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ME3 N7 Valiant Model


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Posted (edited)

I was totally tempted to stream myself modeling so people could watch my process until I realized (a) my bitraate sucks, and (2) it slows my system down to a crawl and makes it hard to... y'know... actually model.

Edited by Inyri
SILLY SMILEY FACES
Posted (edited)

I have now made it look more like an actual gun, rather than a fancy javelin (no pun intended, Mass Effect 3 players).

 

kyrRI.png

 

EDIT

 

I felt like doing a 'pretty' render to prep for when it's 'finished'. I'll stop typing in 'code' now.

 

iBSwt.png

Makes a huge difference, doesn't it?

Edited by Inyri
i liek pictars
Turquoise Dragon and Caelum like this
Posted

Pfft it's a sniper rifle! Didn't work on it at all yesterday (played table-top Pandemic instead and the world got raped 4 times) but I'll have some time to make some progress today!

Posted (edited)

So I finished the scope.

 

5aJsS.png

 

I tried to be really good, but still as many polies as a player model lol. I give up on being efficient -- I just want PURDY 8)

 

So here's the reference I'm working from, for easier comparison:

 

2225465-mass_effect_3_n7_sniper_rifle_super.png

 

As you can see I'm missing some details on the scope (I haven't just skipped them) as well as the body, but it's come along pretty well so far. Any crits? (More reference pics in the spoilers below).

 

 

ME3_N7_Valiant_Sniper_Rifle.png

 

 

 

masseffect32012-03-17ceafh.jpg

 

 

 

9125_dc15.jpeg

 

Edited by Inyri
Posted

For all that is holy, I have changed the thread title to actually describe what the thread is about. (Srs bsns.)

 

I did not really do any modeling today, but I made a nice render with some mock vertex shading that also shows some updates from yesterday evening.

 

GXQST.png

Turquoise Dragon and Link like this
Posted

I hate UV mapping so much... it's gonna delay things as I work up the inspiration to do it haha. I did, though, go ahead and rip the texture with texmod so that when I paint my own texture I'll have a very good reference for the minor details (sometimes a screenshot just doesn't cut it for that). Still have to finish a few minor details on the gun, as well as add the last few bits to the scope.

Posted

Looks like a pelt mapper. I might look into it. UV mapping it's hard and not really *that* time consuming. It's just boring. =_=

Posted

It got tools for hard surface models too, I haven't found anything it can't deal with yet.

 

And yeah it's the boring part I feel this one takes away :P cause it makes the process so fast usually.

  • 2 weeks later...
Posted

Tiny little update. Didn't have time for much of this lately in the quest for 1000 downloads. 8)

 

bApud.png

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