it is, a small one for sure. But as you can see I am close to the end of all of the brush work. After that ill do the textures and enemies and all that. https://www.youtube.com/watch?v=O5kW65WXdy0 The_CrY and Smoo like this
Ramikad Posted February 11, 2015 Posted February 11, 2015 You should put up a request for a lovely Drugon model
Trank Posted February 11, 2015 Author Posted February 11, 2015 Yeah, good idea. A drugon would be a nice touch.
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