IrocJeff Posted December 3, 2014 Author Share Posted December 3, 2014 Got all the conveyor belts working properly. Learned that a func_train ( whatever you want to move or ride on) doesn't have to be on the map in its exact location when tied to a path_corner. You can stick them anywhere on the map and they'll spawn on the path_corner they are tied to. Now comes the fun part. Making the final encounter... Link to comment
IrocJeff Posted December 11, 2014 Author Share Posted December 11, 2014 I decided to go against a human and make some sort of artificial intelligence or whatever. The yellow light is a Yavin shader that I'm hopefulyl going to make red. Its similar to the HAL 9000 eye and will be protruding out from the rest of the thing. It'll also be angled down a bit so its aimed at the player. I'm going to put some water about 3/4 up in the brain canister. Then, going to build up the bottom and back of this area into some sort of supercomputer or something similar. z3filus, Langerd and Barricade24 like this Link to comment
Langerd Posted December 11, 2014 Share Posted December 11, 2014 Maybe make a model of the big brain in blender With cabels and other stuff Link to comment
z3filus Posted December 11, 2014 Share Posted December 11, 2014 Langerd and Barricade24 like this Link to comment
IrocJeff Posted December 11, 2014 Author Share Posted December 11, 2014 Maybe make a model of the big brain in blender With cabels and other stuff Don't know how to use Blender and I don't plan on learning it for this project. Otherwise, I'd have to go back and re-do too much. This is a cutscene anyhow so you'll mainly see the "eye". I plan on having this thing raise up from the floor so it'll be alright the way it is for my purposes. Link to comment
IrocJeff Posted December 11, 2014 Author Share Posted December 11, 2014 He was always a favorite of mine from the Turtles. I think I'm using the brain in this instance for processing power and its not a cyborg or anything, like it was grown for this purpose. Link to comment
z3filus Posted December 12, 2014 Share Posted December 12, 2014 I like it Jeff. New and Fresh idea. That would make a great admin room asset. "The Big Brain sees everything" Link to comment
IrocJeff Posted December 12, 2014 Author Share Posted December 12, 2014 I like it Jeff. New and Fresh idea. That would make a great admin room asset. "The Big Brain sees everything" Well, we can't all make kill 40 reborn in one map maps.. hehehe Well, this robot or droid or intelligence, enhanced with the brain, is in charge. I got the idea from a computerized voice I used in my second map. A voice warns the stormtroopers that an intruder is present and whatnot. Well, This was supposed to be a droid that aided the commander saying this message. Now, I'm just going to have it be this thing. I'm redoing this room a tad with a walkway instead of a floor. This brain-entity will be suspended somehow and when the player walks up to it the eye-part will raise and move to the player. (probably script it) and then the thing will speak. The player will be silent, kinda like Gordon Freeman. Then, it'll end somehow. I know how but I'm not telling. z3filus likes this Link to comment
Ramikad Posted December 12, 2014 Share Posted December 12, 2014 Fallout 3-style Self Destruct? Link to comment
IrocJeff Posted December 13, 2014 Author Share Posted December 13, 2014 Fallout 3-style Self Destruct? No, but, that is a really neat idea. This one won't self destruct. Link to comment
IrocJeff Posted December 14, 2014 Author Share Posted December 14, 2014 Been messing about with this for a bit today. I decided the ceiling, starting where the two pipes go into, is going to be the computer processors. It'll expand out to the side a bit to down the sides of the brain chamber. The'yll be some spires and other things sticking down from the ceiling. Below are some thicker cables that run under the walkway. Inside the brain chamber I'm going to have some sort of yellow/green fluid that the brain is sitting in. Link to comment
IrocJeff Posted December 14, 2014 Author Share Posted December 14, 2014 Still have the cables to make coming from the top block to the brain chamber, fix the banners, and add some lights and the finish the walkway. However, the final encounter is coming along quite well. Here's some new shots. Boothand likes this Link to comment
IrocJeff Posted December 16, 2014 Author Share Posted December 16, 2014 Finished the ceiling and decided to play around with the lighting. Here are both near and far shots of the room with some lighting in. I moved the "eye" to the left a bit so you can see the brain chamber better. I think I'm going to look to alternatives to the eye. I'm kinda liking just a brain in the tube idea. Maybe I can do the ol' tried and true Star Wars tactic and use a protocol droid to translate for the brain. Who knows. Langerd and Boothand like this Link to comment
Langerd Posted December 16, 2014 Share Posted December 16, 2014 Nice atmosphere there Maybe add some fog or smoke Link to comment
IrocJeff Posted December 17, 2014 Author Share Posted December 17, 2014 Nice atmosphere there Maybe add some fog or smoke That is coming! I want thicker fog around brain and thinner fog when you walk in to the room so I'm not sure how that will happen. I'll post up more shots tonight. Langerd likes this Link to comment
IrocJeff Posted December 17, 2014 Author Share Posted December 17, 2014 The fog really added quite a bit to the room, even brightening it up a tad. I've narrowed it down to to 4 fog types which I've posted here below. I'm leaning towards the green. I still have to add some type of liquid to the brain chamber but this room is pretty much finished. Omicron and DarthStiv like this Link to comment
Futuza Posted December 17, 2014 Share Posted December 17, 2014 Can you do the 2nd one with a slightly lighter green? Otherwise I'd go for the first one. Link to comment
DerFürst Posted December 17, 2014 Share Posted December 17, 2014 red fog is so sinister. Link to comment
IrocJeff Posted December 17, 2014 Author Share Posted December 17, 2014 Can you do the 2nd one with a slightly lighter green? Otherwise I'd go for the first one. These are just stock fogs from Jedi Outcast so I can just edit the shader. Do you have specific color for the green in mind? Link to comment
IrocJeff Posted December 17, 2014 Author Share Posted December 17, 2014 red fog is so sinister. 3rd one looks killer You guy's are not making this any easier. Link to comment
DerFürst Posted December 17, 2014 Share Posted December 17, 2014 If you want to do green, go for it. Green looks cool, but my personal favorite is the red. Link to comment
Boothand Posted December 17, 2014 Share Posted December 17, 2014 I think the first or the last one are cool ones. The green carries poisonous vibes from the crystal lab in JK2, although it could look good as well. Link to comment
Futuza Posted December 18, 2014 Share Posted December 18, 2014 These are just stock fogs from Jedi Outcast so I can just edit the shader. Do you have specific color for the green in mind?The general tone of this: You guy's are not making this any easier. Make a poll and have us vote on it! z3filus likes this Link to comment
Langerd Posted December 19, 2014 Share Posted December 19, 2014 Hmm i think the best will be green but with a little with blue.And try one time with the lower light. The fog shows many thins even without the light. Link to comment
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